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-# Keyboard
-
-Determining if `a` key is in the down state (pressed). This happens once each time the key is pressed:
-
-```
-if args.inputs.keyboard.key_down.a
- puts 'The key is pressed'
-end
-```
-
-Determining if a key is being held. This happens every tick while the key is held down:
-
-```
-if args.inputs.keyboard.key_held.a
- puts 'The key is being held'
-end
-```
-
-Determining if a key is in the down state or is being held:
-
-```
-if args.inputs.keyboard.a
- puts 'The key is pressed or being held'
-end
-```
-
-Determining if a key is in the up state (released). This happens once each time the key is released:
-
-```
-if args.inputs.keyboard.key_up.a
- puts 'The key is released'
-end
-```
-
-# Truthy Keys
-
-You can access all triggered keys through `truthy_keys` on `keyboard`, `controller_one`, and `controller_two`.
-
-This is how you would right all keys to a file. The game must be in the foreground and have focus for this data
-to be recorded.
-
-```
-def tick args
- [
- [args.inputs.keyboard, :keyboard],
- [args.inputs.controller_one, :controller_one],
- [args.inputs.controller_two, :controller_two]
- ].each do |input, name|
- if input.key_down.truthy_keys.length > 0
- args.gtk.write_file("mygame/app/#{name}_key_down_#{args.state.tick_count}", input.key_down.truthy_keys.to_s)
- end
- end
-end
-```
-
-# List of keys:
-
-These are the character and associated properties that will
-be set to true.
-
-For example `A => :a, :shift` means that `args.inputs.keyboard.a`
-would be true and so would `args.inputs.keyboard.shift`
-(if both keys were being held or in the down state).
-
-```
-A => :a, :shift
-B => :b, :shift
-C => :c, :shift
-D => :d, :shift
-E => :e, :shift
-F => :f, :shift
-G => :g, :shift
-H => :h, :shift
-I => :i, :shift
-J => :j, :shift
-K => :k, :shift
-L => :l, :shift
-M => :m, :shift
-N => :n, :shift
-O => :o, :shift
-P => :p, :shift
-Q => :q, :shift
-R => :r, :shift
-S => :s, :shift
-T => :t, :shift
-U => :u, :shift
-V => :v, :shift
-W => :w, :shift
-X => :x, :shift
-Y => :y, :shift
-Z => :z, :shift
-! => :exclamation_point
-0 => :zero
-1 => :one
-2 => :two
-3 => :three
-4 => :four
-5 => :five
-6 => :six
-7 => :seven
-8 => :eight
-9 => :nine
-\b => :backspace
-\e => :escape
-\r => :enter
-\t => :tab
-( => :open_round_brace
-) => :close_round_brace
-{ => :open_curly_brace
-} => :close_curly_brace
-[ => :open_square_brace
-] => :close_square_brace
-: => :colon
-; => :semicolon
-= => :equal_sign
-- => :hyphen
- => :space
-$ => :dollar_sign
-" => :double_quotation_mark
-' => :single_quotation_mark
-` => :backtick
-~ => :tilde
-. => :period
-, => :comma
-| => :pipe
-_ => :underscore
-# => :hash
-+ => :plus
-@ => :at
-/ => :forward_slash
-\ => :back_slash
-* => :asterisk
-< => :less_than
-> => :greater_than
-^ => :greater_than
-& => :ampersand
-² => :superscript_two
-§ => :section_sign
-? => :question_mark
-% => :percent_sign
-º => :ordinal_indicator
-right arrow => :right
-left arrow => :left
-down arrow => :down
-up arrow => :up
-delete key => :delete
-control key => :control
-windows key/command key => :meta
-alt key => :alt
-```