diff options
Diffstat (limited to 'deploy_template/mygame/documentation')
| -rw-r--r-- | deploy_template/mygame/documentation/06-keyboard.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/deploy_template/mygame/documentation/06-keyboard.md b/deploy_template/mygame/documentation/06-keyboard.md index 8f485cf..6fbe6d2 100644 --- a/deploy_template/mygame/documentation/06-keyboard.md +++ b/deploy_template/mygame/documentation/06-keyboard.md @@ -1,14 +1,14 @@ # Keyboard -Determining if a key was down: +Determining if `a` key is in the down state (pressed). This happens once each time the key is pressed: ``` if args.inputs.keyboard.key_down.a - puts 'The key was in the down state' + puts 'The key is pressed' end ``` -Determining if a key is being held: +Determining if a key is being held. This happens every tick while the key is held down: ``` if args.inputs.keyboard.key_held.a @@ -20,15 +20,15 @@ Determining if a key is in the down state or is being held: ``` if args.inputs.keyboard.a - puts 'The key is being held' + puts 'The key is pressed or being held' end ``` -Determining if a key is released: +Determining if a key is in the up state (released). This happens once each time the key is released: ``` if args.inputs.keyboard.key_up.a - puts 'The key is being held' + puts 'The key is released' end ``` |
