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-rw-r--r--docs/todo/05-sprites.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/todo/05-sprites.md b/docs/todo/05-sprites.md
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--- a/docs/todo/05-sprites.md
+++ b/docs/todo/05-sprites.md
@@ -29,7 +29,7 @@ args.outputs.sprites << [100, 100, 32, 64, "sprites/player.png"]
## Rotation / Angle
-Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degress.
+Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degrees.
Note: All angles in DragonRuby Game Toolkit are represented in degrees (not radians).
@@ -180,7 +180,7 @@ args.outputs.sprites << {
## Duck Typing (Advanced)
You can also create a class with sprite properties and render it as a primitive.
-ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker`
+ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker`
must be defined on the class.
Here is an example: