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Diffstat (limited to 'docs/todo/05-sprites.md')
| -rw-r--r-- | docs/todo/05-sprites.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/todo/05-sprites.md b/docs/todo/05-sprites.md index e8030ab..773a007 100644 --- a/docs/todo/05-sprites.md +++ b/docs/todo/05-sprites.md @@ -29,7 +29,7 @@ args.outputs.sprites << [100, 100, 32, 64, "sprites/player.png"] ## Rotation / Angle -Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degress. +Unlike `solids` and `borders`, sprites can be rotated. This is how you rotate a sprite 90 degrees. Note: All angles in DragonRuby Game Toolkit are represented in degrees (not radians). @@ -180,7 +180,7 @@ args.outputs.sprites << { ## Duck Typing (Advanced) You can also create a class with sprite properties and render it as a primitive. -ALL properties must on the class. ADDITIONALLY, a method called `primitive_marker` +ALL properties must be on the class. ADDITIONALLY, a method called `primitive_marker` must be defined on the class. Here is an example: |
