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-rw-r--r--samples/03_rendering_sprites/01_animation_using_separate_pngs/app/main.rb3
1 files changed, 0 insertions, 3 deletions
diff --git a/samples/03_rendering_sprites/01_animation_using_separate_pngs/app/main.rb b/samples/03_rendering_sprites/01_animation_using_separate_pngs/app/main.rb
index 80c40f2..c5622e8 100644
--- a/samples/03_rendering_sprites/01_animation_using_separate_pngs/app/main.rb
+++ b/samples/03_rendering_sprites/01_animation_using_separate_pngs/app/main.rb
@@ -10,15 +10,12 @@
- args.outputs.sprites: An array. Values in this array generate sprites on the screen.
The parameters are [X, Y, WIDTH, HEIGHT, IMAGE PATH]
- For more information about sprites, go to mygame/documentation/05-sprites.md.
- args.outputs.labels: An array. Values in the array generate labels on the screen.
The parameters are [X, Y, TEXT, SIZE, ALIGNMENT, RED, GREEN, BLUE, ALPHA, FONT STYLE]
- For more information about labels, go to mygame/documentation/02-labels.md.
- args.inputs.keyboard.key_down.KEY: Determines if a key is in the down state, or pressed.
Stores the frame that key was pressed on.
- For more information about the keyboard, go to mygame/documentation/06-keyboard.md.
=end