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-rw-r--r--samples/04_physics_and_collisions/01_simple/app/main.rb6
1 files changed, 3 insertions, 3 deletions
diff --git a/samples/04_physics_and_collisions/01_simple/app/main.rb b/samples/04_physics_and_collisions/01_simple/app/main.rb
index 5e3f9b7..9075d89 100644
--- a/samples/04_physics_and_collisions/01_simple/app/main.rb
+++ b/samples/04_physics_and_collisions/01_simple/app/main.rb
@@ -10,7 +10,7 @@
# This sample app shows collisions between two boxes.
-# Runs methods needed for game to run properly.
+# Runs methods needed for the game to run properly.
def tick args
tick_instructions args, "Sample app shows how to move a square over time and determine collision."
defaults args
@@ -33,7 +33,7 @@ def defaults args
end
def render args
- # If the game state denotes that a collision has occured,
+ # If the game state denotes that a collision has occurred,
# render a solid square, otherwise render a border instead.
if args.state.center_box_collision
args.outputs.solids << args.state.center_box
@@ -47,7 +47,7 @@ end
# Generally in a pipeline for a game engine, you have rendering,
# game simulation (calculation), and input processing.
-# This fuction represents the game simulation.
+# This function represents the game simulation.
def calc args
position_moving_box args
determine_collision_center_box args