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-rw-r--r--samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb2
1 files changed, 0 insertions, 2 deletions
diff --git a/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb b/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb
index aedd830..7f345ac 100644
--- a/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb
+++ b/samples/07_advanced_rendering/04_render_primitive_hierarchies/app/main.rb
@@ -39,7 +39,6 @@
Here is an example of a (red) border or solid definition:
[100, 100, 400, 500, 255, 0, 0]
It will be a solid or border depending on if it is added to args.outputs.solids or args.outputs.borders.
- For more information about solids and borders, go to mygame/documentation/03-solids-and-borders.md.
- args.outputs.sprites: An array. The values generate a sprite.
The parameters for sprites are
@@ -50,7 +49,6 @@
Here is an example of a sprite definition:
[100, 100, 400, 500, 'sprites/dragonruby.png']
- For more information about sprites, go to mygame/documentation/05-sprites.md.
=end