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-rw-r--r--samples/09_controller_analog_usage_advanced_sprites/app/main.rb226
-rw-r--r--samples/09_controller_analog_usage_advanced_sprites/license-for-sample.txt9
-rw-r--r--samples/09_controller_analog_usage_advanced_sprites/replay.txt891
-rw-r--r--samples/09_controller_analog_usage_advanced_sprites/sprites/86.pngbin0 -> 1135 bytes
4 files changed, 1126 insertions, 0 deletions
diff --git a/samples/09_controller_analog_usage_advanced_sprites/app/main.rb b/samples/09_controller_analog_usage_advanced_sprites/app/main.rb
new file mode 100644
index 0000000..c3f2d8f
--- /dev/null
+++ b/samples/09_controller_analog_usage_advanced_sprites/app/main.rb
@@ -0,0 +1,226 @@
+=begin
+ APIs listing that haven't been encountered in previous sample apps:
+
+ - merge: Returns a hash containing the contents of two original hashes.
+ Merge does not allow duplicate keys, so the value of a repeated key
+ will be overwritten.
+
+ For example, if we had two hashes
+ h1 = { "a" => 1, "b" => 2}
+ h2 = { "b" => 3, "c" => 3}
+ and we called the command
+ h1.merge(h2)
+ the result would the following hash
+ { "a" => 1, "b" => 3, "c" => 3}.
+
+ Reminders:
+
+ - Hashes: Collection of unique keys and their corresponding values. The value can be found
+ using their keys.
+ In this sample app, we're using a hash to create a sprite.
+
+ - args.outputs.sprites: An array. The values generate a sprite.
+ The parameters are [X, Y, WIDTH, HEIGHT, PATH, ANGLE, ALPHA, RED, GREEN, BLUE]
+ Before continuing with this sample app, it is HIGHLY recommended that you look
+ at mygame/documentation/05-sprites.md.
+
+ - args.inputs.keyboard.key_held.KEY: Determines if a key is being pressed.
+ For more information about the keyboard, go to mygame/documentation/06-keyboard.md.
+
+ - args.inputs.controller_one: Takes input from the controller based on what key is pressed.
+ For more information about the controller, go to mygame/documentation/08-controllers.md.
+
+ - num1.lesser(num2): Finds the lower value of the given options.
+
+=end
+
+# This sample app shows a car moving across the screen. It loops back around if it exceeds the dimensions of the screen,
+# and also can be moved in different directions through keyboard input from the user.
+
+# Calls the methods necessary for the game to run successfully.
+def tick args
+ default args
+ render args.grid, args.outputs, args.state
+ calc args.state
+ process_inputs args
+end
+
+# Sets default values for the car sprite
+# Initialization ||= only happens in the first frame
+def default args
+ args.state.sprite.width = 19
+ args.state.sprite.height = 10
+ args.state.sprite.scale = 4
+ args.state.max_speed = 5
+ args.state.x ||= 100
+ args.state.y ||= 100
+ args.state.speed ||= 1
+ args.state.angle ||= 0
+end
+
+# Outputs sprite onto screen
+def render grid, outputs, state
+ outputs.solids << [grid.rect, 70, 70, 70] # outputs gray background
+ outputs.sprites << [destination_rect(state), # sets first four parameters of car sprite
+ 'sprites/86.png', # image path of car
+ state.angle,
+ opacity, # transparency
+ saturation,
+ source_rect(state), # sprite sub division/tile (tile x, y, w, h)
+ false, false, # don't flip sprites
+ rotation_anchor]
+
+ # also look at the create_sprite helper method
+ #
+ # For example:
+ #
+ # dest = destination_rect(state)
+ # source = source_rect(state),
+ # outputs.sprites << create_sprite(
+ # 'sprites/86.png',
+ # x: dest.x,
+ # y: dest.y,
+ # w: dest.w,
+ # h: dest.h,
+ # angle: state.angle,
+ # source_x: source.x,
+ # source_y: source.y,
+ # source_w: source.w,
+ # source_h: source.h,
+ # flip_h: false,
+ # flip_v: false,
+ # rotation_anchor_x: 0.7,
+ # rotation_anchor_y: 0.5
+ # )
+end
+
+# Creates sprite by setting values inside of a hash
+def create_sprite path, options = {}
+ options = {
+
+ # dest x, y, w, h
+ x: 0,
+ y: 0,
+ w: 100,
+ h: 100,
+
+ # angle, rotation
+ angle: 0,
+ rotation_anchor_x: 0.5,
+ rotation_anchor_y: 0.5,
+
+ # color saturation (red, green, blue), transparency
+ r: 255,
+ g: 255,
+ b: 255,
+ a: 255,
+
+ # source x, y, width, height
+ source_x: 0,
+ source_y: 0,
+ source_w: -1,
+ source_h: -1,
+
+ # flip horiztonally, flip vertically
+ flip_h: false,
+ flip_v: false,
+
+ }.merge options
+
+ [
+ options[:x], options[:y], options[:w], options[:h], # dest rect keys
+ path,
+ options[:angle], options[:a], options[:r], options[:g], options[:b], # angle, color, alpha
+ options[:source_x], options[:source_y], options[:source_w], options[:source_h], # source rect keys
+ options[:flip_h], options[:flip_v], # flip
+ options[:rotation_anchor_x], options[:rotation_anchor_y], # rotation anchor
+ ] # hash keys contain corresponding values
+end
+
+# Calls the calc_pos and calc_wrap methods.
+def calc state
+ calc_pos state
+ calc_wrap state
+end
+
+# Changes sprite's position on screen
+# Vectors have magnitude and direction, so the incremented x and y values give the car direction
+def calc_pos state
+ state.x += state.angle.vector_x * state.speed # increments x by product of angle's x vector and speed
+ state.y += state.angle.vector_y * state.speed # increments y by product of angle's y vector and speed
+ state.speed *= 1.1 # scales speed up
+ state.speed = state.speed.lesser(state.max_speed) # speed is either current speed or max speed, whichever has a lesser value (ensures that the car doesn't go too fast or exceed the max speed)
+end
+
+# The screen's dimensions are 1280x720. If the car goes out of scope,
+# it loops back around on the screen.
+def calc_wrap state
+
+ # car returns to left side of screen if it disappears on right side of screen
+ # sprite.width refers to tile's size, which is multipled by scale (4) to make it bigger
+ state.x = -state.sprite.width * state.sprite.scale if state.x - 20 > 1280
+
+ # car wraps around to right side of screen if it disappears on the left side
+ state.x = 1280 if state.x + state.sprite.width * state.sprite.scale + 20 < 0
+
+ # car wraps around to bottom of screen if it disappears at the top of the screen
+ # if you subtract 520 pixels instead of 20 pixels, the car takes longer to reappear (try it!)
+ state.y = 0 if state.y - 20 > 720 # if 20 pixels less than car's y position is greater than vertical scope
+
+ # car wraps around to top of screen if it disappears at the bottom of the screen
+ state.y = 720 if state.y + state.sprite.height * state.sprite.scale + 20 < 0
+end
+
+# Changes angle of sprite based on user input from keyboard or controller
+def process_inputs args
+
+ # NOTE: increasing the angle doesn't mean that the car will continue to go
+ # in a specific direction. The angle is increasing, which means that if the
+ # left key was kept in the "down" state, the change in the angle would cause
+ # the car to go in a counter-clockwise direction and form a circle (360 degrees)
+ if args.inputs.keyboard.key_held.left # if left key is pressed
+ args.state.angle += 2 # car's angle is incremented by 2
+
+ # The same applies to decreasing the angle. If the right key was kept in the
+ # "down" state, the decreasing angle would cause the car to go in a clockwise
+ # direction and form a circle (360 degrees)
+ elsif args.inputs.keyboard.key_held.right # if right key is pressed
+ args.state.angle -= 2 # car's angle is decremented by 2
+
+ # Input from a controller can also change the angle of the car
+ elsif args.inputs.controller_one.left_analog_x_perc != 0
+ args.state.angle += 2 * args.inputs.controller_one.left_analog_x_perc * -1
+ end
+end
+
+# A sprite's center of rotation can be altered
+# Increasing either of these numbers would dramatically increase the
+# car's drift when it turns!
+def rotation_anchor
+ [0.7, 0.5]
+end
+
+# Sets opacity value of sprite to 255 so that it is not transparent at all
+# Change it to 0 and you won't be able to see the car sprite on the screen
+def opacity
+ 255
+end
+
+# Sets the color of the sprite to white.
+def saturation
+ [255, 255, 255]
+end
+
+# Sets definition of destination_rect (used to define the car sprite)
+def destination_rect state
+ [state.x, state.y,
+ state.sprite.width * state.sprite.scale, # multiplies by 4 to set size
+ state.sprite.height * state.sprite.scale]
+end
+
+# Portion of a sprite (a tile)
+# Sub division of sprite is denoted as a rectangle directly related to original size of .png
+# Tile is located at bottom left corner within a 19x10 pixel rectangle (based on sprite.width, sprite.height)
+def source_rect state
+ [0, 0, state.sprite.width, state.sprite.height]
+end
diff --git a/samples/09_controller_analog_usage_advanced_sprites/license-for-sample.txt b/samples/09_controller_analog_usage_advanced_sprites/license-for-sample.txt
new file mode 100644
index 0000000..100dcec
--- /dev/null
+++ b/samples/09_controller_analog_usage_advanced_sprites/license-for-sample.txt
@@ -0,0 +1,9 @@
+Copyright 2019 DragonRuby LLC
+
+MIT License
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/samples/09_controller_analog_usage_advanced_sprites/replay.txt b/samples/09_controller_analog_usage_advanced_sprites/replay.txt
new file mode 100644
index 0000000..a88fc4e
--- /dev/null
+++ b/samples/09_controller_analog_usage_advanced_sprites/replay.txt
@@ -0,0 +1,891 @@
+replay_version 2.0
+stopped_at 1251
+seed 100
+recorded_at Sun Sep 29 22:24:17 2019
+[:left_analog_x_player_1, -3000, 0, 1, 1, 104]
+[:left_analog_x_player_1, -6000, 0, 1, 2, 105]
+[:left_analog_x_player_1, -7000, 0, 1, 3, 106]
+[:left_analog_x_player_1, -8000, 0, 1, 4, 107]
+[:left_analog_x_player_1, -10000, 0, 1, 5, 108]
+[:left_analog_y_player_1, 1000, 0, 1, 6, 108]
+[:left_analog_x_player_1, -12000, 0, 1, 7, 109]
+[:left_analog_y_player_1, 2000, 0, 1, 8, 109]
+[:left_analog_x_player_1, -13000, 0, 1, 9, 110]
+[:left_analog_x_player_1, -14000, 0, 1, 10, 111]
+[:left_analog_y_player_1, 3000, 0, 1, 11, 113]
+[:left_analog_x_player_1, -15000, 0, 1, 12, 114]
+[:left_analog_x_player_1, -16000, 0, 1, 13, 121]
+[:left_analog_x_player_1, -17000, 0, 1, 14, 123]
+[:left_analog_x_player_1, -18000, 0, 1, 15, 124]
+[:left_analog_x_player_1, -19000, 0, 1, 16, 125]
+[:left_analog_x_player_1, -20000, 0, 1, 17, 127]
+[:key_down_player_one, 3, 0, 1, 18, 128]
+[:key_held_player_one, 3, 0, 1, 19, 129]
+[:key_held_player_one, 3, 0, 1, 20, 130]
+[:key_held_player_one, 3, 0, 1, 21, 131]
+[:key_held_player_one, 3, 0, 1, 22, 132]
+[:key_held_player_one, 3, 0, 1, 23, 133]
+[:key_held_player_one, 3, 0, 1, 24, 134]
+[:key_held_player_one, 3, 0, 1, 25, 135]
+[:key_held_player_one, 3, 0, 1, 26, 136]
+[:key_held_player_one, 3, 0, 1, 27, 137]
+[:key_held_player_one, 3, 0, 1, 28, 138]
+[:key_held_player_one, 3, 0, 1, 29, 139]
+[:key_held_player_one, 3, 0, 1, 30, 140]
+[:key_held_player_one, 3, 0, 1, 31, 141]
+[:key_held_player_one, 3, 0, 1, 32, 142]
+[:left_analog_x_player_1, -21000, 0, 1, 33, 142]
+[:key_held_player_one, 3, 0, 1, 34, 143]
+[:key_held_player_one, 3, 0, 1, 35, 144]
+[:left_analog_x_player_1, -22000, 0, 1, 36, 144]
+[:key_held_player_one, 3, 0, 1, 37, 145]
+[:key_held_player_one, 3, 0, 1, 38, 146]
+[:key_held_player_one, 3, 0, 1, 39, 147]
+[:left_analog_x_player_1, -23000, 0, 1, 40, 147]
+[:key_held_player_one, 3, 0, 1, 41, 148]
+[:left_analog_x_player_1, -24000, 0, 1, 42, 148]
+[:key_held_player_one, 3, 0, 1, 43, 149]
+[:left_analog_x_player_1, -26000, 0, 1, 44, 149]
+[:key_held_player_one, 3, 0, 1, 45, 150]
+[:left_analog_x_player_1, -27000, 0, 1, 46, 150]
+[:key_held_player_one, 3, 0, 1, 47, 151]
+[:left_analog_x_player_1, -30000, 0, 1, 48, 151]
+[:key_held_player_one, 3, 0, 1, 49, 152]
+[:left_analog_x_player_1, -31000, 0, 1, 50, 152]
+[:key_held_player_one, 3, 0, 1, 51, 153]
+[:left_analog_x_player_1, -32000, 0, 1, 52, 153]
+[:key_held_player_one, 3, 0, 1, 53, 154]
+[:key_held_player_one, 3, 0, 1, 54, 155]
+[:key_held_player_one, 3, 0, 1, 55, 156]
+[:key_held_player_one, 3, 0, 1, 56, 157]
+[:key_held_player_one, 3, 0, 1, 57, 158]
+[:key_held_player_one, 3, 0, 1, 58, 159]
+[:key_held_player_one, 3, 0, 1, 59, 160]
+[:key_held_player_one, 3, 0, 1, 60, 161]
+[:key_held_player_one, 3, 0, 1, 61, 162]
+[:left_analog_y_player_1, 2000, 0, 1, 62, 162]
+[:key_held_player_one, 3, 0, 1, 63, 163]
+[:key_held_player_one, 3, 0, 1, 64, 164]
+[:key_held_player_one, 3, 0, 1, 65, 165]
+[:key_held_player_one, 3, 0, 1, 66, 166]
+[:key_held_player_one, 3, 0, 1, 67, 167]
+[:key_held_player_one, 3, 0, 1, 68, 168]
+[:key_held_player_one, 3, 0, 1, 69, 169]
+[:key_held_player_one, 3, 0, 1, 70, 170]
+[:key_held_player_one, 3, 0, 1, 71, 171]
+[:key_held_player_one, 3, 0, 1, 72, 172]
+[:key_held_player_one, 3, 0, 1, 73, 173]
+[:key_held_player_one, 3, 0, 1, 74, 174]
+[:key_held_player_one, 3, 0, 1, 75, 175]
+[:key_held_player_one, 3, 0, 1, 76, 176]
+[:key_held_player_one, 3, 0, 1, 77, 177]
+[:key_held_player_one, 3, 0, 1, 78, 178]
+[:key_held_player_one, 3, 0, 1, 79, 179]
+[:key_held_player_one, 3, 0, 1, 80, 180]
+[:key_held_player_one, 3, 0, 1, 81, 181]
+[:key_held_player_one, 3, 0, 1, 82, 182]
+[:key_held_player_one, 3, 0, 1, 83, 183]
+[:key_held_player_one, 3, 0, 1, 84, 184]
+[:key_held_player_one, 3, 0, 1, 85, 185]
+[:key_held_player_one, 3, 0, 1, 86, 186]
+[:key_held_player_one, 3, 0, 1, 87, 187]
+[:key_held_player_one, 3, 0, 1, 88, 188]
+[:key_held_player_one, 3, 0, 1, 89, 189]
+[:key_held_player_one, 3, 0, 1, 90, 190]
+[:key_held_player_one, 3, 0, 1, 91, 191]
+[:key_held_player_one, 3, 0, 1, 92, 192]
+[:key_held_player_one, 3, 0, 1, 93, 193]
+[:key_held_player_one, 3, 0, 1, 94, 194]
+[:key_held_player_one, 3, 0, 1, 95, 195]
+[:key_held_player_one, 3, 0, 1, 96, 196]
+[:key_held_player_one, 3, 0, 1, 97, 197]
+[:key_held_player_one, 3, 0, 1, 98, 198]
+[:key_held_player_one, 3, 0, 1, 99, 199]
+[:key_held_player_one, 3, 0, 1, 100, 200]
+[:key_held_player_one, 3, 0, 1, 101, 201]
+[:key_held_player_one, 3, 0, 1, 102, 202]
+[:key_held_player_one, 3, 0, 1, 103, 203]
+[:key_held_player_one, 3, 0, 1, 104, 204]
+[:key_held_player_one, 3, 0, 1, 105, 205]
+[:key_held_player_one, 3, 0, 1, 106, 206]
+[:key_held_player_one, 3, 0, 1, 107, 207]
+[:key_held_player_one, 3, 0, 1, 108, 208]
+[:key_held_player_one, 3, 0, 1, 109, 209]
+[:key_held_player_one, 3, 0, 1, 110, 210]
+[:key_held_player_one, 3, 0, 1, 111, 211]
+[:key_held_player_one, 3, 0, 1, 112, 212]
+[:key_held_player_one, 3, 0, 1, 113, 213]
+[:key_held_player_one, 3, 0, 1, 114, 214]
+[:key_held_player_one, 3, 0, 1, 115, 215]
+[:key_held_player_one, 3, 0, 1, 116, 216]
+[:key_held_player_one, 3, 0, 1, 117, 217]
+[:key_held_player_one, 3, 0, 1, 118, 218]
+[:key_held_player_one, 3, 0, 1, 119, 219]
+[:key_held_player_one, 3, 0, 1, 120, 220]
+[:key_held_player_one, 3, 0, 1, 121, 221]
+[:key_held_player_one, 3, 0, 1, 122, 222]
+[:key_held_player_one, 3, 0, 1, 123, 223]
+[:key_held_player_one, 3, 0, 1, 124, 224]
+[:key_held_player_one, 3, 0, 1, 125, 225]
+[:key_held_player_one, 3, 0, 1, 126, 226]
+[:key_held_player_one, 3, 0, 1, 127, 227]
+[:key_held_player_one, 3, 0, 1, 128, 228]
+[:key_held_player_one, 3, 0, 1, 129, 229]
+[:key_held_player_one, 3, 0, 1, 130, 230]
+[:left_analog_y_player_1, 3000, 0, 1, 131, 230]
+[:key_held_player_one, 3, 0, 1, 132, 231]
+[:key_held_player_one, 3, 0, 1, 133, 232]
+[:key_held_player_one, 3, 0, 1, 134, 233]
+[:key_held_player_one, 3, 0, 1, 135, 234]
+[:key_held_player_one, 3, 0, 1, 136, 235]
+[:key_held_player_one, 3, 0, 1, 137, 236]
+[:key_held_player_one, 3, 0, 1, 138, 237]
+[:key_held_player_one, 3, 0, 1, 139, 238]
+[:key_held_player_one, 3, 0, 1, 140, 239]
+[:key_held_player_one, 3, 0, 1, 141, 240]
+[:key_held_player_one, 3, 0, 1, 142, 241]
+[:key_held_player_one, 3, 0, 1, 143, 242]
+[:key_held_player_one, 3, 0, 1, 144, 243]
+[:key_held_player_one, 3, 0, 1, 145, 244]
+[:key_held_player_one, 3, 0, 1, 146, 245]
+[:key_held_player_one, 3, 0, 1, 147, 246]
+[:key_held_player_one, 3, 0, 1, 148, 247]
+[:key_held_player_one, 3, 0, 1, 149, 248]
+[:key_held_player_one, 3, 0, 1, 150, 249]
+[:key_held_player_one, 3, 0, 1, 151, 250]
+[:key_held_player_one, 3, 0, 1, 152, 251]
+[:key_held_player_one, 3, 0, 1, 153, 252]
+[:key_held_player_one, 3, 0, 1, 154, 253]
+[:key_held_player_one, 3, 0, 1, 155, 254]
+[:key_held_player_one, 3, 0, 1, 156, 255]
+[:key_held_player_one, 3, 0, 1, 157, 256]
+[:key_held_player_one, 3, 0, 1, 158, 257]
+[:key_held_player_one, 3, 0, 1, 159, 258]
+[:key_held_player_one, 3, 0, 1, 160, 259]
+[:key_held_player_one, 3, 0, 1, 161, 260]
+[:key_held_player_one, 3, 0, 1, 162, 261]
+[:key_held_player_one, 3, 0, 1, 163, 262]
+[:key_held_player_one, 3, 0, 1, 164, 263]
+[:key_held_player_one, 3, 0, 1, 165, 264]
+[:key_held_player_one, 3, 0, 1, 166, 265]
+[:key_held_player_one, 3, 0, 1, 167, 266]
+[:key_held_player_one, 3, 0, 1, 168, 267]
+[:key_held_player_one, 3, 0, 1, 169, 268]
+[:key_held_player_one, 3, 0, 1, 170, 269]
+[:key_held_player_one, 3, 0, 1, 171, 270]
+[:key_held_player_one, 3, 0, 1, 172, 271]
+[:key_held_player_one, 3, 0, 1, 173, 272]
+[:key_held_player_one, 3, 0, 1, 174, 273]
+[:key_held_player_one, 3, 0, 1, 175, 274]
+[:key_held_player_one, 3, 0, 1, 176, 275]
+[:key_held_player_one, 3, 0, 1, 177, 276]
+[:key_held_player_one, 3, 0, 1, 178, 277]
+[:key_held_player_one, 3, 0, 1, 179, 278]
+[:key_held_player_one, 3, 0, 1, 180, 279]
+[:key_held_player_one, 3, 0, 1, 181, 280]
+[:key_held_player_one, 3, 0, 1, 182, 281]
+[:key_held_player_one, 3, 0, 1, 183, 282]
+[:key_held_player_one, 3, 0, 1, 184, 283]
+[:key_held_player_one, 3, 0, 1, 185, 284]
+[:key_held_player_one, 3, 0, 1, 186, 285]
+[:key_held_player_one, 3, 0, 1, 187, 286]
+[:key_held_player_one, 3, 0, 1, 188, 287]
+[:key_held_player_one, 3, 0, 1, 189, 288]
+[:key_held_player_one, 3, 0, 1, 190, 289]
+[:key_held_player_one, 3, 0, 1, 191, 290]
+[:key_held_player_one, 3, 0, 1, 192, 291]
+[:key_held_player_one, 3, 0, 1, 193, 292]
+[:key_held_player_one, 3, 0, 1, 194, 293]
+[:key_held_player_one, 3, 0, 1, 195, 294]
+[:key_held_player_one, 3, 0, 1, 196, 295]
+[:key_held_player_one, 3, 0, 1, 197, 296]
+[:key_held_player_one, 3, 0, 1, 198, 297]
+[:key_held_player_one, 3, 0, 1, 199, 298]
+[:key_held_player_one, 3, 0, 1, 200, 299]
+[:key_held_player_one, 3, 0, 1, 201, 300]
+[:key_held_player_one, 3, 0, 1, 202, 301]
+[:key_held_player_one, 3, 0, 1, 203, 302]
+[:key_held_player_one, 3, 0, 1, 204, 303]
+[:key_held_player_one, 3, 0, 1, 205, 304]
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+[:left_analog_x_player_1, 5000, 0, 1, 880, 1180]
+[:left_analog_y_player_1, 1000, 0, 1, 881, 1180]
+[:left_analog_x_player_1, 0, 0, 1, 882, 1181]
+[:left_analog_y_player_1, 0, 0, 1, 883, 1181]
+[:key_down_raw, 1073742051, 1024, 2, 884, 1250]
+[:key_down_raw, 113, 1024, 2, 885, 1250]
+[:key_up_raw, 113, 1024, 2, 886, 1250]
+[:key_up_raw, 1073742051, 0, 2, 887, 1250]
diff --git a/samples/09_controller_analog_usage_advanced_sprites/sprites/86.png b/samples/09_controller_analog_usage_advanced_sprites/sprites/86.png
new file mode 100644
index 0000000..dad681e
--- /dev/null
+++ b/samples/09_controller_analog_usage_advanced_sprites/sprites/86.png
Binary files differ