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-rw-r--r--samples/09_performance/04_sprites_as_strict_entities/app/main.rb72
1 files changed, 72 insertions, 0 deletions
diff --git a/samples/09_performance/04_sprites_as_strict_entities/app/main.rb b/samples/09_performance/04_sprites_as_strict_entities/app/main.rb
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+++ b/samples/09_performance/04_sprites_as_strict_entities/app/main.rb
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+# Sprites represented as StrictEntities using the queue ~args.outputs.sprites~
+# yields apis access similar to Entities, but all properties that can be set on the
+# entity must be predefined with a default value. Strict entities do not support the
+# addition of new properties after the fact. They are more performant than OpenEntities
+# because of this constraint.
+def random_x args
+ (args.grid.w.randomize :ratio) * -1
+end
+
+def random_y args
+ (args.grid.h.randomize :ratio) * -1
+end
+
+def random_speed
+ 1 + (4.randomize :ratio)
+end
+
+def new_star args
+ args.state.new_entity_strict(:star,
+ x: (random_x args),
+ y: (random_y args),
+ w: 4, h: 4,
+ path: 'sprites/tiny-star.png',
+ s: random_speed) do |entity|
+ # invoke attr_sprite so that it responds to
+ # all properties that are required to render a sprite
+ entity.attr_sprite
+ end
+end
+
+def move_star args, star
+ star.x += star.s
+ star.y += star.s
+ if star.x > args.grid.w || star.y > args.grid.h
+ star.x = (random_x args)
+ star.y = (random_y args)
+ star.s = random_speed
+ end
+end
+
+def tick args
+ args.state.star_count ||= 0
+
+ # sets console command when sample app initially opens
+ if Kernel.global_tick_count == 0
+ puts ""
+ puts ""
+ puts "========================================================="
+ puts "* INFO: Sprites, Strict Entities"
+ puts "* INFO: Please specify the number of sprites to render."
+ args.gtk.console.set_command "reset_with count: 100"
+ end
+
+ # init
+ if args.state.tick_count == 0
+ args.state.stars = args.state.star_count.map { |i| new_star args }
+ end
+
+ # update
+ args.state.stars.each { |s| move_star args, s }
+
+ # render
+ args.outputs.sprites << args.state.stars
+ args.outputs.background_color = [0, 0, 0]
+ args.outputs.primitives << args.gtk.current_framerate_primitives
+end
+
+# resets game, and assigns star count given by user
+def reset_with count: count
+ $gtk.reset
+ $gtk.args.state.star_count = count
+end