diff options
Diffstat (limited to 'samples/99_genre_crafting/farming_game_starting_point/app')
3 files changed, 420 insertions, 0 deletions
diff --git a/samples/99_genre_crafting/farming_game_starting_point/app/main.rb b/samples/99_genre_crafting/farming_game_starting_point/app/main.rb new file mode 100644 index 0000000..4c7dd61 --- /dev/null +++ b/samples/99_genre_crafting/farming_game_starting_point/app/main.rb @@ -0,0 +1,84 @@ +def tick args + args.state.tile_size = 80 + args.state.player_speed = 4 + args.state.player ||= tile(args, 7, 3, 0, 128, 180) + generate_map args + #press j to plant a green onion + if args.inputs.keyboard.j + #change this part you can change what you want to plant + args.state.walls << tile(args, ((args.state.player.x+80)/args.state.tile_size), ((args.state.player.y)/args.state.tile_size), 255, 255, 255) + args.state.plants << tile(args, ((args.state.player.x+80)/args.state.tile_size), ((args.state.player.y+80)/args.state.tile_size), 0, 160, 0) + end + # Adds walls, background, and player to args.outputs.solids so they appear on screen + args.outputs.solids << [0,0,1280,720, 237,189,101] + args.outputs.sprites << [0, 0, 1280, 720, 'sprites/background.png'] + args.outputs.solids << args.state.walls + args.outputs.solids << args.state.player + args.outputs.solids << args.state.plants + args.outputs.labels << [320, 640, "press J to plant", 3, 1, 255, 0, 0, 200] + + move_player args, -1, 0 if args.inputs.keyboard.left # x position decreases by 1 if left key is pressed + move_player args, 1, 0 if args.inputs.keyboard.right # x position increases by 1 if right key is pressed + move_player args, 0, 1 if args.inputs.keyboard.up # y position increases by 1 if up is pressed + move_player args, 0, -1 if args.inputs.keyboard.down # y position decreases by 1 if down is pressed +end + +# Sets position, size, and color of the tile +def tile args, x, y, *color + [x * args.state.tile_size, # sets definition for array using method parameters + y * args.state.tile_size, # multiplying by tile_size sets x and y to correct position using pixel values + args.state.tile_size, + args.state.tile_size, + *color] +end + +# Creates map by adding tiles to the wall, as well as a goal (that the player needs to reach) +def generate_map args + return if args.state.area + + # Creates the area of the map. There are 9 rows running horizontally across the screen + # and 16 columns running vertically on the screen. Any spot with a "1" is not + # open for the player to move into (and is green), and any spot with a "0" is available + # for the player to move in. + args.state.area = [ + [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,], + [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], + [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], + [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], + [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], + [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], + [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,], + [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,], + [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ], + ].reverse # reverses the order of the area collection + + # By reversing the order, the way that the area appears above is how it appears + # on the screen in the game. If we did not reverse, the map would appear inverted. + + #The wall starts off with no tiles. + args.state.walls = [] + args.state.plants = [] + + # If v is 1, a green tile is added to args.state.walls. + # If v is 2, a black tile is created as the goal. + args.state.area.map_2d do |y, x, v| + if v == 1 + args.state.walls << tile(args, x, y, 255, 160, 156) # green tile + end + end +end + +# Allows the player to move their box around the screen +def move_player args, *vector + box = args.state.player.shift_rect(vector) # box is able to move at an angle + + # If the player's box hits a wall, it is not able to move further in that direction + return if args.state.walls + .any_intersect_rect?(box) + + # Player's box is able to move at angles (not just the four general directions) fast + args.state.player = + args.state.player + .shift_rect(vector.x * args.state.player_speed, # if we don't multiply by speed, then + vector.y * args.state.player_speed) # the box will move extremely slow +end diff --git a/samples/99_genre_crafting/farming_game_starting_point/app/repl.rb b/samples/99_genre_crafting/farming_game_starting_point/app/repl.rb new file mode 100644 index 0000000..f4c8292 --- /dev/null +++ b/samples/99_genre_crafting/farming_game_starting_point/app/repl.rb @@ -0,0 +1,307 @@ +# ===============================================================
+# Welcome to repl.rb
+# ===============================================================
+# You can experiement with code within this file. Code in this
+# file is only executed when you save (and only excecuted ONCE).
+# ===============================================================
+
+# ===============================================================
+# REMOVE the "x" from the word "xrepl" and save the file to RUN
+# the code in between the do/end block delimiters.
+# ===============================================================
+
+# ===============================================================
+# ADD the "x" to the word "repl" (make it xrepl) and save the
+# file to IGNORE the code in between the do/end block delimiters.
+# ===============================================================
+
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ puts "The result of 1 + 2 is: #{1 + 2}"
+end
+
+# ====================================================================================
+# Ruby Crash Course:
+# Strings, Numeric, Booleans, Conditionals, Looping, Enumerables, Arrays
+# ====================================================================================
+
+# ====================================================================================
+# Strings
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ message = "Hello World"
+ puts "The value of message is: " + message
+ puts "Any value can be interpolated within a string using \#{}."
+ puts "Interpolated message: #{message}."
+ puts 'This #{message} is not interpolated because the string uses single quotes.'
+end
+
+# ====================================================================================
+# Numerics
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ a = 10
+ puts "The value of a is: #{a}"
+ puts "a + 1 is: #{a + 1}"
+ puts "a / 3 is: #{a / 3}"
+end
+
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ b = 10.12
+ puts "The value of b is: #{b}"
+ puts "b + 1 is: #{b + 1}"
+ puts "b as an integer is: #{b.to_i}"
+ puts ''
+end
+
+# ====================================================================================
+# Booleans
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ c = 30
+ puts "The value of c is #{c}."
+
+ if c
+ puts "This if statement ran because c is truthy."
+ end
+end
+
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ d = false
+ puts "The value of d is #{d}."
+
+ if !d
+ puts "This if statement ran because d is falsey, using the not operator (!) makes d evaluate to true."
+ end
+
+ e = nil
+ puts "Nil is also considered falsey. The value of e is: #{e}."
+
+ if !e
+ puts "This if statement ran because e is nil (a falsey value)."
+ end
+end
+
+# ====================================================================================
+# Conditionals
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ i_am_true = true
+ i_am_nil = nil
+ i_am_false = false
+ i_am_hi = "hi"
+
+ puts "======== if statement"
+ i_am_one = 1
+ if i_am_one
+ puts "This was printed because i_am_one is truthy."
+ end
+
+ puts "======== if/else statement"
+ if i_am_false
+ puts "This will NOT get printed because i_am_false is false."
+ else
+ puts "This was printed because i_am_false is false."
+ end
+
+ puts "======== if/elsif/else statement"
+ if i_am_false
+ puts "This will NOT get printed because i_am_false is false."
+ elsif i_am_true
+ puts "This was printed because i_am_true is true."
+ else
+ puts "This will NOT get printed i_am_true was true."
+ end
+
+ puts "======== case statement "
+ i_am_one = 1
+ case i_am_one
+ when 10
+ puts "case equaled: 10"
+ when 9
+ puts "case equaled: 9"
+ when 5
+ puts "case equaled: 5"
+ when 1
+ puts "case equaled: 1"
+ else
+ puts "Value wasn't cased."
+ end
+
+ puts "======== different types of comparisons"
+ if 4 == 4
+ puts "equal (4 == 4)"
+ end
+
+ if 4 != 3
+ puts "not equal (4 != 3)"
+ end
+
+ if 3 < 4
+ puts "less than (3 < 4)"
+ end
+
+ if 4 > 3
+ puts "greater than (4 > 3)"
+ end
+
+ if ((4 > 3) || (3 < 4) || false)
+ puts "or statement ((4 > 3) || (3 < 4) || false)"
+ end
+
+ if ((4 > 3) && (3 < 4))
+ puts "and statement ((4 > 3) && (3 < 4))"
+ end
+end
+
+# ====================================================================================
+# Looping
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ puts "======== times block"
+ 3.times do |i|
+ puts i
+ end
+ puts "======== range block exclusive"
+ (0...3).each do |i|
+ puts i
+ end
+ puts "======== range block inclusive"
+ (0..3).each do |i|
+ puts i
+ end
+end
+
+# ====================================================================================
+# Enumerables
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ puts "======== array each"
+ colors = ["red", "blue", "yellow"]
+ colors.each do |color|
+ puts color
+ end
+
+ puts '======== array each_with_index'
+ colors = ["red", "blue", "yellow"]
+ colors.each_with_index do |color, i|
+ puts "#{color} at index #{i}"
+ end
+end
+
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ puts "======== single parameter function"
+ def add_one_to n
+ n + 5
+ end
+
+ puts add_one_to(3)
+
+ puts "======== function with default value"
+ def function_with_default_value v = 10
+ v * 10
+ end
+
+ puts "passing three: #{function_with_default_value(3)}"
+ puts "passing nil: #{function_with_default_value}"
+
+ puts "======== Or Equal (||=) operator for nil values"
+ def function_with_nil_default_with_local a = nil
+ result = a
+ result ||= "or equal operator was exected and set a default value"
+ end
+
+ puts "passing 'hi': #{function_with_nil_default_with_local 'hi'}"
+ puts "passing nil: #{function_with_nil_default_with_local}"
+end
+
+# ====================================================================================
+# Arrays
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ puts "======== Create an array with the numbers 1 to 10."
+ one_to_ten = (1..10).to_a
+ puts one_to_ten
+
+ puts "======== Create a new array that only contains even numbers from the previous array."
+ one_to_ten = (1..10).to_a
+ evens = one_to_ten.find_all do |number|
+ number % 2 == 0
+ end
+ puts evens
+
+ puts "======== Create a new array that rejects odd numbers."
+ one_to_ten = (1..10).to_a
+ also_even = one_to_ten.reject do |number|
+ number % 2 != 0
+ end
+ puts also_even
+
+ puts "======== Create an array that doubles every number."
+ one_to_ten = (1..10).to_a
+ doubled = one_to_ten.map do |number|
+ number * 2
+ end
+ puts doubled
+
+ puts "======== Create an array that selects only odd numbers and then multiply those by 10."
+ one_to_ten = (1..10).to_a
+ odd_doubled = one_to_ten.find_all do |number|
+ number % 2 != 0
+ end.map do |odd_number|
+ odd_number * 10
+ end
+ puts odd_doubled
+
+ puts "======== All combination of numbers 1 to 10."
+ one_to_ten = (1..10).to_a
+ all_combinations = one_to_ten.product(one_to_ten)
+ puts all_combinations
+
+ puts "======== All uniq combinations of numbers. For example: [1, 2] is the same as [2, 1]."
+ one_to_ten = (1..10).to_a
+ uniq_combinations =
+ one_to_ten.product(one_to_ten)
+ .map do |unsorted_number|
+ unsorted_number.sort
+ end.uniq
+ puts uniq_combinations
+end
+
+# ====================================================================================
+# Advanced Arrays
+# ====================================================================================
+# Remove the x from xrepl to run the code. Add the x back to ignore to code.
+xrepl do
+ puts "======== All unique Pythagorean Triples between 1 and 40 sorted by area of the triangle."
+
+ one_to_hundred = (1..40).to_a
+ triples =
+ one_to_hundred.product(one_to_hundred).map do |width, height|
+ [width, height, Math.sqrt(width ** 2 + height ** 2)]
+ end.find_all do |_, _, hypotenuse|
+ hypotenuse.to_i == hypotenuse
+ end.map do |triangle|
+ triangle.map(&:to_i)
+ end.uniq do |triangle|
+ triangle.sort
+ end.map do |width, height, hypotenuse|
+ [width, height, hypotenuse, (width * height) / 2]
+ end.sort_by do |_, _, _, area|
+ area
+ end
+
+ triples.each do |width, height, hypotenuse, area|
+ puts "(#{width}, #{height}, #{hypotenuse}) = #{area}"
+ end
+end
diff --git a/samples/99_genre_crafting/farming_game_starting_point/app/tests.rb b/samples/99_genre_crafting/farming_game_starting_point/app/tests.rb new file mode 100644 index 0000000..458bc18 --- /dev/null +++ b/samples/99_genre_crafting/farming_game_starting_point/app/tests.rb @@ -0,0 +1,29 @@ +# For advanced users:
+# You can put some quick verification tests here, any method
+# that starts with the `test_` will be run when you save this file.
+
+# Here is an example test and game
+
+# To run the test: ./dragonruby mygame --eval app/tests.rb --no-tick
+
+class MySuperHappyFunGame
+ attr_gtk
+
+ def tick
+ outputs.solids << [100, 100, 300, 300]
+ end
+end
+
+def test_universe args, assert
+ game = MySuperHappyFunGame.new
+ game.args = args
+ game.tick
+ assert.true! args.outputs.solids.length == 1, "failure: a solid was not added after tick"
+ assert.false! 1 == 2, "failure: some how, 1 equals 2, the world is ending"
+ puts "test_universe completed successfully"
+end
+
+puts "running tests"
+$gtk.reset 100
+$gtk.log_level = :off
+$gtk.tests.start
|
