diff options
Diffstat (limited to 'samples/99_genre_fighting')
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/app/main.rb | 297 | ||||
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/indigo.png | bin | 0 -> 361 bytes | |||
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/violet.png | bin | 0 -> 361 bytes | |||
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/sprites/square/blue.png | bin | 0 -> 283 bytes | |||
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/sprites/square/indigo.png | bin | 0 -> 283 bytes | |||
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/sprites/square/white.png | bin | 0 -> 279 bytes | |||
| -rw-r--r-- | samples/99_genre_fighting/01_special_move_inputs/sprites/square/yellow.png | bin | 0 -> 286 bytes |
7 files changed, 297 insertions, 0 deletions
diff --git a/samples/99_genre_fighting/01_special_move_inputs/app/main.rb b/samples/99_genre_fighting/01_special_move_inputs/app/main.rb new file mode 100644 index 0000000..5db1951 --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/app/main.rb @@ -0,0 +1,297 @@ +def tick args + #tick_instructions args, "Use LEFT and RIGHT arrow keys to move and SPACE to jump." + defaults args + render args + input args + calc args +end + +# sets default values and creates empty collections +# initialization only happens in the first frame +def defaults args + fiddle args + + args.state.tick_count = args.state.tick_count + args.state.bridge_top = 128 + args.state.player.x ||= 0 # initializes player's properties + args.state.player.y ||= args.state.bridge_top + args.state.player.w ||= 64 + args.state.player.h ||= 64 + args.state.player.dy ||= 0 + args.state.player.dx ||= 0 + args.state.player.r ||= 0 + args.state.game_over_at ||= 0 + args.state.animation_time ||=0 + + args.state.timeleft ||=0 + args.state.timeright ||=0 + args.state.lastpush ||=0 + + args.state.inputlist ||= ["j","k","l"] +end + +# sets enemy, player, hammer values +def fiddle args + args.state.gravity = -0.5 + args.state.player_jump_power = 10 # sets player values + args.state.player_jump_power_duration = 5 + args.state.player_max_run_speed = 20 + args.state.player_speed_slowdown_rate = 0.9 + args.state.player_acceleration = 0.9 +end + +# outputs objects onto the screen +def render args + if (args.state.player.dx < 0.01) && (args.state.player.dx > -0.01) + args.state.player.dx = 0 + end + + #move list + (args.layout.rect_group row: 0, col_from_right: 8, drow: 0.3, + merge: { vertical_alignment_enum: 0, size_enum: -2 }, + group: [ + { text: "move: WASD" }, + { text: "jump: Space" }, + { text: "attack forwards: J (while on ground" }, + { text: "attack upwards: K (while on groud)" }, + { text: "attack backwards: J (while on ground and holding A)" }, + { text: "attack downwards: K (while in air)" }, + { text: "dash attack: J, K in quick succession." }, + { text: "shield: hold J, K at the same time." }, + { text: "dash backwards: A, A in quick succession." }, + ]).into args.outputs.labels + + # registered moves + args.outputs.labels << { x: 0.to_layout_col, + y: 0.to_layout_row, + text: "input history", + size_enum: -2, + vertical_alignment_enum: 0 } + + (args.state.inputlist.take(5)).map do |s| + { text: s, size_enum: -2, vertical_alignment_enum: 0 } + end.yield_self do |group| + (args.layout.rect_group row: 0.3, col: 0, drow: 0.3, group: group).into args.outputs.labels + end + + + #sprites + player = [args.state.player.x, args.state.player.y, + args.state.player.w, args.state.player.h, + "sprites/square/white.png", + args.state.player.r] + + playershield = [args.state.player.x - 20, args.state.player.y - 10, + args.state.player.w + 20, args.state.player.h + 20, + "sprites/square/blue.png", + args.state.player.r, + 0] + + playerjab = [args.state.player.x + 32, args.state.player.y, + args.state.player.w, args.state.player.h, + "sprites/isometric/indigo.png", + args.state.player.r, + 0] + + playerupper = [args.state.player.x, args.state.player.y + 32, + args.state.player.w, args.state.player.h, + "sprites/isometric/indigo.png", + args.state.player.r+90, + 0] + + if ((args.state.tick_count - args.state.lastpush) <= 15) + if (args.state.inputlist[0] == "<<") + player = [args.state.player.x, args.state.player.y, + args.state.player.w, args.state.player.h, + "sprites/square/yellow.png", args.state.player.r] + end + + if (args.state.inputlist[0] == "shield") + player = [args.state.player.x, args.state.player.y, + args.state.player.w, args.state.player.h, + "sprites/square/indigo.png", args.state.player.r] + + playershield = [args.state.player.x - 10, args.state.player.y - 10, + args.state.player.w + 20, args.state.player.h + 20, + "sprites/square/blue.png", args.state.player.r, 50] + end + + if (args.state.inputlist[0] == "back-attack") + playerjab = [args.state.player.x - 20, args.state.player.y, + args.state.player.w - 10, args.state.player.h, + "sprites/isometric/indigo.png", args.state.player.r, 255] + end + + if (args.state.inputlist[0] == "forward-attack") + playerjab = [args.state.player.x + 32, args.state.player.y, + args.state.player.w, args.state.player.h, + "sprites/isometric/indigo.png", args.state.player.r, 255] + end + + if (args.state.inputlist[0] == "up-attack") + playerupper = [args.state.player.x, args.state.player.y + 32, + args.state.player.w, args.state.player.h, + "sprites/isometric/indigo.png", args.state.player.r + 90, 255] + end + + if (args.state.inputlist[0] == "dair") + playerupper = [args.state.player.x, args.state.player.y - 32, + args.state.player.w, args.state.player.h, + "sprites/isometric/indigo.png", args.state.player.r + 90, 255] + end + + if (args.state.inputlist[0] == "dash-attack") + playerupper = [args.state.player.x, args.state.player.y + 32, + args.state.player.w, args.state.player.h, + "sprites/isometric/violet.png", args.state.player.r + 90, 255] + + playerjab = [args.state.player.x + 32, args.state.player.y, + args.state.player.w, args.state.player.h, + "sprites/isometric/violet.png", args.state.player.r, 255] + end + end + + args.outputs.sprites << playerjab + args.outputs.sprites << playerupper + args.outputs.sprites << player + args.outputs.sprites << playershield + + args.outputs.solids << 20.map_with_index do |i| # uses 20 squares to form bridge + [i * 64, args.state.bridge_top - 64, 64, 64] + end +end + +# Performs calculations to move objects on the screen +def calc args + # Since velocity is the change in position, the change in x increases by dx. Same with y and dy. + args.state.player.x += args.state.player.dx + args.state.player.y += args.state.player.dy + + # Since acceleration is the change in velocity, the change in y (dy) increases every frame + args.state.player.dy += args.state.gravity + + # player's y position is either current y position or y position of top of + # bridge, whichever has a greater value + # ensures that the player never goes below the bridge + args.state.player.y = args.state.player.y.greater(args.state.bridge_top) + + # player's x position is either the current x position or 0, whichever has a greater value + # ensures that the player doesn't go too far left (out of the screen's scope) + args.state.player.x = args.state.player.x.greater(0) + + # player is not falling if it is located on the top of the bridge + args.state.player.falling = false if args.state.player.y == args.state.bridge_top + #args.state.player.rect = [args.state.player.x, args.state.player.y, args.state.player.h, args.state.player.w] # sets definition for player +end + +# Resets the player by changing its properties back to the values they had at initialization +def reset_player args + args.state.player.x = 0 + args.state.player.y = args.state.bridge_top + args.state.player.dy = 0 + args.state.player.dx = 0 + args.state.enemy.hammers.clear # empties hammer collection + args.state.enemy.hammer_queue.clear # empties hammer_queue + args.state.game_over_at = args.state.tick_count # game_over_at set to current frame (or passage of time) +end + +# Processes input from the user to move the player +def input args + if args.state.inputlist.length > 5 + args.state.inputlist.pop + end + + should_process_special_move = (args.inputs.keyboard.key_down.j) || + (args.inputs.keyboard.key_down.k) || + (args.inputs.keyboard.key_down.a) || + (args.inputs.keyboard.key_down.d) || + (args.inputs.controller_one.key_down.y) || + (args.inputs.controller_one.key_down.x) || + (args.inputs.controller_one.key_down.left) || + (args.inputs.controller_one.key_down.right) + + if (should_process_special_move) + if (args.inputs.keyboard.key_down.j && args.inputs.keyboard.key_down.k) || + (args.inputs.controller_one.key_down.x && args.inputs.controller_one.key_down.y) + args.state.inputlist.unshift("shield") + elsif (args.inputs.keyboard.key_down.k || args.inputs.controller_one.key_down.y) && + (args.state.inputlist[0] == "forward-attack") && ((args.state.tick_count - args.state.lastpush) <= 15) + args.state.inputlist.unshift("dash-attack") + args.state.player.dx = 20 + elsif (args.inputs.keyboard.key_down.j && args.inputs.keyboard.a) || + (args.inputs.controller_one.key_down.x && args.inputs.controller_one.key_down.left) + args.state.inputlist.unshift("back-attack") + elsif ( args.inputs.controller_one.key_down.x || args.inputs.keyboard.key_down.j) + args.state.inputlist.unshift("forward-attack") + elsif (args.inputs.keyboard.key_down.k || args.inputs.controller_one.key_down.y) && + (args.state.player.y > 128) + args.state.inputlist.unshift("dair") + elsif (args.inputs.keyboard.key_down.k || args.inputs.controller_one.key_down.y) + args.state.inputlist.unshift("up-attack") + elsif (args.inputs.controller_one.key_down.left || args.inputs.keyboard.key_down.a) && + (args.state.inputlist[0] == "<") && + ((args.state.tick_count - args.state.lastpush) <= 10) + args.state.inputlist.unshift("<<") + args.state.player.dx = -15 + elsif (args.inputs.controller_one.key_down.left || args.inputs.keyboard.key_down.a) + args.state.inputlist.unshift("<") + args.state.timeleft = args.state.tick_count + elsif (args.inputs.controller_one.key_down.right || args.inputs.keyboard.key_down.d) + args.state.inputlist.unshift(">") + end + + args.state.lastpush = args.state.tick_count + end + + if args.inputs.keyboard.space || args.inputs.controller_one.r2 # if the user presses the space bar + args.state.player.jumped_at ||= args.state.tick_count # jumped_at is set to current frame + + # if the time that has passed since the jump is less than the player's jump duration and + # the player is not falling + if args.state.player.jumped_at.elapsed_time < args.state.player_jump_power_duration && !args.state.player.falling + args.state.player.dy = args.state.player_jump_power # change in y is set to power of player's jump + end + end + + # if the space bar is in the "up" state (or not being pressed down) + if args.inputs.keyboard.key_up.space || args.inputs.controller_one.key_up.r2 + args.state.player.jumped_at = nil # jumped_at is empty + args.state.player.falling = true # the player is falling + end + + if args.inputs.left # if left key is pressed + if args.state.player.dx < -5 + args.state.player.dx = args.state.player.dx + else + args.state.player.dx = -5 + end + + elsif args.inputs.right # if right key is pressed + if args.state.player.dx > 5 + args.state.player.dx = args.state.player.dx + else + args.state.player.dx = 5 + end + else + args.state.player.dx *= args.state.player_speed_slowdown_rate # dx is scaled down + end + + if ((args.state.player.dx).abs > 5) #&& ((args.state.tick_count - args.state.lastpush) <= 10) + args.state.player.dx *= 0.95 + end +end + +def tick_instructions args, text, y = 715 + return if args.state.key_event_occurred + if args.inputs.mouse.click || + args.inputs.keyboard.directional_vector || + args.inputs.keyboard.key_down.enter || + args.inputs.keyboard.key_down.space || + args.inputs.keyboard.key_down.escape + args.state.key_event_occurred = true + end + + args.outputs.debug << [0, y - 50, 1280, 60].solid + args.outputs.debug << [640, y, text, 1, 1, 255, 255, 255].label + args.outputs.debug << [640, y - 25, "(click to dismiss instructions)" , -2, 1, 255, 255, 255].label +end diff --git a/samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/indigo.png b/samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/indigo.png Binary files differnew file mode 100644 index 0000000..e6be50c --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/indigo.png diff --git a/samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/violet.png b/samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/violet.png Binary files differnew file mode 100644 index 0000000..f09bf21 --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/sprites/isometric/violet.png diff --git a/samples/99_genre_fighting/01_special_move_inputs/sprites/square/blue.png b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/blue.png Binary files differnew file mode 100644 index 0000000..b840849 --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/blue.png diff --git a/samples/99_genre_fighting/01_special_move_inputs/sprites/square/indigo.png b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/indigo.png Binary files differnew file mode 100644 index 0000000..2384108 --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/indigo.png diff --git a/samples/99_genre_fighting/01_special_move_inputs/sprites/square/white.png b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/white.png Binary files differnew file mode 100644 index 0000000..378c565 --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/white.png diff --git a/samples/99_genre_fighting/01_special_move_inputs/sprites/square/yellow.png b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/yellow.png Binary files differnew file mode 100644 index 0000000..0edeeec --- /dev/null +++ b/samples/99_genre_fighting/01_special_move_inputs/sprites/square/yellow.png |
