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-rw-r--r--samples/99_genre_rpg_tactical/isometric_grid/app/main.rb8
1 files changed, 4 insertions, 4 deletions
diff --git a/samples/99_genre_rpg_tactical/isometric_grid/app/main.rb b/samples/99_genre_rpg_tactical/isometric_grid/app/main.rb
index 6c8368d..28bea32 100644
--- a/samples/99_genre_rpg_tactical/isometric_grid/app/main.rb
+++ b/samples/99_genre_rpg_tactical/isometric_grid/app/main.rb
@@ -10,10 +10,10 @@ class Isometric
def defaults
state.quantity ||= 6 #Size of grid
- state.tileSize ||= [262 / 2, 194 / 2] #width and height of orange tiles
+ state.tileSize ||= [262 / 2, 194 / 2] #width and heigth of orange tiles
state.tileGrid ||= [] #Holds ordering of tiles
state.currentSpriteLocation ||= -1 #Current Sprite hovering location
- state.tileCords ||= [] #Physical, rendering coordinates
+ state.tileCords ||= [] #Physical, rendering cordinates
state.initCords ||= [640 - (state.quantity / 2 * state.tileSize[0]), 330] #Location of tile (0, 0)
state.sideSize ||= [state.tileSize[0] / 2, 242 / 2] #Purple & green cube face size
state.mode ||= :delete #Switches between :delete and :insert
@@ -50,7 +50,7 @@ class Isometric
end
end
- #Calculates physical coordinates for tiles
+ #Calculates physical cordinates for tiles
if state.tileCords == []
state.tileCords = state.tileGrid.map do
|val|
@@ -101,7 +101,7 @@ class Isometric
#Shows the tile itself. Important that it's rendered after the two above!
outputs.sprites << state.tileCords.map do
|val|
- if val[2] == true #Checks if tile needs to be rendered
+ if val[2] == true #Chcekcs if tile needs to be rendered
if val[5] == state.currentSpriteLocation
[val[0], val[1], state.tileSize[0], state.tileSize[1], 'sprites/selectedTile.png']
else