summaryrefslogtreecommitdiffhomepage
path: root/samples/99_genre_rpg_topdown/topdown_casino/app
diff options
context:
space:
mode:
Diffstat (limited to 'samples/99_genre_rpg_topdown/topdown_casino/app')
-rw-r--r--samples/99_genre_rpg_topdown/topdown_casino/app/main.rb139
1 files changed, 139 insertions, 0 deletions
diff --git a/samples/99_genre_rpg_topdown/topdown_casino/app/main.rb b/samples/99_genre_rpg_topdown/topdown_casino/app/main.rb
new file mode 100644
index 0000000..eccf744
--- /dev/null
+++ b/samples/99_genre_rpg_topdown/topdown_casino/app/main.rb
@@ -0,0 +1,139 @@
+$gtk.reset
+
+def coinflip
+ rand < 0.5
+end
+
+class Game
+ attr_accessor :args
+
+ def text_font
+ return nil #"rpg.ttf"
+ end
+
+ def text_color
+ [ 255, 255, 255, 255 ]
+ end
+
+ def set_gem_values
+ @args.state.gem0 = ((coinflip) ? 100 : 20)
+ @args.state.gem1 = ((coinflip) ? -10 : -50)
+ @args.state.gem2 = ((coinflip) ? -10 : -30)
+ if coinflip
+ tmp = @args.state.gem0
+ @args.state.gem0 = @args.state.gem1
+ @args.state.gem1 = tmp
+ end
+ if coinflip
+ tmp = @args.state.gem1
+ @args.state.gem1 = @args.state.gem2
+ @args.state.gem2 = tmp
+ end
+ if coinflip
+ tmp = @args.state.gem0
+ @args.state.gem0 = @args.state.gem2
+ @args.state.gem2 = tmp
+ end
+ end
+
+ def initialize args
+ @args = args
+ @args.state.animticks = 0
+ @args.state.score = 0
+ @args.state.gem_chosen = false
+ @args.state.round_finished = false
+ @args.state.gem0_x = 197
+ @args.state.gem0_y = 720-274
+ @args.state.gem1_x = 623
+ @args.state.gem1_y = 720-274
+ @args.state.gem2_x = 1049
+ @args.state.gem2_y = 720-274
+ @args.state.hero_sprite = "sprites/herodown100.png"
+ @args.state.hero_x = 608
+ @args.state.hero_y = 720-656
+ set_gem_values
+ end
+
+ def render_gem_value x, y, gem
+ if @args.state.gem_chosen
+ @args.outputs.labels << [ x, y + 96, gem.to_s, 1, 1, *text_color, text_font ]
+ end
+ end
+
+ def render
+ gemsprite = ((@args.state.animticks % 400) < 200) ? 'sprites/gem200.png' : 'sprites/gem400.png'
+ @args.outputs.background_color = [ 0, 0, 0, 255 ]
+ @args.outputs.sprites << [608, 720-150, 64, 64, 'sprites/oldman.png']
+ @args.outputs.sprites << [300, 720-150, 64, 64, 'sprites/fire.png']
+ @args.outputs.sprites << [900, 720-150, 64, 64, 'sprites/fire.png']
+ @args.outputs.sprites << [@args.state.gem0_x, @args.state.gem0_y, 32, 64, gemsprite]
+ @args.outputs.sprites << [@args.state.gem1_x, @args.state.gem1_y, 32, 64, gemsprite]
+ @args.outputs.sprites << [@args.state.gem2_x, @args.state.gem2_y, 32, 64, gemsprite]
+ @args.outputs.sprites << [@args.state.hero_x, @args.state.hero_y, 64, 64, @args.state.hero_sprite]
+
+ @args.outputs.labels << [ 630, 720-30, "IT'S A SECRET TO EVERYONE.", 1, 1, *text_color, text_font ]
+ @args.outputs.labels << [ 50, 720-85, @args.state.score.to_s, 1, 1, *text_color, text_font ]
+ render_gem_value @args.state.gem0_x, @args.state.gem0_y, @args.state.gem0
+ render_gem_value @args.state.gem1_x, @args.state.gem1_y, @args.state.gem1
+ render_gem_value @args.state.gem2_x, @args.state.gem2_y, @args.state.gem2
+ end
+
+ def calc
+ @args.state.animticks += 16
+
+ return unless @args.state.gem_chosen
+ @args.state.round_finished_debounce ||= 60 * 3
+ @args.state.round_finished_debounce -= 1
+ return if @args.state.round_finished_debounce > 0
+
+ @args.state.gem_chosen = false
+ @args.state.hero.sprite[0] = 'sprites/herodown100.png'
+ @args.state.hero.sprite[1] = 608
+ @args.state.hero.sprite[2] = 656
+ @args.state.round_finished_debounce = nil
+ set_gem_values
+ end
+
+ def walk xdir, ydir, anim
+ @args.state.hero_sprite = "sprites/#{anim}#{(((@args.state.animticks % 200) < 100) ? '100' : '200')}.png"
+ @args.state.hero_x += 5 * xdir
+ @args.state.hero_y += 5 * ydir
+ end
+
+ def check_gem_touching gem_x, gem_y, gem
+ return if @args.state.gem_chosen
+ herorect = [ @args.state.hero_x, @args.state.hero_y, 64, 64 ]
+ return if !herorect.intersect_rect?([gem_x, gem_y, 32, 64])
+ @args.state.gem_chosen = true
+ @args.state.score += gem
+ @args.outputs.sounds << ((gem < 0) ? 'sounds/lose.wav' : 'sounds/win.wav')
+ end
+
+ def input
+ if @args.inputs.keyboard.key_held.left
+ walk(-1.0, 0.0, 'heroleft')
+ elsif @args.inputs.keyboard.key_held.right
+ walk(1.0, 0.0, 'heroright')
+ elsif @args.inputs.keyboard.key_held.up
+ walk(0.0, 1.0, 'heroup')
+ elsif @args.inputs.keyboard.key_held.down
+ walk(0.0, -1.0, 'herodown')
+ end
+
+ check_gem_touching(@args.state.gem0_x, @args.state.gem0_y, @args.state.gem0)
+ check_gem_touching(@args.state.gem1_x, @args.state.gem1_y, @args.state.gem1)
+ check_gem_touching(@args.state.gem2_x, @args.state.gem2_y, @args.state.gem2)
+ end
+
+ def tick
+ input
+ calc
+ render
+ end
+end
+
+def tick args
+ args.state.game ||= Game.new args
+ args.state.game.args = args
+ args.state.game.tick
+end