diff options
Diffstat (limited to 'samples/99_genre_rpg_topdown/topdown_casino/app')
| -rw-r--r-- | samples/99_genre_rpg_topdown/topdown_casino/app/main.rb | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/samples/99_genre_rpg_topdown/topdown_casino/app/main.rb b/samples/99_genre_rpg_topdown/topdown_casino/app/main.rb new file mode 100644 index 0000000..eccf744 --- /dev/null +++ b/samples/99_genre_rpg_topdown/topdown_casino/app/main.rb @@ -0,0 +1,139 @@ +$gtk.reset + +def coinflip + rand < 0.5 +end + +class Game + attr_accessor :args + + def text_font + return nil #"rpg.ttf" + end + + def text_color + [ 255, 255, 255, 255 ] + end + + def set_gem_values + @args.state.gem0 = ((coinflip) ? 100 : 20) + @args.state.gem1 = ((coinflip) ? -10 : -50) + @args.state.gem2 = ((coinflip) ? -10 : -30) + if coinflip + tmp = @args.state.gem0 + @args.state.gem0 = @args.state.gem1 + @args.state.gem1 = tmp + end + if coinflip + tmp = @args.state.gem1 + @args.state.gem1 = @args.state.gem2 + @args.state.gem2 = tmp + end + if coinflip + tmp = @args.state.gem0 + @args.state.gem0 = @args.state.gem2 + @args.state.gem2 = tmp + end + end + + def initialize args + @args = args + @args.state.animticks = 0 + @args.state.score = 0 + @args.state.gem_chosen = false + @args.state.round_finished = false + @args.state.gem0_x = 197 + @args.state.gem0_y = 720-274 + @args.state.gem1_x = 623 + @args.state.gem1_y = 720-274 + @args.state.gem2_x = 1049 + @args.state.gem2_y = 720-274 + @args.state.hero_sprite = "sprites/herodown100.png" + @args.state.hero_x = 608 + @args.state.hero_y = 720-656 + set_gem_values + end + + def render_gem_value x, y, gem + if @args.state.gem_chosen + @args.outputs.labels << [ x, y + 96, gem.to_s, 1, 1, *text_color, text_font ] + end + end + + def render + gemsprite = ((@args.state.animticks % 400) < 200) ? 'sprites/gem200.png' : 'sprites/gem400.png' + @args.outputs.background_color = [ 0, 0, 0, 255 ] + @args.outputs.sprites << [608, 720-150, 64, 64, 'sprites/oldman.png'] + @args.outputs.sprites << [300, 720-150, 64, 64, 'sprites/fire.png'] + @args.outputs.sprites << [900, 720-150, 64, 64, 'sprites/fire.png'] + @args.outputs.sprites << [@args.state.gem0_x, @args.state.gem0_y, 32, 64, gemsprite] + @args.outputs.sprites << [@args.state.gem1_x, @args.state.gem1_y, 32, 64, gemsprite] + @args.outputs.sprites << [@args.state.gem2_x, @args.state.gem2_y, 32, 64, gemsprite] + @args.outputs.sprites << [@args.state.hero_x, @args.state.hero_y, 64, 64, @args.state.hero_sprite] + + @args.outputs.labels << [ 630, 720-30, "IT'S A SECRET TO EVERYONE.", 1, 1, *text_color, text_font ] + @args.outputs.labels << [ 50, 720-85, @args.state.score.to_s, 1, 1, *text_color, text_font ] + render_gem_value @args.state.gem0_x, @args.state.gem0_y, @args.state.gem0 + render_gem_value @args.state.gem1_x, @args.state.gem1_y, @args.state.gem1 + render_gem_value @args.state.gem2_x, @args.state.gem2_y, @args.state.gem2 + end + + def calc + @args.state.animticks += 16 + + return unless @args.state.gem_chosen + @args.state.round_finished_debounce ||= 60 * 3 + @args.state.round_finished_debounce -= 1 + return if @args.state.round_finished_debounce > 0 + + @args.state.gem_chosen = false + @args.state.hero.sprite[0] = 'sprites/herodown100.png' + @args.state.hero.sprite[1] = 608 + @args.state.hero.sprite[2] = 656 + @args.state.round_finished_debounce = nil + set_gem_values + end + + def walk xdir, ydir, anim + @args.state.hero_sprite = "sprites/#{anim}#{(((@args.state.animticks % 200) < 100) ? '100' : '200')}.png" + @args.state.hero_x += 5 * xdir + @args.state.hero_y += 5 * ydir + end + + def check_gem_touching gem_x, gem_y, gem + return if @args.state.gem_chosen + herorect = [ @args.state.hero_x, @args.state.hero_y, 64, 64 ] + return if !herorect.intersect_rect?([gem_x, gem_y, 32, 64]) + @args.state.gem_chosen = true + @args.state.score += gem + @args.outputs.sounds << ((gem < 0) ? 'sounds/lose.wav' : 'sounds/win.wav') + end + + def input + if @args.inputs.keyboard.key_held.left + walk(-1.0, 0.0, 'heroleft') + elsif @args.inputs.keyboard.key_held.right + walk(1.0, 0.0, 'heroright') + elsif @args.inputs.keyboard.key_held.up + walk(0.0, 1.0, 'heroup') + elsif @args.inputs.keyboard.key_held.down + walk(0.0, -1.0, 'herodown') + end + + check_gem_touching(@args.state.gem0_x, @args.state.gem0_y, @args.state.gem0) + check_gem_touching(@args.state.gem1_x, @args.state.gem1_y, @args.state.gem1) + check_gem_touching(@args.state.gem2_x, @args.state.gem2_y, @args.state.gem2) + end + + def tick + input + calc + render + end +end + +def tick args + args.state.game ||= Game.new args + args.state.game.args = args + args.state.game.tick +end |
