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# Controllers
There are two controllers you have access to:
```
args.inputs.controller_one
args.inputs.controller_two
```
Determining if a key was down:
```
if args.inputs.controller_one.key_down.a
puts 'The key was in the down state'
end
```
Determining if a key is being held:
```
if args.inputs.controller_one.key_held.a
puts 'The key is being held'
end
```
Determining if a key is released:
```
if args.inputs.controller_one.key_up.a
puts 'The key is being held'
end
```
# Truthy Keys
You can access all triggered keys through `truthy_keys` on `keyboard`, `controller_one`, and `controller_two`.
This is how you would right all keys to a file. The game must be in the foreground and have focus for this data
to be recorded.
```
def tick args
[
[args.inputs.keyboard, :keyboard],
[args.inputs.controller_one, :controller_one],
[args.inputs.controller_two, :controller_two]
].each do |input, name|
if input.key_down.truthy_keys.length > 0
args.gtk.write_file("mygame/app/#{name}_key_down_#{args.state.tick_count}", input.key_down.truthy_keys.to_s)
end
end
end
```
# List of keys:
```
args.inputs.controller_one.key_held.up
args.inputs.controller_one.key_held.down
args.inputs.controller_one.key_held.left
args.inputs.controller_one.key_held.right
args.inputs.controller_one.key_held.a
args.inputs.controller_one.key_held.b
args.inputs.controller_one.x
args.inputs.controller_one.y
args.inputs.controller_one.key_held.l1
args.inputs.controller_one.key_held.r1
args.inputs.controller_one.key_held.l2
args.inputs.controller_one.key_held.r2
args.inputs.controller_one.key_held.l3
args.inputs.controller_one.key_held.r3
args.inputs.controller_one.key_held.start
args.inputs.controller_one.key_held.select
args.inputs.controller_one.key_held.directional_up
args.inputs.controller_one.key_held.directional_down
args.inputs.controller_one.key_held.directional_left
args.inputs.controller_one.key_held.directional_right
args.inputs.controller_one.left_analog_x_raw,
args.inputs.controller_one.left_analog_y_raw,
args.inputs.controller_one.left_analog_x_perc,
args.inputs.controller_one.left_analog_y_perc,
args.inputs.controller_one.right_analog_x_raw,
args.inputs.controller_one.right_analog_y_raw,
args.inputs.controller_one.right_analog_x_perc,
args.inputs.controller_one.right_analog_y_perc
```
|