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# coding: utf-8
# Copyright 2019 DragonRuby LLC
# MIT License
# args.rb has been released under MIT (*only this file*).
module GTK
class Grid
include Serialize
SCREEN_Y_DIRECTION = -1.0
attr_accessor :bottom, :left, :right, :top,
:rect, :origin_x, :origin_y, :center_x, :center_y,
:name
def initialize
origin_bottom_left!
end
def __print_origin_help ascii_art
log_once [:grid_ascii_art, @name], <<-S
The origin has been set to :#{@name}.
#{ascii_art}
You can change the origin using any of
the following methods:
grid.origin_bottom_left!
grid.origin_center!
Example:
def tick args
args.grid.origin_bottom_left!
end
S
end
def transform_rect x, y, w, h
new_x = transform_x x
new_y = transform_y y
new_w = w.to_f
new_h = h * SCREEN_Y_DIRECTION
if new_w < 0
new_x = new_x + new_w
new_w = new_w.abs
end
if new_h < 0
new_y = new_y + new_h
new_h = new_h.abs
end
[new_x, new_y, new_w, new_h]
end
def transform_x x
@origin_x + x
end
def untransform_x x
x - @origin_x
end
def untransform_y y
@origin_y + y * SCREEN_Y_DIRECTION
end
def transform_y y
@origin_y + y * SCREEN_Y_DIRECTION
end
def transform_angle angle
(360 - angle).to_i
end
def origin_bottom_left!
return if @name == :bottom_left
@name = :bottom_left
@origin_x = 0.0
@origin_y = 720.0
@left = 0.0
@right = 1280.0
@top = 720.0
@bottom = 0.0
@center_x = 640.0
@center_y = 360.0
@rect = [@left, @bottom, 1280.0, 720.0]
__print_origin_help <<ASCII
(0, 720) +-------------------+ (1280, 720)
| |
| (640, 360) |
| + |
| |
| |
(0, 0) +-------------------+ (1280, 0)
ASCII
end
def origin_center!
return if @name == :center
@name = :center
@origin_x = 640.0
@origin_y = 360.0
@left = -640.0
@right = 640.0
@top = 360.0
@bottom = -360.0
@center_x = 0.0
@center_y = 0.0
@rect = [@left, @bottom, 1280.0, 720.0]
__print_origin_help <<ASCII
(-640, 360) +-------------------+ ( 640, 360)
| |
| (0, 0) |
| + |
| |
| |
(-640, -360) +-------------------+ (-640, 360)
ASCII
end
def w
1280.0
end
def w_half
640.0
end
def h
720.0
end
def h_half
360.0
end
end
end
module GTK
class Args
include ArgsDeprecated
attr_accessor :inputs, :outputs, :passes, :runtime,
:grid, :recording
def initialize runtime, recording
@inputs = Inputs.new
@outputs = Outputs.new
@passes = []
@state = OpenEntity.new
@state.tick_count = -1
@runtime = runtime
@recording = recording
@grid = Grid.new
@render_targets = {}
@all_tests = []
end
def gtk
@runtime
end
# @return [OpenEntity] returns `OpenEntity` object that allows for storing state between ticks
# @example Storing a value in a state
# args.state.player_score = 0
# args.state.current_time = Time.now
def state
@state
end
# @param value [OpenEntity] the new state object to use
# @return [OpenEntity] the new state object
# @example Overwriting the state object
# args.state = OpenEntity.new
def state= value
@state = value
end
def serialize
{
state: state.hash,
inputs: inputs.serialize,
passes: passes.serialize,
outputs: outputs.serialize,
grid: grid.serialize
}
end
def destructure
[grid, inputs, state, outputs, runtime, passes]
end
def clear_render_targets
@render_targets = {}
end
def render_target name
name = name.to_s
if !@render_targets[name]
@render_targets[name] = Outputs.new name
@passes << @render_targets[name]
end
@render_targets[name]
end
# @return [GTK::OutputsArray] the array of solids to render during current tick
def solids
@outputs.solids
end
def static_solids
@outputs.static_solids
end
# @return [GTK::OutputsArray] the array of sprites to render during current tick
def sprites
@outputs.sprites
end
def static_sprites
@outputs.static_sprites
end
# @return [GTK::OutputsArray] the array of labels to render during current tick
def labels
@outputs.labels
end
def static_labels
@outputs.static_labels
end
# @return [GTK::OutputsArray] the array of lines to render during current tick
def lines
@outputs.lines
end
def static_lines
@outputs.static_lines
end
# @return [GTK::OutputsArray] the array of borders to render during current tick
def borders
@outputs.borders
end
def static_borders
@outputs.static_borders
end
def primitives
@outputs.primitives
end
def static_primitives
@outputs.static_primitives
end
def keyboard
@inputs.keyboard
end
def click
return nil unless @inputs.mouse.click
@inputs.mouse.click.point
end
def click_at
return nil unless @inputs.mouse.click
@inpust.mouse.click.created_a
end
def mouse
@inputs.mouse
end
def controller_one
@inputs.controller_one
end
def controller_two
@inputs.controller_two
end
end
end
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