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# coding: utf-8
# Copyright 2019 DragonRuby LLC
# MIT License
# args.rb has been released under MIT (*only this file*).
module GTK
# This class is the one you'll interact with the most. It's
# constructed by the DragonRuby Runtime and is provided to you on
# each tick.
class Args
include ArgsDeprecated
include Serialize
attr_accessor :inputs
attr_accessor :outputs
attr_accessor :audio
attr_accessor :grid
attr_accessor :recording
attr_accessor :geometry
attr_accessor :fn
attr_accessor :state
attr_accessor :temp_state
attr_accessor :runtime
alias_method :gtk, :runtime
attr_accessor :passes
attr_accessor :wizards
attr_accessor :layout
attr_accessor :easing
attr_accessor :string
def initialize runtime, recording
@inputs = Inputs.new
@outputs = Outputs.new args: self
@audio = {}
@passes = []
@state = OpenEntity.new
@temp_state = OpenEntity.new
@state.tick_count = -1
@runtime = runtime
@recording = recording
@grid = Grid.new runtime
@render_targets = {}
@pixel_arrays = {}
@all_tests = []
@geometry = GTK::Geometry
@fn = GTK::Fn
@wizards = Wizards.new
@layout = GTK::Layout.new @grid.w, @grid.h
@easing = GTK::Easing
@string = String
end
# The number of ticks since the start of the game.
#
# @return [Integer]
def tick_count
@state.tick_count
end
def tick_count= value
@state.tick_count = value
end
def serialize
{
state: state.as_hash,
temp_state: temp_state.as_hash,
inputs: inputs.serialize,
passes: passes.serialize,
outputs: outputs.serialize,
grid: grid.serialize
}
end
def destructure
[grid, inputs, state, outputs, runtime, passes]
end
def clear_pixel_arrays
pixel_arrays_clear
end
def pixel_arrays_clear
@pixel_arrays = {}
end
def pixel_arrays
@pixel_arrays
end
def pixel_array name
name = name.to_s
if !@pixel_arrays[name]
@pixel_arrays[name] = PixelArray.new
end
@pixel_arrays[name]
end
def clear_render_targets
render_targets_clear
end
def render_targets_clear
@render_targets = {}
end
def render_targets
@render_targets
end
def render_target name
name = name.to_s
if !@render_targets[name]
@render_targets[name] = Outputs.new(args: self, target: name, background_color_override: [255, 255, 255, 0])
@passes << @render_targets[name]
end
@render_targets[name]
end
def solids
@outputs.solids
end
def static_solids
@outputs.static_solids
end
def sprites
@outputs.sprites
end
def static_sprites
@outputs.static_sprites
end
def labels
@outputs.labels
end
def static_labels
@outputs.static_labels
end
def lines
@outputs.lines
end
def static_lines
@outputs.static_lines
end
def borders
@outputs.borders
end
def static_borders
@outputs.static_borders
end
def primitives
@outputs.primitives
end
def static_primitives
@outputs.static_primitives
end
def keyboard
@inputs.keyboard
end
def click
return nil unless @inputs.mouse.click
@inputs.mouse.click.point
end
def click_at
return nil unless @inputs.mouse.click
@inputs.mouse.click.created_at
end
def mouse
@inputs.mouse
end
# @see Inputs#controller_one
# @return (see Inputs#controller_one)
def controller_one
@inputs.controller_one
end
# @see Inputs#controller_two
# @return (see Inputs#controller_two)
def controller_two
@inputs.controller_two
end
def autocomplete_methods
[:inputs, :outputs, :gtk, :state, :geometry, :audio, :grid, :layout, :fn]
end
end
end
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