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# Contributors outside of DragonRuby who also hold Copyright: Nick Sandberg
# Copyright 2019 DragonRuby LLC
# MIT License
# draw.rb has been released under MIT (*only this file*).
module GTK
class Runtime
module Draw
def execute_draw_order pass
# Don't change this draw order unless you understand
# the implications.
render_solids pass
render_static_solids pass
render_sprites pass
render_static_sprites pass
render_primitives pass
render_static_primitives pass
render_labels pass
render_static_labels pass
render_lines pass
render_static_lines pass
render_borders pass
render_static_borders pass
end
def primitives pass
if $top_level.respond_to? :primitives_override
return $top_level.tick_render @args, pass
end
execute_draw_order pass
if !$gtk.production
# pass.debug.each { |r| draw_primitive r }
idx = 0
length = pass.debug.length
while idx < length
draw_primitive (pass.debug.at idx)
idx += 1
end
# pass.static_debug.each { |r| draw_primitive r }
idx = 0
length = pass.static_debug.length
while idx < length
draw_primitive (pass.static_debug.at idx)
idx += 1
end
end
# pass.reserved.each { |r| draw_primitive r }
idx = 0
length = pass.reserved.length
while idx < length
draw_primitive (pass.reserved.at idx)
idx += 1
end
# pass.static_reserved.each { |r| draw_primitive r }
idx = 0
length = pass.static_reserved.length
while idx < length
draw_primitive (pass.static_reserved.at idx)
idx += 1
end
rescue Exception => e
pause!
pretty_print_exception_and_export! e
end
def render_solids pass
# pass.solids.each { |s| draw_solid s }
# while loops are faster than each with block
idx = 0
length = pass.solids.length
while idx < pass.solids.length
draw_solid (pass.solids.at idx) # accessing an array using .value instead of [] is faster
idx += 1
end
end
def render_static_solids pass
# pass.static_solids.each { |s| draw_solid s }
idx = 0
length = pass.static_solids.length
while idx < length
draw_solid (pass.static_solids.at idx)
idx += 1
end
end
def render_sprites pass
# pass.sprites.each { |s| draw_sprite s }
idx = 0
length = pass.sprites.length
while idx < length
draw_sprite (pass.sprites.at idx)
idx += 1
end
end
def render_static_sprites pass
# pass.static_sprites.each { |s| draw_sprite s }
idx = 0
length = pass.static_sprites.length
while idx < length
draw_sprite (pass.static_sprites.at idx)
idx += 1
end
end
def render_primitives pass
# pass.primitives.each { |p| draw_primitive p }
idx = 0
length = pass.primitives.length
while idx < length
draw_primitive (pass.primitives.at idx)
idx += 1
end
end
def render_static_primitives pass
# pass.static_primitives.each { |p| draw_primitive p }
idx = 0
length = pass.static_primitives.length
while idx < length
draw_primitive (pass.static_primitives.at idx)
idx += 1
end
end
def render_labels pass
# pass.labels.each { |l| draw_label l }
idx = 0
length = pass.labels.length
while idx < length
draw_label (pass.labels.at idx)
idx += 1
end
end
def render_static_labels pass
# pass.static_labels.each { |l| draw_label l }
idx = 0
length = pass.static_labels.length
while idx < length
draw_label (pass.static_labels.at idx)
idx += 1
end
end
def render_lines pass
# pass.lines.each { |l| draw_line l }
idx = 0
length = pass.lines.length
while idx < length
draw_line (pass.lines.at idx)
idx += 1
end
end
def render_static_lines pass
# pass.static_lines.each { |l| draw_line l }
idx = 0
length = pass.static_lines.length
while idx < pass.static_lines.length
draw_line (pass.static_lines.at idx)
idx += 1
end
end
def render_borders pass
# pass.borders.each { |b| draw_border b }
idx = 0
length = pass.borders.length
while idx < length
draw_border (pass.borders.at idx)
idx += 1
end
end
def render_static_borders pass
# pass.static_borders.each { |b| draw_border b }
idx = 0
length = pass.static_borders.length
while idx < length
draw_border (pass.static_borders.at idx)
idx += 1
end
end
def draw_solid s
return unless s
if s.respond_to? :draw_override
s.draw_override @ffi_draw
else
@ffi_draw.draw_solid s.x, s.y, s.w, s.h, s.r, s.g, s.b, s.a
end
rescue Exception => e
raise_conversion_for_rendering_failed s, e, :solid
end
def draw_sprite s
return unless s
if s.respond_to? :draw_override
s.draw_override @ffi_draw
else
@ffi_draw.draw_sprite_3 s.x, s.y, s.w, s.h,
s.path.s_or_default,
s.angle,
s.a, s.r, s.g, s.b,
s.tile_x, s.tile_y, s.tile_w, s.tile_h,
!!s.flip_horizontally, !!s.flip_vertically,
s.angle_anchor_x, s.angle_anchor_y,
s.source_x, s.source_y, s.source_w, s.source_h
end
rescue Exception => e
raise_conversion_for_rendering_failed s, e, :sprite
end
def draw_screenshot s
return unless s
if s.respond_to? :draw_override
s.draw_override @ffi_draw
else
@ffi_draw.draw_screenshot s.path.s_or_default,
s.x, s.y, s.w, s.h,
s.angle,
s.a, s.r, s.g, s.b,
s.tile_x, s.tile_y, s.tile_w, s.tile_h,
!!s.flip_horizontally, !!s.flip_vertically,
s.angle_anchor_x, s.angle_anchor_y,
s.source_x, s.source_y, s.source_w, s.source_h
end
rescue Exception => e
raise_conversion_for_rendering_failed s, e, :screenshot
end
def draw_label l
return unless l
if l.respond_to? :draw_override
l.draw_override @ffi_draw
else
@ffi_draw.draw_label l.x, l.y, l.text.s_or_default,
l.size_enum, l.alignment_enum,
l.r, l.g, l.b, l.a,
l.font.s_or_default(nil)
end
rescue Exception => e
raise_conversion_for_rendering_failed l, e, :label
end
def draw_line l
return unless l
if l.respond_to? :draw_override
l.draw_override @ffi_draw
else
@ffi_draw.draw_line l.x, l.y, l.x2, l.y2, l.r, l.g, l.b, l.a
end
rescue Exception => e
raise_conversion_for_rendering_failed l, e, :line
end
def draw_border s
return unless s
if s.respond_to? :draw_override
s.draw_override @ffi_draw
else
@ffi_draw.draw_border s.x, s.y, s.w, s.h, s.r, s.g, s.b, s.a
end
rescue Exception => e
raise_conversion_for_rendering_failed s, e, :border
end
def draw_screenshots
@args.outputs.screenshots.each { |s| draw_screenshot s }
end
def pixel_arrays
@args.pixel_arrays.each { |k,v|
if v.pixels.length == (v.width * v.height) # !!! FIXME: warning? exception? Different API?
@ffi_draw.upload_pixel_array k.to_s, v.width.to_i, v.height.to_i, v.pixels
end
}
rescue Exception => e
pause!
pretty_print_exception_and_export! e
end
end
end
end
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