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# coding: utf-8
# Copyright 2019 DragonRuby LLC
# MIT License
# itch_wizard.rb has been released under MIT (*only this file*).
class ItchWizard < Wizard
def steps
[
:check_metadata,
:deploy,
]
end
def write_blank_metadata
$gtk.write_file metadata_file_path, <<-S.strip
#devid=myname
#devtitle=My Name
#gameid=mygame
#gametitle=My Game
#version=0.1
#icon=metadata/icon.png
S
end
def check_metadata
metadata_text = $gtk.read_file metadata_file_path
if !metadata_text
write_blank_metadata
end
if metadata_text.strip.each_line.to_a.length < 6
write_blank_metadata
end
log "* INFO: Contents of #{metadata_file_path}:"
log "#+begin_src txt"
metadata_text.each_line { |l| log " #{l}" }
log "#+end_src"
metadata = get_metadata
if metadata[:dev_id].start_with?("#") || !@dev_id
log "* PROMPT: Please provide your username for Itch."
$console.set_command "$wizards.itch.set_dev_id \"#{metadata[:dev_id]}\""
return :need_dev_id
end
if metadata[:dev_title].start_with?("#") || !@dev_title
log "* PROMPT: Please provide developer's/company's name that you want displayed."
$console.set_command "$wizards.itch.set_dev_title \"#{metadata[:dev_title]}\""
return :need_dev_title
end
if metadata[:game_id].start_with?("#") || !@game_id
log "* PROMPT: Please provide the id for you game. This is the id you specified when you set up a new game page on Itch."
$console.set_command "$wizards.itch.set_game_id \"#{metadata[:game_id]}\""
return :need_game_id
end
if metadata[:game_title].start_with?("#") || !@game_title
log "* PROMPT: Please provide the display name for your game. (This can include spaces)"
$console.set_command "$wizards.itch.set_game_title \"#{metadata[:game_title]}\""
return :need_game_title
end
if metadata[:version].start_with?("#") || !@version
log "* PROMPT: Please provide the version for your game."
$console.set_command "$wizards.itch.set_version \"#{metadata[:version]}\""
return :need_version
end
if metadata[:icon].start_with?("#") || !@icon
log "* PROMPT: Please provide icon path for your game."
$console.set_command "$wizards.itch.set_icon \"#{metadata[:icon]}\""
return :need_icon
end
puts "here!! success!!!"
return :success
end
def set_dev_id value
@dev_id = value
start
end
def set_dev_title value
@dev_title = value
start
end
def set_game_id value
@game_id = value
start
end
def set_game_title value
@game_title = value
start
end
def set_version value
@version = value
start
end
def set_icon value
@icon = value
write_metadata
start
end
def write_metadata
text = ""
if @dev_id
text += "devid=#{@dev_id}\n"
else
text += "#devid=myname\n"
end
if @dev_title
text += "devtitle=#{@dev_title}\n"
else
text += "#devtitle=My Name\n"
end
if @game_id
text += "gameid=#{@game_id}\n"
else
text += "#gameid=gameid\n"
end
if @game_title
text += "gametitle=#{@game_title}\n"
else
text += "#gametitle=Game Name\n"
end
if @version
text += "version=#{@version}\n"
else
text += "#version=0.1\n"
end
if @icon
text += "icon=#{@icon}\n"
else
text += "#icon=metadata/icon.png\n"
end
$gtk.write_file metadata_file_path, text
end
def relative_path
(File.dirname $gtk.binary_path)
end
def package_command
"#{File.join $gtk.get_base_dir, 'dragonruby-publish'}"
end
def deploy
log_info "* Running dragonruby-publish: #{package_command}"
$gtk.openurl "http://itch.io/dashboard" if $gtk.platform == "Mac OS X"
if $gtk.platform? :mac
$gtk.exec "rm -rf ./builds"
end
results = $gtk.exec "#{package_command} --only-package"
puts File.expand_path("./builds")
log "#+begin_src"
log results
log "#+end_src"
if $gtk.platform? :mac
$gtk.exec "open ./builds/"
elsif $gtk.platform? :windows
$gtk.exec "powershell \"ii .\""
end
$gtk.openurl "https://itch.io/dashboard"
:success
end
def start
log "================"
log "* INFO: Starting Itch Wizard."
@start_at = Kernel.global_tick_count
steps.each do |m|
begin
log_info "Running Itch Wizard Step: ~$wizards.itch.#{m}~"
result = (send m) || :success
@wizard_status[m][:result] = result
if result != :success
log_info "Exiting wizard. :#{result}"
break
end
rescue Exception => e
if e.is_a? WizardException
$console.log.clear
$console.archived_log.clear
log "=" * $console.console_text_width
e.console_primitives.each do |p|
$console.add_primitive p
end
log "=" * $console.console_text_width
$console.set_command (e.console_command || "$wizards.itch.start")
else
log_error "Step #{m} failed."
log_error e.to_s
$console.set_command "$wizards.itch.start"
end
break
end
end
end
def reset
@dev_id = nil
@dev_title = nil
@game_id = nil
@game_title = nil
@version = nil
@icon = nil
init_wizard_status
end
def restart
reset
start
end
def initialize
reset
end
def init_wizard_status
@wizard_status = {}
steps.each do |m|
@wizard_status[m] = { result: :not_started }
end
previous_step = nil
next_step = nil
steps.each_cons(2) do |current_step, next_step|
@wizard_status[current_step][:next_step] = next_step
end
steps.reverse.each_cons(2) do |current_step, previous_step|
@wizard_status[current_step][:previous_step] = previous_step
end
end
end
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