1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
# create a Struct variant that allows for named parameters on construction.
class NamedStruct < Struct
def initialize **opts
super(*members.map { |k| opts[k] })
end
end
# create a Star NamedStruct
Star = NamedStruct.new(:x, :y, :w, :h, :path, :s,
:angle, :angle_anchor_x, :angle_anchor_y,
:r, :g, :b, :a,
:tile_x, :tile_y,
:tile_w, :tile_h,
:source_x, :source_y,
:source_w, :source_h,
:flip_horizontally, :flip_vertically,
:blendmode_enum)
# Sprites represented as Structs. They require a little bit more code than Hashes,
# but are the a little faster to render too.
def random_x args
(args.grid.w.randomize :ratio) * -1
end
def random_y args
(args.grid.h.randomize :ratio) * -1
end
def random_speed
1 + (4.randomize :ratio)
end
def new_star args
Star.new x: (random_x args),
y: (random_y args),
w: 4, h: 4,
path: 'sprites/tiny-star.png',
s: random_speed
end
def move_star args, star
star.x += star[:s]
star.y += star[:s]
if star.x > args.grid.w || star.y > args.grid.h
star.x = (random_x args)
star.y = (random_y args)
star[:s] = random_speed
end
end
def tick args
args.state.star_count ||= 0
# sets console command when sample app initially opens
if Kernel.global_tick_count == 0
puts ""
puts ""
puts "========================================================="
puts "* INFO: Sprites, Structs"
puts "* INFO: Please specify the number of sprites to render."
args.gtk.console.set_command "reset_with count: 100"
end
# init
if args.state.tick_count == 0
args.state.stars = args.state.star_count.map { |i| new_star args }
end
# update
args.state.stars.each { |s| move_star args, s }
# render
args.outputs.sprites << args.state.stars
args.outputs.background_color = [0, 0, 0]
args.outputs.primitives << args.gtk.current_framerate_primitives
end
# resets game, and assigns star count given by user
def reset_with count: count
$gtk.reset
$gtk.args.state.star_count = count
end
|