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def test_serialize args, assert
GTK::Entity.__reset_id__!
args.state.player_one = "test"
result = args.gtk.serialize_state args.state
assert.equal! result, "{:entity_id=>3, :entity_keys_by_ref=>{}, :tick_count=>-1, :player_one=>\"test\"}"
GTK::Entity.__reset_id__!
args.gtk.write_file 'state.txt', ''
result = args.gtk.serialize_state 'state.txt', args.state
assert.equal! result, "{:entity_id=>3, :entity_keys_by_ref=>{}, :tick_count=>-1, :player_one=>\"test\"}"
end
def test_deserialize args, assert
GTK::Entity.__reset_id__!
result = args.gtk.deserialize_state '{:entity_id=>3, :tick_count=>-1, :player_one=>"test"}'
assert.equal! result.player_one, "test"
GTK::Entity.__reset_id__!
args.gtk.write_file 'state.txt', '{:entity_id=>3, :tick_count=>-1, :player_one=>"test"}'
result = args.gtk.deserialize_state 'state.txt'
assert.equal! result.player_one, "test"
end
def test_very_large_serialization args, assert
GTK::Entity.__reset_id__!
size = 3000
size.map_with_index do |i|
args.state.send("k#{i}=".to_sym, i)
end
result = args.gtk.serialize_state args.state
assert.true! (args.gtk.console.log.join.include? "unlikely a string this large will deserialize correctly")
end
def test_strict_entity_serialization args, assert
GTK::Entity.__reset_id__!
args.state.player_one = args.state.new_entity(:player, name: "Ryu")
args.state.player_two = args.state.new_entity_strict(:player_strict, name: "Ken")
serialized_state = args.gtk.serialize_state args.state
assert.equal! serialized_state, '{:entity_id=>1, :entity_keys_by_ref=>{}, :tick_count=>-1, :player_one=>{:entity_id=>1, :entity_name=>:player, :entity_keys_by_ref=>{}, :entity_type=>:player, :created_at=>-1, :global_created_at=>-1, :name=>"Ryu"}, :player_two=>{:entity_id=>3, :entity_name=>:player_strict, :entity_type=>:player_strict, :created_at=>-1, :global_created_at_elapsed=>-1, :entity_strict=>true, :entity_keys_by_ref=>{:entity_type=>:entity_name, :global_created_at_elapsed=>:created_at}, :name=>"Ken"}}'
GTK::Entity.__reset_id__!
deserialize_state = args.gtk.deserialize_state serialized_state
assert.equal! args.state.player_one.name, deserialize_state.player_one.name
assert.true! args.state.player_one.is_a? GTK::OpenEntity
assert.equal! args.state.player_two.name, deserialize_state.player_two.name
assert.true! args.state.player_two.is_a? GTK::StrictEntity
end
def test_strict_entity_serialization_with_nil args, assert
GTK::Entity.__reset_id__!
args.state.player_one = args.state.new_entity(:player, name: "Ryu")
args.state.player_two = args.state.new_entity_strict(:player_strict, name: "Ken", blood_type: nil)
serialized_state = args.gtk.serialize_state args.state
assert.equal! serialized_state, '{:entity_id=>9, :entity_keys_by_ref=>{}, :tick_count=>-1, :player_one=>{:entity_id=>1, :entity_name=>:player, :entity_keys_by_ref=>{}, :entity_type=>:player, :created_at=>-1, :global_created_at=>-1, :name=>"Ryu"}, :player_two=>{:entity_id=>2, :entity_name=>:player_strict, :entity_type=>:player_strict, :created_at=>-1, :global_created_at_elapsed=>-1, :entity_strict=>true, :entity_keys_by_ref=>{:entity_type=>:entity_name, :global_created_at_elapsed=>:created_at}, :name=>"Ken", :blood_type=>nil}}'
GTK::Entity.__reset_id__!
deserialized_state = args.gtk.deserialize_state serialized_state
assert.equal! args.state.player_one.name, deserialized_state.player_one.name
assert.true! args.state.player_one.is_a? GTK::OpenEntity
assert.equal! args.state.player_two.name, deserialized_state.player_two.name
assert.equal! args.state.player_two.blood_type, deserialized_state.player_two.blood_type
assert.equal! deserialized_state.player_two.blood_type, nil
assert.true! args.state.player_two.is_a? GTK::StrictEntity
deserialized_state.player_two.blood_type = :O
assert.equal! deserialized_state.player_two.blood_type, :O
end
def test_multiple_strict_entities args, assert
GTK::Entity.__reset_id__!
args.state.player = args.state.new_entity_strict(:player_one, name: "Ryu")
args.state.enemy = args.state.new_entity_strict(:enemy, name: "Bison", other_property: 'extra mean')
serialized_state = args.gtk.serialize_state args.state
GTK::Entity.__reset_id__!
deserialized_state = args.gtk.deserialize_state serialized_state
assert.equal! deserialized_state.player.name, "Ryu"
assert.equal! deserialized_state.enemy.other_property, "extra mean"
end
def test_by_reference_state args, assert
GTK::Entity.__reset_id__!
args.state.a = { name: "Jane Doe" }
args.state.b = args.state.a
assert.equal! args.state.a.object_id, args.state.b.object_id
serialized_state = args.gtk.serialize_state args.state
GTK::Entity.__reset_id__!
deserialized_state = args.gtk.deserialize_state serialized_state
assert.equal! deserialized_state.a.object_id, deserialized_state.b.object_id
end
def test_by_reference_state_strict_entities args, assert
GTK::Entity.__reset_id__!
args.state.a = { name: "Jane Doe" }
args.state.strict_entity = args.state.new_entity_strict(:couple) do |e|
e.one = args.state.new_entity_strict(:person, name: "Jane")
e.two = e.one
end
assert.equal! args.state.strict_entity.one, args.state.strict_entity.two
serialized_state = args.gtk.serialize_state args.state
GTK::Entity.__reset_id__!
deserialized_state = args.gtk.deserialize_state serialized_state
assert.equal! deserialized_state.strict_entity.one, deserialized_state.strict_entity.two
end
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