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# You can customize the buttons that show up in the Console.
class GTK::Console::Menu
# STEP 1: Override the custom_buttons function.
def custom_buttons
[
(button id: :yay,
# row for button
row: 3,
# column for button
col: 10,
# text
text: "I AM CUSTOM",
# when clicked call the custom_button_clicked function
method: :custom_button_clicked),
(button id: :yay,
# row for button
row: 3,
# column for button
col: 9,
# text
text: "CUSTOM ALSO",
# when clicked call the custom_button_also_clicked function
method: :custom_button_also_clicked)
]
end
# STEP 2: Define the function that should be called.
def custom_button_clicked
log "* INFO: I AM CUSTOM was clicked!"
end
def custom_button_also_clicked
log "* INFO: Custom Button Clicked at #{Kernel.global_tick_count}!"
all_buttons_as_string = $gtk.console.menu.buttons.map do |b|
<<-S.strip
** id: #{b[:id]}
:PROPERTIES:
:id: :#{b[:id]}
:method: :#{b[:method]}
:text: #{b[:text]}
:END:
S
end.join("\n")
log <<-S
* INFO: Here are all the buttons:
#{all_buttons_as_string}
S
end
end
def tick args
args.outputs.labels << [args.grid.center.x, args.grid.center.y,
"Open the DragonRuby Console to see the custom menu items.",
0, 1]
end
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