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class OneBitLowrezPaint
attr_gtk
def tick
outputs.background_color = [0, 0, 0]
defaults
render_instructions
render_canvas
render_buttons_frame_selection
render_animation_frame_thumbnails
render_animation
input_mouse_click
input_keyboard
calc_auto_export
calc_buttons_frame_selection
calc_animation_frames
process_queue_create_sprite
process_queue_reset_sprite
process_queue_update_rt_animation_frame
end
def defaults
state.animation_frames_per_second = 12
queues.create_sprite ||= []
queues.reset_sprite ||= []
queues.update_rt_animation_frame ||= []
if !state.animation_frames
state.animation_frames ||= []
add_animation_frame_to_end
end
state.last_mouse_down ||= 0
state.last_mouse_up ||= 0
state.buttons_frame_selection.left = 10
state.buttons_frame_selection.top = grid.top - 10
state.buttons_frame_selection.size = 20
defaults_canvas_sprite
state.edit_mode ||= :drawing
end
def defaults_canvas_sprite
rt_canvas.size = 16
rt_canvas.zoom = 30
rt_canvas.width = rt_canvas.size * rt_canvas.zoom
rt_canvas.height = rt_canvas.size * rt_canvas.zoom
rt_canvas.sprite = { x: 0,
y: 0,
w: rt_canvas.width,
h: rt_canvas.height,
path: :rt_canvas }.center_inside_rect(x: 0, y: 0, w: 640, h: 720)
return unless state.tick_count == 1
outputs[:rt_canvas].width = rt_canvas.width
outputs[:rt_canvas].height = rt_canvas.height
outputs[:rt_canvas].sprites << (rt_canvas.size + 1).map_with_index do |x|
(rt_canvas.size + 1).map_with_index do |y|
path = 'sprites/square-white.png'
path = 'sprites/square-blue.png' if x == 7 || x == 8
{ x: x * rt_canvas.zoom,
y: y * rt_canvas.zoom,
w: rt_canvas.zoom,
h: rt_canvas.zoom,
path: path,
a: 50 }
end
end
end
def render_instructions
instructions = [
"* Hotkeys:",
"- d: hold to erase, release to draw.",
"- a: add frame.",
"- c: copy frame.",
"- v: paste frame.",
"- x: delete frame.",
"- b: go to previous frame.",
"- f: go to next frame.",
"- w: save to ./canvas directory.",
"- l: load from ./canvas."
]
instructions.each.with_index do |l, i|
outputs.labels << { x: 840, y: 500 - (i * 20), text: "#{l}",
r: 180, g: 180, b: 180, size_enum: 0 }
end
end
def render_canvas
return if state.tick_count.zero?
outputs.sprites << rt_canvas.sprite
end
def render_buttons_frame_selection
args.outputs.primitives << state.buttons_frame_selection.items.map_with_index do |b, i|
label = { x: b.x + state.buttons_frame_selection.size.half,
y: b.y,
text: "#{i + 1}", r: 180, g: 180, b: 180,
size_enum: -4, alignment_enum: 1 }.label!
selection_border = b.merge(r: 40, g: 40, b: 40).border!
if i == state.animation_frames_selected_index
selection_border = b.merge(r: 40, g: 230, b: 200).border!
end
[selection_border, label]
end
end
def render_animation_frame_thumbnails
return if state.tick_count.zero?
outputs[:current_animation_frame].width = rt_canvas.size
outputs[:current_animation_frame].height = rt_canvas.size
outputs[:current_animation_frame].solids << selected_animation_frame[:pixels].map_with_index do |f, i|
{ x: f.x,
y: f.y,
w: 1,
h: 1, r: 255, g: 255, b: 255 }
end
outputs.sprites << rt_canvas.sprite.merge(path: :current_animation_frame)
state.animation_frames.map_with_index do |animation_frame, animation_frame_index|
outputs.sprites << state.buttons_frame_selection[:items][animation_frame_index][:inner_rect]
.merge(path: animation_frame[:rt_name])
end
end
def render_animation
sprite_index = 0.frame_index count: state.animation_frames.length,
hold_for: 60 / state.animation_frames_per_second,
repeat: true
args.outputs.sprites << { x: 700 - 8,
y: 120,
w: 16,
h: 16,
path: (sprite_path sprite_index) }
args.outputs.sprites << { x: 700 - 16,
y: 230,
w: 32,
h: 32,
path: (sprite_path sprite_index) }
args.outputs.sprites << { x: 700 - 32,
y: 360,
w: 64,
h: 64,
path: (sprite_path sprite_index) }
args.outputs.sprites << { x: 700 - 64,
y: 520,
w: 128,
h: 128,
path: (sprite_path sprite_index) }
end
def input_mouse_click
if inputs.mouse.up
state.last_mouse_up = state.tick_count
elsif inputs.mouse.moved && user_is_editing?
edit_current_animation_frame inputs.mouse.point
end
return unless inputs.mouse.click
clicked_frame_button = state.buttons_frame_selection.items.find do |b|
inputs.mouse.point.inside_rect? b
end
if (clicked_frame_button)
state.animation_frames_selected_index = clicked_frame_button[:index]
end
if (inputs.mouse.point.inside_rect? rt_canvas.sprite)
state.last_mouse_down = state.tick_count
edit_current_animation_frame inputs.mouse.point
end
end
def input_keyboard
# w to save
if inputs.keyboard.key_down.w
t = Time.now
state.save_description = "Time: #{t} (#{t.to_i})"
gtk.serialize_state 'canvas/state.txt', state
gtk.serialize_state "tmp/canvas_backups/#{t.to_i}/state.txt", state
animation_frames.each_with_index do |animation_frame, i|
queues.update_rt_animation_frame << { index: i,
at: state.tick_count + i,
queue_sprite_creation: true }
queues.create_sprite << { index: i,
at: state.tick_count + animation_frames.length + i,
path_override: "tmp/canvas_backups/#{t.to_i}/sprite-#{i}.png" }
end
gtk.notify! "Canvas saved."
end
# l to load
if inputs.keyboard.key_down.l
args.state = gtk.deserialize_state 'canvas/state.txt'
animation_frames.each_with_index do |a, i|
queues.update_rt_animation_frame << { index: i,
at: state.tick_count + i,
queue_sprite_creation: true }
end
gtk.notify! "Canvas loaded."
end
# d to go into delete mode, release to paint
if inputs.keyboard.key_held.d
state.edit_mode = :erasing
gtk.notify! "Erasing." if inputs.keyboard.key_held.d == (state.tick_count - 1)
elsif inputs.keyboard.key_up.d
state.edit_mode = :drawing
gtk.notify! "Drawing."
end
# a to add a frame to the end
if inputs.keyboard.key_down.a
queues.create_sprite << { index: state.animation_frames_selected_index,
at: state.tick_count }
queues.create_sprite << { index: state.animation_frames_selected_index + 1,
at: state.tick_count }
add_animation_frame_to_end
gtk.notify! "Frame added to end."
end
# c or t to copy
if (inputs.keyboard.key_down.c || inputs.keyboard.key_down.t)
state.clipboard = [selected_animation_frame[:pixels]].flatten
gtk.notify! "Current frame copied."
end
# v or q to paste
if (inputs.keyboard.key_down.v || inputs.keyboard.key_down.q) && state.clipboard
selected_animation_frame[:pixels] = [state.clipboard].flatten
queues.update_rt_animation_frame << { index: state.animation_frames_selected_index,
at: state.tick_count,
queue_sprite_creation: true }
gtk.notify! "Pasted."
end
# f to go forward/next frame
if (inputs.keyboard.key_down.f)
if (state.animation_frames_selected_index == (state.animation_frames.length - 1))
state.animation_frames_selected_index = 0
else
state.animation_frames_selected_index += 1
end
gtk.notify! "Next frame."
end
# b to go back/previous frame
if (inputs.keyboard.key_down.b)
if (state.animation_frames_selected_index == 0)
state.animation_frames_selected_index = state.animation_frames.length - 1
else
state.animation_frames_selected_index -= 1
end
gtk.notify! "Previous frame."
end
# x to delete frame
if (inputs.keyboard.key_down.x) && animation_frames.length > 1
state.clipboard = selected_animation_frame[:pixels]
state.animation_frames = animation_frames.find_all { |v| v[:index] != state.animation_frames_selected_index }
if state.animation_frames_selected_index >= state.animation_frames.length
state.animation_frames_selected_index = state.animation_frames.length - 1
end
gtk.notify! "Frame deleted."
end
end
def calc_auto_export
return if user_is_editing?
return if state.last_mouse_up.elapsed_time != 30
# auto export current animation frame if there is no editing for 30 ticks
queues.create_sprite << { index: state.animation_frames_selected_index,
at: state.tick_count }
end
def calc_buttons_frame_selection
state.buttons_frame_selection.items = animation_frames.length.map_with_index do |i|
{ x: state.buttons_frame_selection.left + i * state.buttons_frame_selection.size,
y: state.buttons_frame_selection.top - state.buttons_frame_selection.size,
inner_rect: {
x: (state.buttons_frame_selection.left + 2) + i * state.buttons_frame_selection.size,
y: (state.buttons_frame_selection.top - state.buttons_frame_selection.size + 2),
w: 16,
h: 16,
},
w: state.buttons_frame_selection.size,
h: state.buttons_frame_selection.size,
index: i }
end
end
def calc_animation_frames
animation_frames.each_with_index do |animation_frame, i|
animation_frame[:index] = i
animation_frame[:rt_name] = "animation_frame_#{i}"
end
end
def process_queue_create_sprite
sprites_to_create = queues.create_sprite
.find_all { |h| h[:at].elapsed? }
queues.create_sprite = queues.create_sprite - sprites_to_create
sprites_to_create.each do |h|
export_animation_frame h[:index], h[:path_override]
end
end
def process_queue_reset_sprite
sprites_to_reset = queues.reset_sprite
.find_all { |h| h[:at].elapsed? }
queues.reset_sprite -= sprites_to_reset
sprites_to_reset.each { |h| gtk.reset_sprite (sprite_path h[:index]) }
end
def process_queue_update_rt_animation_frame
animation_frames_to_update = queues.update_rt_animation_frame
.find_all { |h| h[:at].elapsed? }
queues.update_rt_animation_frame -= animation_frames_to_update
animation_frames_to_update.each do |h|
update_animation_frame_render_target animation_frames[h[:index]]
if h[:queue_sprite_creation]
queues.create_sprite << { index: h[:index],
at: state.tick_count + 1 }
end
end
end
def update_animation_frame_render_target animation_frame
return if !animation_frame
outputs[animation_frame[:rt_name]].width = state.rt_canvas.size
outputs[animation_frame[:rt_name]].height = state.rt_canvas.size
outputs[animation_frame[:rt_name]].solids << animation_frame[:pixels].map do |f|
{ x: f.x,
y: f.y,
w: 1,
h: 1, r: 255, g: 255, b: 255 }
end
end
def animation_frames
state.animation_frames
end
def add_animation_frame_to_end
animation_frames << {
index: animation_frames.length,
pixels: [],
rt_name: "animation_frame_#{animation_frames.length}"
}
state.animation_frames_selected_index = (animation_frames.length - 1)
queues.update_rt_animation_frame << { index: state.animation_frames_selected_index,
at: state.tick_count,
queue_sprite_creation: true }
end
def sprite_path i
"canvas/sprite-#{i}.png"
end
def export_animation_frame i, path_override = nil
return if !state.animation_frames[i]
outputs.screenshots << state.buttons_frame_selection
.items[i][:inner_rect]
.merge(path: path_override || (sprite_path i))
outputs.screenshots << state.buttons_frame_selection
.items[i][:inner_rect]
.merge(path: "tmp/sprite_backups/#{Time.now.to_i}-sprite-#{i}.png")
queues.reset_sprite << { index: i, at: state.tick_count }
end
def selected_animation_frame
state.animation_frames[state.animation_frames_selected_index]
end
def edit_current_animation_frame point
draw_area_point = (to_draw_area point)
if state.edit_mode == :drawing && (!selected_animation_frame[:pixels].include? draw_area_point)
selected_animation_frame[:pixels] << draw_area_point
queues.update_rt_animation_frame << { index: state.animation_frames_selected_index,
at: state.tick_count,
queue_sprite_creation: !user_is_editing? }
elsif state.edit_mode == :erasing && (selected_animation_frame[:pixels].include? draw_area_point)
selected_animation_frame[:pixels] = selected_animation_frame[:pixels].reject { |p| p == draw_area_point }
queues.update_rt_animation_frame << { index: state.animation_frames_selected_index,
at: state.tick_count,
queue_sprite_creation: !user_is_editing? }
end
end
def user_is_editing?
state.last_mouse_down > state.last_mouse_up
end
def to_draw_area point
x, y = point
x -= rt_canvas.sprite.x
y -= rt_canvas.sprite.y
{ x: x.idiv(rt_canvas.zoom),
y: y.idiv(rt_canvas.zoom) }
end
def rt_canvas
state.rt_canvas ||= state.new_entity(:rt_canvas)
end
def queues
state.queues ||= state.new_entity(:queues)
end
end
$game = OneBitLowrezPaint.new
def tick args
$game.args = args
$game.tick
end
# $gtk.reset
|