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void
togglescratch(const Arg *arg)
{
Client *c;
unsigned int found = 0;
unsigned int scratchtag = SPTAG(arg->ui);
Arg sparg = {.v = scratchpads[arg->ui].cmd};
for (c = selmon->clients; c && !(found = c->tags & scratchtag); c = c->next);
if (found) {
unsigned int newtagset = selmon->tagset[selmon->seltags] ^ scratchtag;
if (newtagset) {
selmon->tagset[selmon->seltags] = newtagset;
focus(NULL);
arrange(selmon);
}
if (ISVISIBLE(c)) {
focus(c);
restack(selmon);
}
} else {
selmon->tagset[selmon->seltags] |= scratchtag;
spawn(&sparg);
}
}
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