summaryrefslogtreecommitdiffhomepage
path: root/db/lfs/Games
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2024-06-27 12:41:26 -0400
committerrealtradam <[email protected]>2024-06-27 12:41:26 -0400
commitc8be5658bae95b94198dc00bd206ba324d9404e0 (patch)
tree24563828d9f04a4e52c9187cff3c028434fd886c /db/lfs/Games
parent8ec0664fe7cf4a34bc5fc1f162c053622a42dd41 (diff)
downloadgameHolster-c8be5658bae95b94198dc00bd206ba324d9404e0.tar.gz
gameHolster-c8be5658bae95b94198dc00bd206ba324d9404e0.zip
add frontend to repo
Diffstat (limited to 'db/lfs/Games')
-rw-r--r--db/lfs/Games/Almost Pong/card.pngbin14841 -> 0 bytes
-rw-r--r--db/lfs/Games/Almost Pong/character.pngbin8855 -> 0 bytes
-rw-r--r--db/lfs/Games/Almost Pong/desc.md12
-rw-r--r--db/lfs/Games/Almost Pong/index.zipbin434422 -> 0 bytes
-rw-r--r--db/lfs/Games/Almost Pong/title.pngbin186588 -> 0 bytes
-rw-r--r--db/lfs/Games/Bubbles, Behind/card.pngbin131979 -> 0 bytes
-rw-r--r--db/lfs/Games/Bubbles, Behind/character.pngbin12407 -> 0 bytes
-rw-r--r--db/lfs/Games/Bubbles, Behind/desc.md20
-rw-r--r--db/lfs/Games/Bubbles, Behind/index.zipbin5570832 -> 0 bytes
-rw-r--r--db/lfs/Games/Bubbles, Behind/title.pngbin92223 -> 0 bytes
-rw-r--r--db/lfs/Games/Magnet Run/card.pngbin291501 -> 0 bytes
-rw-r--r--db/lfs/Games/Magnet Run/character.pngbin150426 -> 0 bytes
-rw-r--r--db/lfs/Games/Magnet Run/desc.md16
-rw-r--r--db/lfs/Games/Magnet Run/index.zipbin22341627 -> 0 bytes
-rw-r--r--db/lfs/Games/Magnet Run/title.pngbin183420 -> 0 bytes
-rw-r--r--db/lfs/Games/Optimal Direction/card.pngbin61166 -> 0 bytes
-rw-r--r--db/lfs/Games/Optimal Direction/character.pngbin17188 -> 0 bytes
-rw-r--r--db/lfs/Games/Optimal Direction/desc.md18
-rw-r--r--db/lfs/Games/Optimal Direction/index.zipbin8119624 -> 0 bytes
-rw-r--r--db/lfs/Games/Optimal Direction/title.pngbin179422 -> 0 bytes
-rw-r--r--db/lfs/Games/Orc: Arena of Time/card.pngbin6246 -> 0 bytes
-rw-r--r--db/lfs/Games/Orc: Arena of Time/character.pngbin4502 -> 0 bytes
-rw-r--r--db/lfs/Games/Orc: Arena of Time/desc.md15
-rw-r--r--db/lfs/Games/Orc: Arena of Time/index.zipbin5181123 -> 0 bytes
-rw-r--r--db/lfs/Games/Orc: Arena of Time/title.pngbin1326 -> 0 bytes
-rw-r--r--db/lfs/Games/SpaceCube 64/card.pngbin24748 -> 0 bytes
-rw-r--r--db/lfs/Games/SpaceCube 64/character.pngbin4152 -> 0 bytes
-rw-r--r--db/lfs/Games/SpaceCube 64/desc.md32
-rw-r--r--db/lfs/Games/SpaceCube 64/index.zipbin99061 -> 0 bytes
-rw-r--r--db/lfs/Games/SpaceCube 64/title.pngbin187643 -> 0 bytes
-rw-r--r--db/lfs/Games/Winter One/card.pngbin10240 -> 0 bytes
-rw-r--r--db/lfs/Games/Winter One/character.pngbin26802 -> 0 bytes
-rw-r--r--db/lfs/Games/Winter One/desc.md13
-rw-r--r--db/lfs/Games/Winter One/index.zipbin6840382 -> 0 bytes
-rw-r--r--db/lfs/Games/Winter One/title.pngbin9065 -> 0 bytes
35 files changed, 0 insertions, 126 deletions
diff --git a/db/lfs/Games/Almost Pong/card.png b/db/lfs/Games/Almost Pong/card.png
deleted file mode 100644
index aab9261..0000000
--- a/db/lfs/Games/Almost Pong/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Almost Pong/character.png b/db/lfs/Games/Almost Pong/character.png
deleted file mode 100644
index 8e3b3df..0000000
--- a/db/lfs/Games/Almost Pong/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Almost Pong/desc.md b/db/lfs/Games/Almost Pong/desc.md
deleted file mode 100644
index 32756fd..0000000
--- a/db/lfs/Games/Almost Pong/desc.md
+++ /dev/null
@@ -1,12 +0,0 @@
-# [Almost Pong](https://github.com/realtradam/almost-pong)
-
-## Controls
-Spacebar to play
-
-## Tech Stack
-Ruby, FelECS, and Raylib
-
-## Description
-
-Almost Pong is a silly mashup between the classic Pong and the not so classic Flappy Bird. I saw someone else make this on the internet and I decided to give myself a challenge to see if I could recreate this within a few hours and I did!
-
diff --git a/db/lfs/Games/Almost Pong/index.zip b/db/lfs/Games/Almost Pong/index.zip
deleted file mode 100644
index 63a8a2d..0000000
--- a/db/lfs/Games/Almost Pong/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Almost Pong/title.png b/db/lfs/Games/Almost Pong/title.png
deleted file mode 100644
index 6ee677c..0000000
--- a/db/lfs/Games/Almost Pong/title.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Bubbles, Behind/card.png b/db/lfs/Games/Bubbles, Behind/card.png
deleted file mode 100644
index 4100514..0000000
--- a/db/lfs/Games/Bubbles, Behind/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Bubbles, Behind/character.png b/db/lfs/Games/Bubbles, Behind/character.png
deleted file mode 100644
index 3c408c1..0000000
--- a/db/lfs/Games/Bubbles, Behind/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Bubbles, Behind/desc.md b/db/lfs/Games/Bubbles, Behind/desc.md
deleted file mode 100644
index 90f0975..0000000
--- a/db/lfs/Games/Bubbles, Behind/desc.md
+++ /dev/null
@@ -1,20 +0,0 @@
-# [Bubbles, Behind](https://github.com/realtradam/TOJam2023)
-
-## Controls
-
-### Keyboard
-- WASD - Movement
-
-### Controller
-Left Joystick - Movement
-
-## Tech Stack
-C and a home-made custom game engine with BGFX
-
-## Description
-
-This game was made in 3 days with the collaboration of my friend [Arnold](https://github.com/arngo). We set out to build a game with my woefully unprepared prototype game engine and managed to stick the landing!
-
-I really enjoy the story on this project because halfway through the project the game engine unexpected brought up a massive bug which made the game entirely unplayable. Luckily through my knowledge of rendering and how I had built up my engine I was able to pinpoint the issue and resolve it before the tight deadline.
-
-The second interesting thing that happened was a bug which would randomly crash the game after an indeterminate amount of time. This bug had been discovered mere minutes before the deadline however we were able to cover up the bug to players of the game in a very clever way. We set up a bash script which would run in a loop and this script would sleep for a couple seconds and then launch the game. Why would we have a delay to relaunch the game? We set up a full screen window on the PC of an image saying "Game Over". Whenever the game would crash this image would immediately become visible, the players would see it and incorrectly assume they had "died" in the game and then the game would relaunch. The game would launch also in fullscreen so it would go on top of this image. And so no one was aware at all of any bug or crash happening. Hilarious.
diff --git a/db/lfs/Games/Bubbles, Behind/index.zip b/db/lfs/Games/Bubbles, Behind/index.zip
deleted file mode 100644
index 661dac6..0000000
--- a/db/lfs/Games/Bubbles, Behind/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Bubbles, Behind/title.png b/db/lfs/Games/Bubbles, Behind/title.png
deleted file mode 100644
index 718918a..0000000
--- a/db/lfs/Games/Bubbles, Behind/title.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Magnet Run/card.png b/db/lfs/Games/Magnet Run/card.png
deleted file mode 100644
index 5a942da..0000000
--- a/db/lfs/Games/Magnet Run/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Magnet Run/character.png b/db/lfs/Games/Magnet Run/character.png
deleted file mode 100644
index beb1fbe..0000000
--- a/db/lfs/Games/Magnet Run/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Magnet Run/desc.md b/db/lfs/Games/Magnet Run/desc.md
deleted file mode 100644
index 7d75d1e..0000000
--- a/db/lfs/Games/Magnet Run/desc.md
+++ /dev/null
@@ -1,16 +0,0 @@
-# [Magnet Run](https://github.com/realtradam/Magnet-Run-3D)
-
-## Controls
-
-- WASD - Movement
-- Space - Jump
-- Q/E - Rotate camera horizontally(disables auto rotation for a short time)
-- Z/X - Rotate camera vertically(disables auto rotation for a short time)
-
-## Tech Stack
-Unity, C#
-
-## Description
-
-A 3D Unity game I had created to learn and practice creating a character controller and camera as well as learning how to create a platformer system similar to Super Mario Galaxy where the gravity can be in any direction.
-
diff --git a/db/lfs/Games/Magnet Run/index.zip b/db/lfs/Games/Magnet Run/index.zip
deleted file mode 100644
index 4164abe..0000000
--- a/db/lfs/Games/Magnet Run/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Magnet Run/title.png b/db/lfs/Games/Magnet Run/title.png
deleted file mode 100644
index b272849..0000000
--- a/db/lfs/Games/Magnet Run/title.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Optimal Direction/card.png b/db/lfs/Games/Optimal Direction/card.png
deleted file mode 100644
index ff6223f..0000000
--- a/db/lfs/Games/Optimal Direction/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Optimal Direction/character.png b/db/lfs/Games/Optimal Direction/character.png
deleted file mode 100644
index 1fd4e20..0000000
--- a/db/lfs/Games/Optimal Direction/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Optimal Direction/desc.md b/db/lfs/Games/Optimal Direction/desc.md
deleted file mode 100644
index 90febb6..0000000
--- a/db/lfs/Games/Optimal Direction/desc.md
+++ /dev/null
@@ -1,18 +0,0 @@
-# Optimal Direction
-
-## Controls
-- W - Accelerate
-- A/D - Steering
-- Shift - Drift/Grip
-- Space: Brake
-
-## Tech Stack
-Godot
-
-## Description
-
-An old overly ambitious project of mine. The goal was to make a sort of realistic 2d racing game where the physics took into account things like weight distribution, front/rear/all wheel drive, gearboxes, etc.
-
-A lot of those mechanics were implemented, but the scope of the project was much too big for one person at the skill level I was at to realistically finish the project so for that reason it was abandoned.
-
-I hope to one day revisit this genre again and make a fun game out of it.
diff --git a/db/lfs/Games/Optimal Direction/index.zip b/db/lfs/Games/Optimal Direction/index.zip
deleted file mode 100644
index 4f169ec..0000000
--- a/db/lfs/Games/Optimal Direction/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Optimal Direction/title.png b/db/lfs/Games/Optimal Direction/title.png
deleted file mode 100644
index d155fd7..0000000
--- a/db/lfs/Games/Optimal Direction/title.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Orc: Arena of Time/card.png b/db/lfs/Games/Orc: Arena of Time/card.png
deleted file mode 100644
index c757a53..0000000
--- a/db/lfs/Games/Orc: Arena of Time/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Orc: Arena of Time/character.png b/db/lfs/Games/Orc: Arena of Time/character.png
deleted file mode 100644
index 2e46e51..0000000
--- a/db/lfs/Games/Orc: Arena of Time/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Orc: Arena of Time/desc.md b/db/lfs/Games/Orc: Arena of Time/desc.md
deleted file mode 100644
index 8072a4e..0000000
--- a/db/lfs/Games/Orc: Arena of Time/desc.md
+++ /dev/null
@@ -1,15 +0,0 @@
-# [Orc: Arena of Time](https://github.com/realtradam/orc-arena-of-time)
-
-## Controls
-- WASD - Movement
-
-## Tech Stack
-Ruby, FelECS, and Raylib
-
-## Description
-
-Help "Orc", the brave orc, navigate the precarious Arena of Time and prove to all what a mighty adventurer they are!
-
-In my opinion the best game I have made so far and the one I am the most proud of. It has the most unique gameplay out of all the games I have worked on and a great considerable amount of effort went into this.
-
-It also won first place overall in the [Raylib 5K gamejam](https://itch.io/jam/raylib-5k-gamejam) which is awesome!
diff --git a/db/lfs/Games/Orc: Arena of Time/index.zip b/db/lfs/Games/Orc: Arena of Time/index.zip
deleted file mode 100644
index b29fb85..0000000
--- a/db/lfs/Games/Orc: Arena of Time/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Orc: Arena of Time/title.png b/db/lfs/Games/Orc: Arena of Time/title.png
deleted file mode 100644
index 311fdb4..0000000
--- a/db/lfs/Games/Orc: Arena of Time/title.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/SpaceCube 64/card.png b/db/lfs/Games/SpaceCube 64/card.png
deleted file mode 100644
index 2363c7f..0000000
--- a/db/lfs/Games/SpaceCube 64/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/SpaceCube 64/character.png b/db/lfs/Games/SpaceCube 64/character.png
deleted file mode 100644
index 11257b7..0000000
--- a/db/lfs/Games/SpaceCube 64/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/SpaceCube 64/desc.md b/db/lfs/Games/SpaceCube 64/desc.md
deleted file mode 100644
index 099657c..0000000
--- a/db/lfs/Games/SpaceCube 64/desc.md
+++ /dev/null
@@ -1,32 +0,0 @@
-# [Space Cube 64](https://github.com/realtradam/tojam2024)
-
-## Controls
-### Web Controls:
-
-#### P1:
-
-- WASD -> movement
-- E -> shoot
-- Q -> change camera(thirdperson or firstperson)
-
-#### P2:
-- IJKL -> movement
-- O -> shoot
-- U -> change camera(thirdperson or firstperson)
-
-
-
-### N64 Controls:
-
-- Joystick -> movement
-- Z -> shoot
-- R -> change camera(thirdperson or firstperson)
-
-## Tech Stack
-Nintendo 64, C, Libdragon, Raylib
-
-## Description
-
-An entry into the Toronto Gamejam 2024, this game was developed for real Nintendo 64 hardware and for the game showcase we demoed the game running on a real Nintendo 64.
-
-Later we ported this game to the web which is what you can see above and play. It runs significantly better on the web, on the Nintendo the framerate would drop as low at 10fps.
diff --git a/db/lfs/Games/SpaceCube 64/index.zip b/db/lfs/Games/SpaceCube 64/index.zip
deleted file mode 100644
index ce01311..0000000
--- a/db/lfs/Games/SpaceCube 64/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/SpaceCube 64/title.png b/db/lfs/Games/SpaceCube 64/title.png
deleted file mode 100644
index 9f306a3..0000000
--- a/db/lfs/Games/SpaceCube 64/title.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Winter One/card.png b/db/lfs/Games/Winter One/card.png
deleted file mode 100644
index d15bc1b..0000000
--- a/db/lfs/Games/Winter One/card.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Winter One/character.png b/db/lfs/Games/Winter One/character.png
deleted file mode 100644
index 24cfdb1..0000000
--- a/db/lfs/Games/Winter One/character.png
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Winter One/desc.md b/db/lfs/Games/Winter One/desc.md
deleted file mode 100644
index e392807..0000000
--- a/db/lfs/Games/Winter One/desc.md
+++ /dev/null
@@ -1,13 +0,0 @@
-# Winter One
-
-## Controls
-Mouse + Click
-
-## Tech Stack
-Godot
-
-## Description
-
-An old game which we republished onto Itch. This is the first game [Arnold](https://github.com/arngo) and myself have worked on together. Its a pretty simple endless scrolling shooter with 2 different enemy types. We could of developed more but we decided to instead try and move on to a different game. It was supposed to be a short 1-2 week project that ended up taking over 3 weeks to finish. This was mostly a project about learning the ins and and outs of the Godot Engine and also to try an manage a short deadline(winter break).
-
-
diff --git a/db/lfs/Games/Winter One/index.zip b/db/lfs/Games/Winter One/index.zip
deleted file mode 100644
index 01eb869..0000000
--- a/db/lfs/Games/Winter One/index.zip
+++ /dev/null
Binary files differ
diff --git a/db/lfs/Games/Winter One/title.png b/db/lfs/Games/Winter One/title.png
deleted file mode 100644
index a654725..0000000
--- a/db/lfs/Games/Winter One/title.png
+++ /dev/null
Binary files differ