summaryrefslogtreecommitdiffhomepage
path: root/rails-backend/db/lfs/Games
diff options
context:
space:
mode:
authorrealtradam <[email protected]>2024-06-27 12:41:26 -0400
committerrealtradam <[email protected]>2024-06-27 12:41:26 -0400
commitc8be5658bae95b94198dc00bd206ba324d9404e0 (patch)
tree24563828d9f04a4e52c9187cff3c028434fd886c /rails-backend/db/lfs/Games
parent8ec0664fe7cf4a34bc5fc1f162c053622a42dd41 (diff)
downloadgameHolster-c8be5658bae95b94198dc00bd206ba324d9404e0.tar.gz
gameHolster-c8be5658bae95b94198dc00bd206ba324d9404e0.zip
add frontend to repo
Diffstat (limited to 'rails-backend/db/lfs/Games')
-rw-r--r--rails-backend/db/lfs/Games/Almost Pong/card.pngbin0 -> 14841 bytes
-rw-r--r--rails-backend/db/lfs/Games/Almost Pong/character.pngbin0 -> 8855 bytes
-rw-r--r--rails-backend/db/lfs/Games/Almost Pong/desc.md12
-rw-r--r--rails-backend/db/lfs/Games/Almost Pong/index.zipbin0 -> 434422 bytes
-rw-r--r--rails-backend/db/lfs/Games/Almost Pong/title.pngbin0 -> 186588 bytes
-rw-r--r--rails-backend/db/lfs/Games/Bubbles, Behind/card.pngbin0 -> 131979 bytes
-rw-r--r--rails-backend/db/lfs/Games/Bubbles, Behind/character.pngbin0 -> 12407 bytes
-rw-r--r--rails-backend/db/lfs/Games/Bubbles, Behind/desc.md20
-rw-r--r--rails-backend/db/lfs/Games/Bubbles, Behind/index.zipbin0 -> 5570832 bytes
-rw-r--r--rails-backend/db/lfs/Games/Bubbles, Behind/title.pngbin0 -> 92223 bytes
-rw-r--r--rails-backend/db/lfs/Games/Magnet Run/card.pngbin0 -> 291501 bytes
-rw-r--r--rails-backend/db/lfs/Games/Magnet Run/character.pngbin0 -> 150426 bytes
-rw-r--r--rails-backend/db/lfs/Games/Magnet Run/desc.md16
-rw-r--r--rails-backend/db/lfs/Games/Magnet Run/index.zipbin0 -> 22341627 bytes
-rw-r--r--rails-backend/db/lfs/Games/Magnet Run/title.pngbin0 -> 183420 bytes
-rw-r--r--rails-backend/db/lfs/Games/Optimal Direction/card.pngbin0 -> 61166 bytes
-rw-r--r--rails-backend/db/lfs/Games/Optimal Direction/character.pngbin0 -> 17188 bytes
-rw-r--r--rails-backend/db/lfs/Games/Optimal Direction/desc.md18
-rw-r--r--rails-backend/db/lfs/Games/Optimal Direction/index.zipbin0 -> 8119624 bytes
-rw-r--r--rails-backend/db/lfs/Games/Optimal Direction/title.pngbin0 -> 179422 bytes
-rw-r--r--rails-backend/db/lfs/Games/Orc: Arena of Time/card.pngbin0 -> 6246 bytes
-rw-r--r--rails-backend/db/lfs/Games/Orc: Arena of Time/character.pngbin0 -> 4502 bytes
-rw-r--r--rails-backend/db/lfs/Games/Orc: Arena of Time/desc.md15
-rw-r--r--rails-backend/db/lfs/Games/Orc: Arena of Time/index.zipbin0 -> 5181123 bytes
-rw-r--r--rails-backend/db/lfs/Games/Orc: Arena of Time/title.pngbin0 -> 1326 bytes
-rw-r--r--rails-backend/db/lfs/Games/SpaceCube 64/card.pngbin0 -> 24748 bytes
-rw-r--r--rails-backend/db/lfs/Games/SpaceCube 64/character.pngbin0 -> 4152 bytes
-rw-r--r--rails-backend/db/lfs/Games/SpaceCube 64/desc.md32
-rw-r--r--rails-backend/db/lfs/Games/SpaceCube 64/index.zipbin0 -> 99061 bytes
-rw-r--r--rails-backend/db/lfs/Games/SpaceCube 64/title.pngbin0 -> 187643 bytes
-rw-r--r--rails-backend/db/lfs/Games/Winter One/card.pngbin0 -> 10240 bytes
-rw-r--r--rails-backend/db/lfs/Games/Winter One/character.pngbin0 -> 26802 bytes
-rw-r--r--rails-backend/db/lfs/Games/Winter One/desc.md13
-rw-r--r--rails-backend/db/lfs/Games/Winter One/index.zipbin0 -> 6840382 bytes
-rw-r--r--rails-backend/db/lfs/Games/Winter One/title.pngbin0 -> 9065 bytes
35 files changed, 126 insertions, 0 deletions
diff --git a/rails-backend/db/lfs/Games/Almost Pong/card.png b/rails-backend/db/lfs/Games/Almost Pong/card.png
new file mode 100644
index 0000000..aab9261
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Almost Pong/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Almost Pong/character.png b/rails-backend/db/lfs/Games/Almost Pong/character.png
new file mode 100644
index 0000000..8e3b3df
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Almost Pong/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Almost Pong/desc.md b/rails-backend/db/lfs/Games/Almost Pong/desc.md
new file mode 100644
index 0000000..32756fd
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Almost Pong/desc.md
@@ -0,0 +1,12 @@
+# [Almost Pong](https://github.com/realtradam/almost-pong)
+
+## Controls
+Spacebar to play
+
+## Tech Stack
+Ruby, FelECS, and Raylib
+
+## Description
+
+Almost Pong is a silly mashup between the classic Pong and the not so classic Flappy Bird. I saw someone else make this on the internet and I decided to give myself a challenge to see if I could recreate this within a few hours and I did!
+
diff --git a/rails-backend/db/lfs/Games/Almost Pong/index.zip b/rails-backend/db/lfs/Games/Almost Pong/index.zip
new file mode 100644
index 0000000..63a8a2d
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Almost Pong/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Almost Pong/title.png b/rails-backend/db/lfs/Games/Almost Pong/title.png
new file mode 100644
index 0000000..6ee677c
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Almost Pong/title.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Bubbles, Behind/card.png b/rails-backend/db/lfs/Games/Bubbles, Behind/card.png
new file mode 100644
index 0000000..4100514
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Bubbles, Behind/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Bubbles, Behind/character.png b/rails-backend/db/lfs/Games/Bubbles, Behind/character.png
new file mode 100644
index 0000000..3c408c1
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Bubbles, Behind/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Bubbles, Behind/desc.md b/rails-backend/db/lfs/Games/Bubbles, Behind/desc.md
new file mode 100644
index 0000000..90f0975
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Bubbles, Behind/desc.md
@@ -0,0 +1,20 @@
+# [Bubbles, Behind](https://github.com/realtradam/TOJam2023)
+
+## Controls
+
+### Keyboard
+- WASD - Movement
+
+### Controller
+Left Joystick - Movement
+
+## Tech Stack
+C and a home-made custom game engine with BGFX
+
+## Description
+
+This game was made in 3 days with the collaboration of my friend [Arnold](https://github.com/arngo). We set out to build a game with my woefully unprepared prototype game engine and managed to stick the landing!
+
+I really enjoy the story on this project because halfway through the project the game engine unexpected brought up a massive bug which made the game entirely unplayable. Luckily through my knowledge of rendering and how I had built up my engine I was able to pinpoint the issue and resolve it before the tight deadline.
+
+The second interesting thing that happened was a bug which would randomly crash the game after an indeterminate amount of time. This bug had been discovered mere minutes before the deadline however we were able to cover up the bug to players of the game in a very clever way. We set up a bash script which would run in a loop and this script would sleep for a couple seconds and then launch the game. Why would we have a delay to relaunch the game? We set up a full screen window on the PC of an image saying "Game Over". Whenever the game would crash this image would immediately become visible, the players would see it and incorrectly assume they had "died" in the game and then the game would relaunch. The game would launch also in fullscreen so it would go on top of this image. And so no one was aware at all of any bug or crash happening. Hilarious.
diff --git a/rails-backend/db/lfs/Games/Bubbles, Behind/index.zip b/rails-backend/db/lfs/Games/Bubbles, Behind/index.zip
new file mode 100644
index 0000000..661dac6
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Bubbles, Behind/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Bubbles, Behind/title.png b/rails-backend/db/lfs/Games/Bubbles, Behind/title.png
new file mode 100644
index 0000000..718918a
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Bubbles, Behind/title.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Magnet Run/card.png b/rails-backend/db/lfs/Games/Magnet Run/card.png
new file mode 100644
index 0000000..5a942da
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Magnet Run/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Magnet Run/character.png b/rails-backend/db/lfs/Games/Magnet Run/character.png
new file mode 100644
index 0000000..beb1fbe
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Magnet Run/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Magnet Run/desc.md b/rails-backend/db/lfs/Games/Magnet Run/desc.md
new file mode 100644
index 0000000..7d75d1e
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Magnet Run/desc.md
@@ -0,0 +1,16 @@
+# [Magnet Run](https://github.com/realtradam/Magnet-Run-3D)
+
+## Controls
+
+- WASD - Movement
+- Space - Jump
+- Q/E - Rotate camera horizontally(disables auto rotation for a short time)
+- Z/X - Rotate camera vertically(disables auto rotation for a short time)
+
+## Tech Stack
+Unity, C#
+
+## Description
+
+A 3D Unity game I had created to learn and practice creating a character controller and camera as well as learning how to create a platformer system similar to Super Mario Galaxy where the gravity can be in any direction.
+
diff --git a/rails-backend/db/lfs/Games/Magnet Run/index.zip b/rails-backend/db/lfs/Games/Magnet Run/index.zip
new file mode 100644
index 0000000..4164abe
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Magnet Run/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Magnet Run/title.png b/rails-backend/db/lfs/Games/Magnet Run/title.png
new file mode 100644
index 0000000..b272849
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Magnet Run/title.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Optimal Direction/card.png b/rails-backend/db/lfs/Games/Optimal Direction/card.png
new file mode 100644
index 0000000..ff6223f
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Optimal Direction/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Optimal Direction/character.png b/rails-backend/db/lfs/Games/Optimal Direction/character.png
new file mode 100644
index 0000000..1fd4e20
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Optimal Direction/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Optimal Direction/desc.md b/rails-backend/db/lfs/Games/Optimal Direction/desc.md
new file mode 100644
index 0000000..90febb6
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Optimal Direction/desc.md
@@ -0,0 +1,18 @@
+# Optimal Direction
+
+## Controls
+- W - Accelerate
+- A/D - Steering
+- Shift - Drift/Grip
+- Space: Brake
+
+## Tech Stack
+Godot
+
+## Description
+
+An old overly ambitious project of mine. The goal was to make a sort of realistic 2d racing game where the physics took into account things like weight distribution, front/rear/all wheel drive, gearboxes, etc.
+
+A lot of those mechanics were implemented, but the scope of the project was much too big for one person at the skill level I was at to realistically finish the project so for that reason it was abandoned.
+
+I hope to one day revisit this genre again and make a fun game out of it.
diff --git a/rails-backend/db/lfs/Games/Optimal Direction/index.zip b/rails-backend/db/lfs/Games/Optimal Direction/index.zip
new file mode 100644
index 0000000..4f169ec
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Optimal Direction/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Optimal Direction/title.png b/rails-backend/db/lfs/Games/Optimal Direction/title.png
new file mode 100644
index 0000000..d155fd7
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Optimal Direction/title.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Orc: Arena of Time/card.png b/rails-backend/db/lfs/Games/Orc: Arena of Time/card.png
new file mode 100644
index 0000000..c757a53
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Orc: Arena of Time/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Orc: Arena of Time/character.png b/rails-backend/db/lfs/Games/Orc: Arena of Time/character.png
new file mode 100644
index 0000000..2e46e51
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Orc: Arena of Time/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Orc: Arena of Time/desc.md b/rails-backend/db/lfs/Games/Orc: Arena of Time/desc.md
new file mode 100644
index 0000000..8072a4e
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Orc: Arena of Time/desc.md
@@ -0,0 +1,15 @@
+# [Orc: Arena of Time](https://github.com/realtradam/orc-arena-of-time)
+
+## Controls
+- WASD - Movement
+
+## Tech Stack
+Ruby, FelECS, and Raylib
+
+## Description
+
+Help "Orc", the brave orc, navigate the precarious Arena of Time and prove to all what a mighty adventurer they are!
+
+In my opinion the best game I have made so far and the one I am the most proud of. It has the most unique gameplay out of all the games I have worked on and a great considerable amount of effort went into this.
+
+It also won first place overall in the [Raylib 5K gamejam](https://itch.io/jam/raylib-5k-gamejam) which is awesome!
diff --git a/rails-backend/db/lfs/Games/Orc: Arena of Time/index.zip b/rails-backend/db/lfs/Games/Orc: Arena of Time/index.zip
new file mode 100644
index 0000000..b29fb85
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Orc: Arena of Time/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Orc: Arena of Time/title.png b/rails-backend/db/lfs/Games/Orc: Arena of Time/title.png
new file mode 100644
index 0000000..311fdb4
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Orc: Arena of Time/title.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/SpaceCube 64/card.png b/rails-backend/db/lfs/Games/SpaceCube 64/card.png
new file mode 100644
index 0000000..2363c7f
--- /dev/null
+++ b/rails-backend/db/lfs/Games/SpaceCube 64/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/SpaceCube 64/character.png b/rails-backend/db/lfs/Games/SpaceCube 64/character.png
new file mode 100644
index 0000000..11257b7
--- /dev/null
+++ b/rails-backend/db/lfs/Games/SpaceCube 64/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/SpaceCube 64/desc.md b/rails-backend/db/lfs/Games/SpaceCube 64/desc.md
new file mode 100644
index 0000000..099657c
--- /dev/null
+++ b/rails-backend/db/lfs/Games/SpaceCube 64/desc.md
@@ -0,0 +1,32 @@
+# [Space Cube 64](https://github.com/realtradam/tojam2024)
+
+## Controls
+### Web Controls:
+
+#### P1:
+
+- WASD -> movement
+- E -> shoot
+- Q -> change camera(thirdperson or firstperson)
+
+#### P2:
+- IJKL -> movement
+- O -> shoot
+- U -> change camera(thirdperson or firstperson)
+
+
+
+### N64 Controls:
+
+- Joystick -> movement
+- Z -> shoot
+- R -> change camera(thirdperson or firstperson)
+
+## Tech Stack
+Nintendo 64, C, Libdragon, Raylib
+
+## Description
+
+An entry into the Toronto Gamejam 2024, this game was developed for real Nintendo 64 hardware and for the game showcase we demoed the game running on a real Nintendo 64.
+
+Later we ported this game to the web which is what you can see above and play. It runs significantly better on the web, on the Nintendo the framerate would drop as low at 10fps.
diff --git a/rails-backend/db/lfs/Games/SpaceCube 64/index.zip b/rails-backend/db/lfs/Games/SpaceCube 64/index.zip
new file mode 100644
index 0000000..ce01311
--- /dev/null
+++ b/rails-backend/db/lfs/Games/SpaceCube 64/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/SpaceCube 64/title.png b/rails-backend/db/lfs/Games/SpaceCube 64/title.png
new file mode 100644
index 0000000..9f306a3
--- /dev/null
+++ b/rails-backend/db/lfs/Games/SpaceCube 64/title.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Winter One/card.png b/rails-backend/db/lfs/Games/Winter One/card.png
new file mode 100644
index 0000000..d15bc1b
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Winter One/card.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Winter One/character.png b/rails-backend/db/lfs/Games/Winter One/character.png
new file mode 100644
index 0000000..24cfdb1
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Winter One/character.png
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Winter One/desc.md b/rails-backend/db/lfs/Games/Winter One/desc.md
new file mode 100644
index 0000000..e392807
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Winter One/desc.md
@@ -0,0 +1,13 @@
+# Winter One
+
+## Controls
+Mouse + Click
+
+## Tech Stack
+Godot
+
+## Description
+
+An old game which we republished onto Itch. This is the first game [Arnold](https://github.com/arngo) and myself have worked on together. Its a pretty simple endless scrolling shooter with 2 different enemy types. We could of developed more but we decided to instead try and move on to a different game. It was supposed to be a short 1-2 week project that ended up taking over 3 weeks to finish. This was mostly a project about learning the ins and and outs of the Godot Engine and also to try an manage a short deadline(winter break).
+
+
diff --git a/rails-backend/db/lfs/Games/Winter One/index.zip b/rails-backend/db/lfs/Games/Winter One/index.zip
new file mode 100644
index 0000000..01eb869
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Winter One/index.zip
Binary files differ
diff --git a/rails-backend/db/lfs/Games/Winter One/title.png b/rails-backend/db/lfs/Games/Winter One/title.png
new file mode 100644
index 0000000..a654725
--- /dev/null
+++ b/rails-backend/db/lfs/Games/Winter One/title.png
Binary files differ