diff options
| author | realtradam <[email protected]> | 2023-07-30 20:20:11 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2023-07-30 20:20:11 -0400 |
| commit | 82229540666b12588d5452b4f8a40ed7fc233dea (patch) | |
| tree | c7a5cbecb79dfbf6b164d41bb887540a3e8185f4 /main.c | |
| download | kobold_sample-82229540666b12588d5452b4f8a40ed7fc233dea.tar.gz kobold_sample-82229540666b12588d5452b4f8a40ed7fc233dea.zip | |
init
Diffstat (limited to 'main.c')
| -rw-r--r-- | main.c | 69 |
1 files changed, 69 insertions, 0 deletions
@@ -0,0 +1,69 @@ +/******************************************************************************************* +* +* raylib [core] example - Basic window +* +* Welcome to raylib! +* +* To test examples, just press F6 and execute raylib_compile_execute script +* Note that compiled executable is placed in the same folder as .c file +* +* You can find all basic examples on C:\raylib\raylib\examples folder or +* raylib official webpage: www.raylib.com +* +* Enjoy using raylib. :) +* +* Example originally created with raylib 1.0, last time updated with raylib 1.0 +* +* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software +* +* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" +#define RAYGUI_IMPLEMENTATION +#include "raygui.h" + +//------------------------------------------------------------------------------------ +// Program main entry point +//------------------------------------------------------------------------------------ +int main(void) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); + + SetTargetFPS(60); // Set our game to run at 60 frames-per-second + //-------------------------------------------------------------------------------------- + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); + + GuiWindowBox((Rectangle){100, 100, 600, 300},"Sample Kobold Project"); + + DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +} |
