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| author | John Bampton <[email protected]> | 2021-04-11 12:51:28 +1000 |
|---|---|---|
| committer | Yukihiro "Matz" Matsumoto <[email protected]> | 2021-04-16 16:37:52 +0900 |
| commit | 9d32d440ebf1ebd0684f5349316a15602bea5421 (patch) | |
| tree | ae119a76ef9922d77fd9d13efc095e0a746253ec /build_config/nintendo_switch.rb | |
| parent | ac9038121bec0141b93c8751248ffdb7688b9474 (diff) | |
| download | mruby-9d32d440ebf1ebd0684f5349316a15602bea5421.tar.gz mruby-9d32d440ebf1ebd0684f5349316a15602bea5421.zip | |
feat(CI): add the GitHub Super Linter
The GitHub Super Linter is a more robust and better supported
tool than the current GitHub Actions we are using.
Running these checks:
ERROR_ON_MISSING_EXEC_BIT: true
VALIDATE_BASH: true
VALIDATE_BASH_EXEC: true
VALIDATE_EDITORCONFIG: true
VALIDATE_MARKDOWN: true
VALIDATE_SHELL_SHFMT: true
VALIDATE_YAML: true
https://github.com/marketplace/actions/super-linter
https://github.com/github/super-linter
Added the GitHub Super Linter badge to the README.
Also updated the pre-commit framework and added
more documentation on pre-commit.
Added one more pre-commit check: check-executables-have-shebangs
Added one extra check for merge conflicts to our
GitHub Actions.
EditorConfig and Markdown linting.
Minor grammar and spelling fixes.
Update linter.yml
Diffstat (limited to 'build_config/nintendo_switch.rb')
| -rw-r--r-- | build_config/nintendo_switch.rb | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/build_config/nintendo_switch.rb b/build_config/nintendo_switch.rb index 02c067fea..549c1f269 100644 --- a/build_config/nintendo_switch.rb +++ b/build_config/nintendo_switch.rb @@ -1,73 +1,73 @@ # Cross Compiling configuration for the Nintendo Switch, it requires Nintendo SDK # Tested on windows MRuby::CrossBuild.new('nintendo_switch_32bit') do |conf| - conf.toolchain :clang - NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT'] + conf.toolchain :clang + NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT'] - include_paths = [ - "#{NINTENDO_SDK_PATH}/Include", - "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a32/Include" - ] + include_paths = [ + "#{NINTENDO_SDK_PATH}/Include", + "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a32/Include" + ] - conf.cc do |cc| - cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" - cc.include_paths += include_paths - cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] - cc.defines += 'NN_SDK_BUILD_RELEASE' - end + conf.cc do |cc| + cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" + cc.include_paths += include_paths + cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] + cc.defines += 'NN_SDK_BUILD_RELEASE' + end - conf.cxx do |cxx| - cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" - cxx.include_paths += include_paths - cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] - cxx.defines += 'NN_SDK_BUILD_RELEASE' - end + conf.cxx do |cxx| + cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" + cxx.include_paths += include_paths + cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] + cxx.defines += 'NN_SDK_BUILD_RELEASE' + end - conf.archiver do |archiver| - archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/llvm-ar" - end + conf.archiver do |archiver| + archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/llvm-ar" + end - conf.linker do |linker| - linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/clang++" - linker.libraries = [] - end + conf.linker do |linker| + linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/clang++" + linker.libraries = [] + end - # Add your mrbgems + # Add your mrbgems end MRuby::CrossBuild.new('nintendo_switch_64bit') do |conf| - conf.toolchain :clang - NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT'] + conf.toolchain :clang + NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT'] - include_paths = [ - "#{NINTENDO_SDK_PATH}/Include", - "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a64/Include" - ] + include_paths = [ + "#{NINTENDO_SDK_PATH}/Include", + "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a64/Include" + ] - conf.cc do |cc| - cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" - cc.include_paths += include_paths - cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] - cc.flags << '--target=aarch64-nintendo-nx-elf' - cc.defines += 'NN_SDK_BUILD_RELEASE' - end + conf.cc do |cc| + cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" + cc.include_paths += include_paths + cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] + cc.flags << '--target=aarch64-nintendo-nx-elf' + cc.defines += 'NN_SDK_BUILD_RELEASE' + end - conf.cxx do |cxx| - cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" - cxx.include_paths += include_paths - cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] - cxx.flags << '--target=aarch64-nintendo-nx-elf' - cxx.defines += 'NN_SDK_BUILD_RELEASE' - end + conf.cxx do |cxx| + cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++" + cxx.include_paths += include_paths + cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float'] + cxx.flags << '--target=aarch64-nintendo-nx-elf' + cxx.defines += 'NN_SDK_BUILD_RELEASE' + end - conf.archiver do |archiver| - archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/llvm-ar" - end + conf.archiver do |archiver| + archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/llvm-ar" + end - conf.linker do |linker| - linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/clang++" - linker.libraries = [] - end + conf.linker do |linker| + linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/clang++" + linker.libraries = [] + end - # Add your mrbgems + # Add your mrbgems end |
