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authorJohn Bampton <[email protected]>2021-04-11 12:51:28 +1000
committerYukihiro "Matz" Matsumoto <[email protected]>2021-04-16 16:37:52 +0900
commit9d32d440ebf1ebd0684f5349316a15602bea5421 (patch)
treeae119a76ef9922d77fd9d13efc095e0a746253ec /build_config/nintendo_switch.rb
parentac9038121bec0141b93c8751248ffdb7688b9474 (diff)
downloadmruby-9d32d440ebf1ebd0684f5349316a15602bea5421.tar.gz
mruby-9d32d440ebf1ebd0684f5349316a15602bea5421.zip
feat(CI): add the GitHub Super Linter
The GitHub Super Linter is a more robust and better supported tool than the current GitHub Actions we are using. Running these checks: ERROR_ON_MISSING_EXEC_BIT: true VALIDATE_BASH: true VALIDATE_BASH_EXEC: true VALIDATE_EDITORCONFIG: true VALIDATE_MARKDOWN: true VALIDATE_SHELL_SHFMT: true VALIDATE_YAML: true https://github.com/marketplace/actions/super-linter https://github.com/github/super-linter Added the GitHub Super Linter badge to the README. Also updated the pre-commit framework and added more documentation on pre-commit. Added one more pre-commit check: check-executables-have-shebangs Added one extra check for merge conflicts to our GitHub Actions. EditorConfig and Markdown linting. Minor grammar and spelling fixes. Update linter.yml
Diffstat (limited to 'build_config/nintendo_switch.rb')
-rw-r--r--build_config/nintendo_switch.rb108
1 files changed, 54 insertions, 54 deletions
diff --git a/build_config/nintendo_switch.rb b/build_config/nintendo_switch.rb
index 02c067fea..549c1f269 100644
--- a/build_config/nintendo_switch.rb
+++ b/build_config/nintendo_switch.rb
@@ -1,73 +1,73 @@
# Cross Compiling configuration for the Nintendo Switch, it requires Nintendo SDK
# Tested on windows
MRuby::CrossBuild.new('nintendo_switch_32bit') do |conf|
- conf.toolchain :clang
- NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
+ conf.toolchain :clang
+ NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
- include_paths = [
- "#{NINTENDO_SDK_PATH}/Include",
- "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a32/Include"
- ]
+ include_paths = [
+ "#{NINTENDO_SDK_PATH}/Include",
+ "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a32/Include"
+ ]
- conf.cc do |cc|
- cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
- cc.include_paths += include_paths
- cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
- cc.defines += 'NN_SDK_BUILD_RELEASE'
- end
+ conf.cc do |cc|
+ cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cc.include_paths += include_paths
+ cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cc.defines += 'NN_SDK_BUILD_RELEASE'
+ end
- conf.cxx do |cxx|
- cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
- cxx.include_paths += include_paths
- cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
- cxx.defines += 'NN_SDK_BUILD_RELEASE'
- end
+ conf.cxx do |cxx|
+ cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cxx.include_paths += include_paths
+ cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cxx.defines += 'NN_SDK_BUILD_RELEASE'
+ end
- conf.archiver do |archiver|
- archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/llvm-ar"
- end
+ conf.archiver do |archiver|
+ archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/llvm-ar"
+ end
- conf.linker do |linker|
- linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/clang++"
- linker.libraries = []
- end
+ conf.linker do |linker|
+ linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/armv7l/bin/clang++"
+ linker.libraries = []
+ end
- # Add your mrbgems
+ # Add your mrbgems
end
MRuby::CrossBuild.new('nintendo_switch_64bit') do |conf|
- conf.toolchain :clang
- NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
+ conf.toolchain :clang
+ NINTENDO_SDK_PATH = ENV['NINTENDO_SDK_ROOT']
- include_paths = [
- "#{NINTENDO_SDK_PATH}/Include",
- "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a64/Include"
- ]
+ include_paths = [
+ "#{NINTENDO_SDK_PATH}/Include",
+ "#{NINTENDO_SDK_PATH}/Common/Configs/Targets/NX-NXFP2-a64/Include"
+ ]
- conf.cc do |cc|
- cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
- cc.include_paths += include_paths
- cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
- cc.flags << '--target=aarch64-nintendo-nx-elf'
- cc.defines += 'NN_SDK_BUILD_RELEASE'
- end
+ conf.cc do |cc|
+ cc.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cc.include_paths += include_paths
+ cc.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cc.flags << '--target=aarch64-nintendo-nx-elf'
+ cc.defines += 'NN_SDK_BUILD_RELEASE'
+ end
- conf.cxx do |cxx|
- cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
- cxx.include_paths += include_paths
- cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
- cxx.flags << '--target=aarch64-nintendo-nx-elf'
- cxx.defines += 'NN_SDK_BUILD_RELEASE'
- end
+ conf.cxx do |cxx|
+ cxx.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/bin/nx-clang++"
+ cxx.include_paths += include_paths
+ cxx.flags += ['-fpic -fno-short-enums -ffunction-sections -fdata-sections -fno-common -fno-strict-aliasing -fomit-frame-pointer -fno-vectorize -funsigned-char -O2 -g -mno-implicit-float']
+ cxx.flags << '--target=aarch64-nintendo-nx-elf'
+ cxx.defines += 'NN_SDK_BUILD_RELEASE'
+ end
- conf.archiver do |archiver|
- archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/llvm-ar"
- end
+ conf.archiver do |archiver|
+ archiver.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/llvm-ar"
+ end
- conf.linker do |linker|
- linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/clang++"
- linker.libraries = []
- end
+ conf.linker do |linker|
+ linker.command = "#{NINTENDO_SDK_PATH}/Compilers/NX/nx/aarch64/bin/clang++"
+ linker.libraries = []
+ end
- # Add your mrbgems
+ # Add your mrbgems
end