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type QueueInput = {
paused: () => boolean
bootstrap: () => Promise<void>
bootstrapInstance: (directory: string) => Promise<void> | void
}
export function createRefreshQueue(input: QueueInput) {
const queued = new Set<string>()
let root = false
let running = false
let timer: ReturnType<typeof setTimeout> | undefined
const tick = () => new Promise<void>((resolve) => setTimeout(resolve, 0))
const take = (count: number) => {
if (queued.size === 0) return [] as string[]
const items: string[] = []
for (const item of queued) {
queued.delete(item)
items.push(item)
if (items.length >= count) break
}
return items
}
const schedule = () => {
if (timer) return
timer = setTimeout(() => {
timer = undefined
void drain()
}, 0)
}
const push = (directory: string) => {
if (!directory) return
queued.add(directory)
if (input.paused()) return
schedule()
}
const refresh = () => {
root = true
if (input.paused()) return
schedule()
}
async function drain() {
if (running) return
running = true
try {
while (true) {
if (input.paused()) return
if (root) {
root = false
await input.bootstrap()
await tick()
continue
}
const dirs = take(2)
if (dirs.length === 0) return
await Promise.all(dirs.map((dir) => input.bootstrapInstance(dir)))
await tick()
}
} finally {
running = false
if (input.paused()) return
if (root || queued.size) schedule()
}
}
return {
push,
refresh,
clear(directory: string) {
queued.delete(directory)
},
dispose() {
if (!timer) return
clearTimeout(timer)
timer = undefined
},
}
}
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