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|
//go:build windows
// +build windows
package input
import (
"errors"
"fmt"
"strings"
"time"
"unicode"
"unicode/utf16"
"unicode/utf8"
"github.com/charmbracelet/x/ansi"
xwindows "github.com/charmbracelet/x/windows"
"github.com/muesli/cancelreader"
"golang.org/x/sys/windows"
)
// ReadEvents reads input events from the terminal.
//
// It reads the events available in the input buffer and returns them.
func (d *Reader) ReadEvents() ([]Event, error) {
events, err := d.handleConInput()
if errors.Is(err, errNotConInputReader) {
return d.readEvents()
}
return events, err
}
var errNotConInputReader = fmt.Errorf("handleConInput: not a conInputReader")
func (d *Reader) handleConInput() ([]Event, error) {
cc, ok := d.rd.(*conInputReader)
if !ok {
return nil, errNotConInputReader
}
var (
events []xwindows.InputRecord
err error
)
for {
// Peek up to 256 events, this is to allow for sequences events reported as
// key events.
events, err = peekNConsoleInputs(cc.conin, 256)
if cc.isCanceled() {
return nil, cancelreader.ErrCanceled
}
if err != nil {
return nil, fmt.Errorf("peek coninput events: %w", err)
}
if len(events) > 0 {
break
}
// Sleep for a bit to avoid busy waiting.
time.Sleep(10 * time.Millisecond)
}
events, err = readNConsoleInputs(cc.conin, uint32(len(events)))
if cc.isCanceled() {
return nil, cancelreader.ErrCanceled
}
if err != nil {
return nil, fmt.Errorf("read coninput events: %w", err)
}
var evs []Event
for _, event := range events {
if e := d.parser.parseConInputEvent(event, &d.keyState); e != nil {
if multi, ok := e.(MultiEvent); ok {
evs = append(evs, multi...)
} else {
evs = append(evs, e)
}
}
}
return evs, nil
}
func (p *Parser) parseConInputEvent(event xwindows.InputRecord, keyState *win32InputState) Event {
switch event.EventType {
case xwindows.KEY_EVENT:
kevent := event.KeyEvent()
return p.parseWin32InputKeyEvent(keyState, kevent.VirtualKeyCode, kevent.VirtualScanCode,
kevent.Char, kevent.KeyDown, kevent.ControlKeyState, kevent.RepeatCount)
case xwindows.WINDOW_BUFFER_SIZE_EVENT:
wevent := event.WindowBufferSizeEvent()
if wevent.Size.X != keyState.lastWinsizeX || wevent.Size.Y != keyState.lastWinsizeY {
keyState.lastWinsizeX, keyState.lastWinsizeY = wevent.Size.X, wevent.Size.Y
return WindowSizeEvent{
Width: int(wevent.Size.X),
Height: int(wevent.Size.Y),
}
}
case xwindows.MOUSE_EVENT:
mevent := event.MouseEvent()
Event := mouseEvent(keyState.lastMouseBtns, mevent)
keyState.lastMouseBtns = mevent.ButtonState
return Event
case xwindows.FOCUS_EVENT:
fevent := event.FocusEvent()
if fevent.SetFocus {
return FocusEvent{}
}
return BlurEvent{}
case xwindows.MENU_EVENT:
// ignore
}
return nil
}
func mouseEventButton(p, s uint32) (MouseButton, bool) {
var isRelease bool
button := MouseNone
btn := p ^ s
if btn&s == 0 {
isRelease = true
}
if btn == 0 {
switch {
case s&xwindows.FROM_LEFT_1ST_BUTTON_PRESSED > 0:
button = MouseLeft
case s&xwindows.FROM_LEFT_2ND_BUTTON_PRESSED > 0:
button = MouseMiddle
case s&xwindows.RIGHTMOST_BUTTON_PRESSED > 0:
button = MouseRight
case s&xwindows.FROM_LEFT_3RD_BUTTON_PRESSED > 0:
button = MouseBackward
case s&xwindows.FROM_LEFT_4TH_BUTTON_PRESSED > 0:
button = MouseForward
}
return button, isRelease
}
switch btn {
case xwindows.FROM_LEFT_1ST_BUTTON_PRESSED: // left button
button = MouseLeft
case xwindows.RIGHTMOST_BUTTON_PRESSED: // right button
button = MouseRight
case xwindows.FROM_LEFT_2ND_BUTTON_PRESSED: // middle button
button = MouseMiddle
case xwindows.FROM_LEFT_3RD_BUTTON_PRESSED: // unknown (possibly mouse backward)
button = MouseBackward
case xwindows.FROM_LEFT_4TH_BUTTON_PRESSED: // unknown (possibly mouse forward)
button = MouseForward
}
return button, isRelease
}
func mouseEvent(p uint32, e xwindows.MouseEventRecord) (ev Event) {
var mod KeyMod
var isRelease bool
if e.ControlKeyState&(xwindows.LEFT_ALT_PRESSED|xwindows.RIGHT_ALT_PRESSED) != 0 {
mod |= ModAlt
}
if e.ControlKeyState&(xwindows.LEFT_CTRL_PRESSED|xwindows.RIGHT_CTRL_PRESSED) != 0 {
mod |= ModCtrl
}
if e.ControlKeyState&(xwindows.SHIFT_PRESSED) != 0 {
mod |= ModShift
}
m := Mouse{
X: int(e.MousePositon.X),
Y: int(e.MousePositon.Y),
Mod: mod,
}
wheelDirection := int16(highWord(e.ButtonState)) //nolint:gosec
switch e.EventFlags {
case 0, xwindows.DOUBLE_CLICK:
m.Button, isRelease = mouseEventButton(p, e.ButtonState)
case xwindows.MOUSE_WHEELED:
if wheelDirection > 0 {
m.Button = MouseWheelUp
} else {
m.Button = MouseWheelDown
}
case xwindows.MOUSE_HWHEELED:
if wheelDirection > 0 {
m.Button = MouseWheelRight
} else {
m.Button = MouseWheelLeft
}
case xwindows.MOUSE_MOVED:
m.Button, _ = mouseEventButton(p, e.ButtonState)
return MouseMotionEvent(m)
}
if isWheel(m.Button) {
return MouseWheelEvent(m)
} else if isRelease {
return MouseReleaseEvent(m)
}
return MouseClickEvent(m)
}
func highWord(data uint32) uint16 {
return uint16((data & 0xFFFF0000) >> 16) //nolint:gosec
}
func readNConsoleInputs(console windows.Handle, maxEvents uint32) ([]xwindows.InputRecord, error) {
if maxEvents == 0 {
return nil, fmt.Errorf("maxEvents cannot be zero")
}
records := make([]xwindows.InputRecord, maxEvents)
n, err := readConsoleInput(console, records)
return records[:n], err
}
func readConsoleInput(console windows.Handle, inputRecords []xwindows.InputRecord) (uint32, error) {
if len(inputRecords) == 0 {
return 0, fmt.Errorf("size of input record buffer cannot be zero")
}
var read uint32
err := xwindows.ReadConsoleInput(console, &inputRecords[0], uint32(len(inputRecords)), &read) //nolint:gosec
return read, err //nolint:wrapcheck
}
func peekConsoleInput(console windows.Handle, inputRecords []xwindows.InputRecord) (uint32, error) {
if len(inputRecords) == 0 {
return 0, fmt.Errorf("size of input record buffer cannot be zero")
}
var read uint32
err := xwindows.PeekConsoleInput(console, &inputRecords[0], uint32(len(inputRecords)), &read) //nolint:gosec
return read, err //nolint:wrapcheck
}
func peekNConsoleInputs(console windows.Handle, maxEvents uint32) ([]xwindows.InputRecord, error) {
if maxEvents == 0 {
return nil, fmt.Errorf("maxEvents cannot be zero")
}
records := make([]xwindows.InputRecord, maxEvents)
n, err := peekConsoleInput(console, records)
return records[:n], err
}
// parseWin32InputKeyEvent parses a single key event from either the Windows
// Console API or win32-input-mode events. When state is nil, it means this is
// an event from win32-input-mode. Otherwise, it's a key event from the Windows
// Console API and needs a state to decode ANSI escape sequences and utf16
// runes.
func (p *Parser) parseWin32InputKeyEvent(state *win32InputState, vkc uint16, _ uint16, r rune, keyDown bool, cks uint32, repeatCount uint16) (event Event) {
defer func() {
// Respect the repeat count.
if repeatCount > 1 {
var multi MultiEvent
for i := 0; i < int(repeatCount); i++ {
multi = append(multi, event)
}
event = multi
}
}()
if state != nil {
defer func() {
state.lastCks = cks
}()
}
var utf8Buf [utf8.UTFMax]byte
var key Key
if state != nil && state.utf16Half {
state.utf16Half = false
state.utf16Buf[1] = r
codepoint := utf16.DecodeRune(state.utf16Buf[0], state.utf16Buf[1])
rw := utf8.EncodeRune(utf8Buf[:], codepoint)
r, _ = utf8.DecodeRune(utf8Buf[:rw])
key.Code = r
key.Text = string(r)
key.Mod = translateControlKeyState(cks)
key = ensureKeyCase(key, cks)
if keyDown {
return KeyPressEvent(key)
}
return KeyReleaseEvent(key)
}
var baseCode rune
switch {
case vkc == 0:
// Zero means this event is either an escape code or a unicode
// codepoint.
if state != nil && state.ansiIdx == 0 && r != ansi.ESC {
// This is a unicode codepoint.
baseCode = r
break
}
if state != nil {
// Collect ANSI escape code.
state.ansiBuf[state.ansiIdx] = byte(r)
state.ansiIdx++
if state.ansiIdx <= 2 {
// We haven't received enough bytes to determine if this is an
// ANSI escape code.
return nil
}
if r == ansi.ESC {
// We're expecting a closing String Terminator [ansi.ST].
return nil
}
n, event := p.parseSequence(state.ansiBuf[:state.ansiIdx])
if n == 0 {
return nil
}
if _, ok := event.(UnknownEvent); ok {
return nil
}
state.ansiIdx = 0
return event
}
case vkc == xwindows.VK_BACK:
baseCode = KeyBackspace
case vkc == xwindows.VK_TAB:
baseCode = KeyTab
case vkc == xwindows.VK_RETURN:
baseCode = KeyEnter
case vkc == xwindows.VK_SHIFT:
//nolint:nestif
if cks&xwindows.SHIFT_PRESSED != 0 {
if cks&xwindows.ENHANCED_KEY != 0 {
baseCode = KeyRightShift
} else {
baseCode = KeyLeftShift
}
} else if state != nil {
if state.lastCks&xwindows.SHIFT_PRESSED != 0 {
if state.lastCks&xwindows.ENHANCED_KEY != 0 {
baseCode = KeyRightShift
} else {
baseCode = KeyLeftShift
}
}
}
case vkc == xwindows.VK_CONTROL:
if cks&xwindows.LEFT_CTRL_PRESSED != 0 {
baseCode = KeyLeftCtrl
} else if cks&xwindows.RIGHT_CTRL_PRESSED != 0 {
baseCode = KeyRightCtrl
} else if state != nil {
if state.lastCks&xwindows.LEFT_CTRL_PRESSED != 0 {
baseCode = KeyLeftCtrl
} else if state.lastCks&xwindows.RIGHT_CTRL_PRESSED != 0 {
baseCode = KeyRightCtrl
}
}
case vkc == xwindows.VK_MENU:
if cks&xwindows.LEFT_ALT_PRESSED != 0 {
baseCode = KeyLeftAlt
} else if cks&xwindows.RIGHT_ALT_PRESSED != 0 {
baseCode = KeyRightAlt
} else if state != nil {
if state.lastCks&xwindows.LEFT_ALT_PRESSED != 0 {
baseCode = KeyLeftAlt
} else if state.lastCks&xwindows.RIGHT_ALT_PRESSED != 0 {
baseCode = KeyRightAlt
}
}
case vkc == xwindows.VK_PAUSE:
baseCode = KeyPause
case vkc == xwindows.VK_CAPITAL:
baseCode = KeyCapsLock
case vkc == xwindows.VK_ESCAPE:
baseCode = KeyEscape
case vkc == xwindows.VK_SPACE:
baseCode = KeySpace
case vkc == xwindows.VK_PRIOR:
baseCode = KeyPgUp
case vkc == xwindows.VK_NEXT:
baseCode = KeyPgDown
case vkc == xwindows.VK_END:
baseCode = KeyEnd
case vkc == xwindows.VK_HOME:
baseCode = KeyHome
case vkc == xwindows.VK_LEFT:
baseCode = KeyLeft
case vkc == xwindows.VK_UP:
baseCode = KeyUp
case vkc == xwindows.VK_RIGHT:
baseCode = KeyRight
case vkc == xwindows.VK_DOWN:
baseCode = KeyDown
case vkc == xwindows.VK_SELECT:
baseCode = KeySelect
case vkc == xwindows.VK_SNAPSHOT:
baseCode = KeyPrintScreen
case vkc == xwindows.VK_INSERT:
baseCode = KeyInsert
case vkc == xwindows.VK_DELETE:
baseCode = KeyDelete
case vkc >= '0' && vkc <= '9':
baseCode = rune(vkc)
case vkc >= 'A' && vkc <= 'Z':
// Convert to lowercase.
baseCode = rune(vkc) + 32
case vkc == xwindows.VK_LWIN:
baseCode = KeyLeftSuper
case vkc == xwindows.VK_RWIN:
baseCode = KeyRightSuper
case vkc == xwindows.VK_APPS:
baseCode = KeyMenu
case vkc >= xwindows.VK_NUMPAD0 && vkc <= xwindows.VK_NUMPAD9:
baseCode = rune(vkc-xwindows.VK_NUMPAD0) + KeyKp0
case vkc == xwindows.VK_MULTIPLY:
baseCode = KeyKpMultiply
case vkc == xwindows.VK_ADD:
baseCode = KeyKpPlus
case vkc == xwindows.VK_SEPARATOR:
baseCode = KeyKpComma
case vkc == xwindows.VK_SUBTRACT:
baseCode = KeyKpMinus
case vkc == xwindows.VK_DECIMAL:
baseCode = KeyKpDecimal
case vkc == xwindows.VK_DIVIDE:
baseCode = KeyKpDivide
case vkc >= xwindows.VK_F1 && vkc <= xwindows.VK_F24:
baseCode = rune(vkc-xwindows.VK_F1) + KeyF1
case vkc == xwindows.VK_NUMLOCK:
baseCode = KeyNumLock
case vkc == xwindows.VK_SCROLL:
baseCode = KeyScrollLock
case vkc == xwindows.VK_LSHIFT:
baseCode = KeyLeftShift
case vkc == xwindows.VK_RSHIFT:
baseCode = KeyRightShift
case vkc == xwindows.VK_LCONTROL:
baseCode = KeyLeftCtrl
case vkc == xwindows.VK_RCONTROL:
baseCode = KeyRightCtrl
case vkc == xwindows.VK_LMENU:
baseCode = KeyLeftAlt
case vkc == xwindows.VK_RMENU:
baseCode = KeyRightAlt
case vkc == xwindows.VK_VOLUME_MUTE:
baseCode = KeyMute
case vkc == xwindows.VK_VOLUME_DOWN:
baseCode = KeyLowerVol
case vkc == xwindows.VK_VOLUME_UP:
baseCode = KeyRaiseVol
case vkc == xwindows.VK_MEDIA_NEXT_TRACK:
baseCode = KeyMediaNext
case vkc == xwindows.VK_MEDIA_PREV_TRACK:
baseCode = KeyMediaPrev
case vkc == xwindows.VK_MEDIA_STOP:
baseCode = KeyMediaStop
case vkc == xwindows.VK_MEDIA_PLAY_PAUSE:
baseCode = KeyMediaPlayPause
case vkc == xwindows.VK_OEM_1, vkc == xwindows.VK_OEM_PLUS, vkc == xwindows.VK_OEM_COMMA,
vkc == xwindows.VK_OEM_MINUS, vkc == xwindows.VK_OEM_PERIOD, vkc == xwindows.VK_OEM_2,
vkc == xwindows.VK_OEM_3, vkc == xwindows.VK_OEM_4, vkc == xwindows.VK_OEM_5,
vkc == xwindows.VK_OEM_6, vkc == xwindows.VK_OEM_7:
// Use the actual character provided by Windows for current keyboard layout
// instead of hardcoded US layout mappings
if !unicode.IsControl(r) && unicode.IsPrint(r) {
baseCode = r
} else {
// Fallback to original hardcoded mappings for non-printable cases
switch vkc {
case xwindows.VK_OEM_1:
baseCode = ';'
case xwindows.VK_OEM_PLUS:
baseCode = '+'
case xwindows.VK_OEM_COMMA:
baseCode = ','
case xwindows.VK_OEM_MINUS:
baseCode = '-'
case xwindows.VK_OEM_PERIOD:
baseCode = '.'
case xwindows.VK_OEM_2:
baseCode = '/'
case xwindows.VK_OEM_3:
baseCode = '`'
case xwindows.VK_OEM_4:
baseCode = '['
case xwindows.VK_OEM_5:
baseCode = '\\'
case xwindows.VK_OEM_6:
baseCode = ']'
case xwindows.VK_OEM_7:
baseCode = '\''
}
}
}
if utf16.IsSurrogate(r) {
if state != nil {
state.utf16Buf[0] = r
state.utf16Half = true
}
return nil
}
// AltGr is left ctrl + right alt. On non-US keyboards, this is used to type
// special characters and produce printable events.
// XXX: Should this be a KeyMod?
altGr := cks&(xwindows.LEFT_CTRL_PRESSED|xwindows.RIGHT_ALT_PRESSED) == xwindows.LEFT_CTRL_PRESSED|xwindows.RIGHT_ALT_PRESSED
// FIXED: Remove numlock and scroll lock states when checking for printable text
// These lock states shouldn't affect normal typing
cksForTextCheck := cks &^ (xwindows.NUMLOCK_ON | xwindows.SCROLLLOCK_ON)
var text string
keyCode := baseCode
if !unicode.IsControl(r) {
rw := utf8.EncodeRune(utf8Buf[:], r)
keyCode, _ = utf8.DecodeRune(utf8Buf[:rw])
if unicode.IsPrint(keyCode) && (cksForTextCheck == 0 ||
cksForTextCheck == xwindows.SHIFT_PRESSED ||
cksForTextCheck == xwindows.CAPSLOCK_ON ||
altGr) {
// If the control key state is 0, shift is pressed, or caps lock
// then the key event is a printable event i.e. [text] is not empty.
text = string(keyCode)
}
}
// Special case: numeric keypad divide should produce "/" text on all layouts (fix french keyboard layout)
if baseCode == KeyKpDivide {
text = "/"
}
key.Code = keyCode
key.Text = text
key.Mod = translateControlKeyState(cks)
key.BaseCode = baseCode
key = ensureKeyCase(key, cks)
if keyDown {
return KeyPressEvent(key)
}
return KeyReleaseEvent(key)
}
// ensureKeyCase ensures that the key's text is in the correct case based on the
// control key state.
func ensureKeyCase(key Key, cks uint32) Key {
if len(key.Text) == 0 {
return key
}
hasShift := cks&xwindows.SHIFT_PRESSED != 0
hasCaps := cks&xwindows.CAPSLOCK_ON != 0
if hasShift || hasCaps {
if unicode.IsLower(key.Code) {
key.ShiftedCode = unicode.ToUpper(key.Code)
key.Text = string(key.ShiftedCode)
}
} else {
if unicode.IsUpper(key.Code) {
key.ShiftedCode = unicode.ToLower(key.Code)
key.Text = string(key.ShiftedCode)
}
}
return key
}
// translateControlKeyState translates the control key state from the Windows
// Console API into a Mod bitmask.
func translateControlKeyState(cks uint32) (m KeyMod) {
if cks&xwindows.LEFT_CTRL_PRESSED != 0 || cks&xwindows.RIGHT_CTRL_PRESSED != 0 {
m |= ModCtrl
}
if cks&xwindows.LEFT_ALT_PRESSED != 0 || cks&xwindows.RIGHT_ALT_PRESSED != 0 {
m |= ModAlt
}
if cks&xwindows.SHIFT_PRESSED != 0 {
m |= ModShift
}
if cks&xwindows.CAPSLOCK_ON != 0 {
m |= ModCapsLock
}
if cks&xwindows.NUMLOCK_ON != 0 {
m |= ModNumLock
}
if cks&xwindows.SCROLLLOCK_ON != 0 {
m |= ModScrollLock
}
return
}
//nolint:unused
func keyEventString(vkc, sc uint16, r rune, keyDown bool, cks uint32, repeatCount uint16) string {
var s strings.Builder
s.WriteString("vkc: ")
s.WriteString(fmt.Sprintf("%d, 0x%02x", vkc, vkc))
s.WriteString(", sc: ")
s.WriteString(fmt.Sprintf("%d, 0x%02x", sc, sc))
s.WriteString(", r: ")
s.WriteString(fmt.Sprintf("%q", r))
s.WriteString(", down: ")
s.WriteString(fmt.Sprintf("%v", keyDown))
s.WriteString(", cks: [")
if cks&xwindows.LEFT_ALT_PRESSED != 0 {
s.WriteString("left alt, ")
}
if cks&xwindows.RIGHT_ALT_PRESSED != 0 {
s.WriteString("right alt, ")
}
if cks&xwindows.LEFT_CTRL_PRESSED != 0 {
s.WriteString("left ctrl, ")
}
if cks&xwindows.RIGHT_CTRL_PRESSED != 0 {
s.WriteString("right ctrl, ")
}
if cks&xwindows.SHIFT_PRESSED != 0 {
s.WriteString("shift, ")
}
if cks&xwindows.CAPSLOCK_ON != 0 {
s.WriteString("caps lock, ")
}
if cks&xwindows.NUMLOCK_ON != 0 {
s.WriteString("num lock, ")
}
if cks&xwindows.SCROLLLOCK_ON != 0 {
s.WriteString("scroll lock, ")
}
if cks&xwindows.ENHANCED_KEY != 0 {
s.WriteString("enhanced key, ")
}
s.WriteString("], repeat count: ")
s.WriteString(fmt.Sprintf("%d", repeatCount))
return s.String()
}
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