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package status
import (
"os"
"strings"
tea "github.com/charmbracelet/bubbletea/v2"
"github.com/charmbracelet/lipgloss/v2"
"github.com/charmbracelet/lipgloss/v2/compat"
"github.com/sst/opencode/internal/app"
"github.com/sst/opencode/internal/commands"
"github.com/sst/opencode/internal/styles"
"github.com/sst/opencode/internal/theme"
)
type StatusComponent interface {
tea.Model
tea.ViewModel
}
type statusComponent struct {
app *app.App
width int
cwd string
}
func (m statusComponent) Init() tea.Cmd {
return nil
}
func (m statusComponent) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.WindowSizeMsg:
m.width = msg.Width
return m, nil
}
return m, nil
}
func (m statusComponent) logo() string {
t := theme.CurrentTheme()
base := styles.NewStyle().Foreground(t.TextMuted()).Background(t.BackgroundElement()).Render
emphasis := styles.NewStyle().
Foreground(t.Text()).
Background(t.BackgroundElement()).
Bold(true).
Render
open := base("open")
code := emphasis("code ")
version := base(m.app.Version)
return styles.NewStyle().
Background(t.BackgroundElement()).
Padding(0, 1).
Render(open + code + version)
}
func (m statusComponent) View() string {
t := theme.CurrentTheme()
logo := m.logo()
cwd := styles.NewStyle().
Foreground(t.TextMuted()).
Background(t.BackgroundPanel()).
Padding(0, 1).
Render(m.cwd)
var modeBackground compat.AdaptiveColor
var modeForeground compat.AdaptiveColor
switch m.app.ModeIndex {
case 0:
modeBackground = t.BackgroundElement()
modeForeground = t.TextMuted()
case 1:
modeBackground = t.Secondary()
modeForeground = t.BackgroundPanel()
case 2:
modeBackground = t.Accent()
modeForeground = t.BackgroundPanel()
case 3:
modeBackground = t.Success()
modeForeground = t.BackgroundPanel()
case 4:
modeBackground = t.Warning()
modeForeground = t.BackgroundPanel()
case 5:
modeBackground = t.Primary()
modeForeground = t.BackgroundPanel()
case 6:
modeBackground = t.Error()
modeForeground = t.BackgroundPanel()
default:
modeBackground = t.Secondary()
modeForeground = t.BackgroundPanel()
}
command := m.app.Commands[commands.SwitchModeCommand]
kb := command.Keybindings[0]
key := kb.Key
if kb.RequiresLeader {
key = m.app.Config.Keybinds.Leader + " " + kb.Key
}
modeStyle := styles.NewStyle().Background(modeBackground).Foreground(modeForeground)
modeNameStyle := modeStyle.Bold(true).Render
modeDescStyle := modeStyle.Render
mode := modeNameStyle(strings.ToUpper(m.app.Mode.Name)) + modeDescStyle(" MODE")
mode = modeStyle.
Padding(0, 1).
BorderLeft(true).
BorderStyle(lipgloss.ThickBorder()).
BorderForeground(modeBackground).
BorderBackground(t.BackgroundPanel()).
Render(mode)
mode = styles.NewStyle().
Faint(true).
Background(t.BackgroundPanel()).
Foreground(t.TextMuted()).
Render(key+" ") +
mode
space := max(
0,
m.width-lipgloss.Width(logo)-lipgloss.Width(cwd)-lipgloss.Width(mode),
)
spacer := styles.NewStyle().Background(t.BackgroundPanel()).Width(space).Render("")
status := logo + cwd + spacer + mode
blank := styles.NewStyle().Background(t.Background()).Width(m.width).Render("")
return blank + "\n" + status
}
func NewStatusCmp(app *app.App) StatusComponent {
statusComponent := &statusComponent{
app: app,
}
homePath, err := os.UserHomeDir()
cwdPath := app.Info.Path.Cwd
if err == nil && homePath != "" && strings.HasPrefix(cwdPath, homePath) {
cwdPath = "~" + cwdPath[len(homePath):]
}
statusComponent.cwd = cwdPath
return statusComponent
}
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