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package theme
import (
"fmt"
"image/color"
"math"
"github.com/charmbracelet/lipgloss/v2"
"github.com/charmbracelet/lipgloss/v2/compat"
)
// SystemTheme is a dynamic theme that derives its gray scale colors
// from the terminal's background color at runtime
type SystemTheme struct {
BaseTheme
terminalBg color.Color
terminalBgIsDark bool
}
// NewSystemTheme creates a new instance of the dynamic system theme
func NewSystemTheme(terminalBg color.Color, isDark bool) *SystemTheme {
theme := &SystemTheme{
terminalBg: terminalBg,
terminalBgIsDark: isDark,
}
theme.initializeColors()
return theme
}
func (t *SystemTheme) Name() string {
return "system"
}
// initializeColors sets up all theme colors
func (t *SystemTheme) initializeColors() {
// Generate gray scale based on terminal background
grays := t.generateGrayScale()
// Set ANSI colors for primary colors
t.PrimaryColor = compat.AdaptiveColor{
Dark: lipgloss.Cyan,
Light: lipgloss.Cyan,
}
t.SecondaryColor = compat.AdaptiveColor{
Dark: lipgloss.Magenta,
Light: lipgloss.Magenta,
}
t.AccentColor = compat.AdaptiveColor{
Dark: lipgloss.Cyan,
Light: lipgloss.Cyan,
}
// Status colors using ANSI
t.ErrorColor = compat.AdaptiveColor{
Dark: lipgloss.Red,
Light: lipgloss.Red,
}
t.WarningColor = compat.AdaptiveColor{
Dark: lipgloss.Yellow,
Light: lipgloss.Yellow,
}
t.SuccessColor = compat.AdaptiveColor{
Dark: lipgloss.Green,
Light: lipgloss.Green,
}
t.InfoColor = compat.AdaptiveColor{
Dark: lipgloss.Cyan,
Light: lipgloss.Cyan,
}
// Text colors
t.TextColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
// Derive muted text color from terminal foreground
t.TextMutedColor = t.generateMutedTextColor()
// Background colors
t.BackgroundColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
t.BackgroundPanelColor = grays[2]
t.BackgroundElementColor = grays[3]
// Border colors
t.BorderSubtleColor = grays[6]
t.BorderColor = grays[7]
t.BorderActiveColor = grays[8]
// Diff colors using ANSI colors
t.DiffAddedColor = compat.AdaptiveColor{
Dark: lipgloss.Color("2"), // green
Light: lipgloss.Color("2"),
}
t.DiffRemovedColor = compat.AdaptiveColor{
Dark: lipgloss.Color("1"), // red
Light: lipgloss.Color("1"),
}
t.DiffContextColor = grays[7] // Use gray for context
t.DiffHunkHeaderColor = grays[7]
t.DiffHighlightAddedColor = compat.AdaptiveColor{
Dark: lipgloss.Color("2"), // green
Light: lipgloss.Color("2"),
}
t.DiffHighlightRemovedColor = compat.AdaptiveColor{
Dark: lipgloss.Color("1"), // red
Light: lipgloss.Color("1"),
}
// Use subtle gray backgrounds for diff
t.DiffAddedBgColor = grays[2]
t.DiffRemovedBgColor = grays[2]
t.DiffContextBgColor = grays[1]
t.DiffLineNumberColor = grays[6]
t.DiffAddedLineNumberBgColor = grays[3]
t.DiffRemovedLineNumberBgColor = grays[3]
// Markdown colors using ANSI
t.MarkdownTextColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
t.MarkdownHeadingColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
t.MarkdownLinkColor = compat.AdaptiveColor{
Dark: lipgloss.Color("4"), // blue
Light: lipgloss.Color("4"),
}
t.MarkdownLinkTextColor = compat.AdaptiveColor{
Dark: lipgloss.Color("6"), // cyan
Light: lipgloss.Color("6"),
}
t.MarkdownCodeColor = compat.AdaptiveColor{
Dark: lipgloss.Color("2"), // green
Light: lipgloss.Color("2"),
}
t.MarkdownBlockQuoteColor = compat.AdaptiveColor{
Dark: lipgloss.Color("3"), // yellow
Light: lipgloss.Color("3"),
}
t.MarkdownEmphColor = compat.AdaptiveColor{
Dark: lipgloss.Color("3"), // yellow
Light: lipgloss.Color("3"),
}
t.MarkdownStrongColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
t.MarkdownHorizontalRuleColor = t.BorderColor
t.MarkdownListItemColor = compat.AdaptiveColor{
Dark: lipgloss.Color("4"), // blue
Light: lipgloss.Color("4"),
}
t.MarkdownListEnumerationColor = compat.AdaptiveColor{
Dark: lipgloss.Color("6"), // cyan
Light: lipgloss.Color("6"),
}
t.MarkdownImageColor = compat.AdaptiveColor{
Dark: lipgloss.Color("4"), // blue
Light: lipgloss.Color("4"),
}
t.MarkdownImageTextColor = compat.AdaptiveColor{
Dark: lipgloss.Color("6"), // cyan
Light: lipgloss.Color("6"),
}
t.MarkdownCodeBlockColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
// Syntax colors
t.SyntaxCommentColor = t.TextMutedColor // Use same as muted text
t.SyntaxKeywordColor = compat.AdaptiveColor{
Dark: lipgloss.Color("5"), // magenta
Light: lipgloss.Color("5"),
}
t.SyntaxFunctionColor = compat.AdaptiveColor{
Dark: lipgloss.Color("4"), // blue
Light: lipgloss.Color("4"),
}
t.SyntaxVariableColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
t.SyntaxStringColor = compat.AdaptiveColor{
Dark: lipgloss.Color("2"), // green
Light: lipgloss.Color("2"),
}
t.SyntaxNumberColor = compat.AdaptiveColor{
Dark: lipgloss.Color("3"), // yellow
Light: lipgloss.Color("3"),
}
t.SyntaxTypeColor = compat.AdaptiveColor{
Dark: lipgloss.Color("6"), // cyan
Light: lipgloss.Color("6"),
}
t.SyntaxOperatorColor = compat.AdaptiveColor{
Dark: lipgloss.Color("6"), // cyan
Light: lipgloss.Color("6"),
}
t.SyntaxPunctuationColor = compat.AdaptiveColor{
Dark: lipgloss.NoColor{},
Light: lipgloss.NoColor{},
}
}
// generateGrayScale creates a gray scale based on the terminal background
func (t *SystemTheme) generateGrayScale() map[int]compat.AdaptiveColor {
grays := make(map[int]compat.AdaptiveColor)
r, g, b, _ := t.terminalBg.RGBA()
bgR := float64(r >> 8)
bgG := float64(g >> 8)
bgB := float64(b >> 8)
luminance := 0.299*bgR + 0.587*bgG + 0.114*bgB
for i := 1; i <= 12; i++ {
var stepColor string
factor := float64(i) / 12.0
if t.terminalBgIsDark {
if luminance < 10 {
grayValue := int(factor * 0.4 * 255)
stepColor = fmt.Sprintf("#%02x%02x%02x", grayValue, grayValue, grayValue)
} else {
newLum := luminance + (255-luminance)*factor*0.4
ratio := newLum / luminance
newR := math.Min(bgR*ratio, 255)
newG := math.Min(bgG*ratio, 255)
newB := math.Min(bgB*ratio, 255)
stepColor = fmt.Sprintf("#%02x%02x%02x", int(newR), int(newG), int(newB))
}
} else {
if luminance > 245 {
grayValue := int(255 - factor*0.4*255)
stepColor = fmt.Sprintf("#%02x%02x%02x", grayValue, grayValue, grayValue)
} else {
newLum := luminance * (1 - factor*0.4)
ratio := newLum / luminance
newR := math.Max(bgR*ratio, 0)
newG := math.Max(bgG*ratio, 0)
newB := math.Max(bgB*ratio, 0)
stepColor = fmt.Sprintf("#%02x%02x%02x", int(newR), int(newG), int(newB))
}
}
grays[i] = compat.AdaptiveColor{
Dark: lipgloss.Color(stepColor),
Light: lipgloss.Color(stepColor),
}
}
return grays
}
// generateMutedTextColor creates a muted gray color based on the terminal background
func (t *SystemTheme) generateMutedTextColor() compat.AdaptiveColor {
bgR, bgG, bgB, _ := t.terminalBg.RGBA()
bgRf := float64(bgR >> 8)
bgGf := float64(bgG >> 8)
bgBf := float64(bgB >> 8)
bgLum := 0.299*bgRf + 0.587*bgGf + 0.114*bgBf
var grayValue int
if t.terminalBgIsDark {
if bgLum < 10 {
// Very dark/black background
// grays[3] would be around #2e (46), so we need much lighter
grayValue = 180 // #b4b4b4
} else {
// Scale up for lighter dark backgrounds
// Ensure we're always significantly brighter than BackgroundElement
grayValue = min(int(160+(bgLum*0.3)), 200)
}
} else {
if bgLum > 245 {
// Very light/white background
// grays[3] would be around #f5 (245), so we need much darker
grayValue = 75 // #4b4b4b
} else {
// Scale down for darker light backgrounds
// Ensure we're always significantly darker than BackgroundElement
grayValue = max(int(100-((255-bgLum)*0.2)), 60)
}
}
mutedColor := fmt.Sprintf("#%02x%02x%02x", grayValue, grayValue, grayValue)
return compat.AdaptiveColor{
Dark: lipgloss.Color(mutedColor),
Light: lipgloss.Color(mutedColor),
}
}
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