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authorrealtradam <[email protected]>2020-03-15 03:24:21 -0400
committerrealtradam <[email protected]>2020-03-15 03:24:21 -0400
commit007e9dab410d825e92b0d391fd8356efcb4cb5db (patch)
tree1a20456a7d65202ac49c061466082b32411aa25f /Racing-Game/4WheelCar/CPUParticles2D.gd
parentace8100600de99aed17c5de718b582749f126168 (diff)
downloadoptimal-direction-007e9dab410d825e92b0d391fd8356efcb4cb5db.tar.gz
optimal-direction-007e9dab410d825e92b0d391fd8356efcb4cb5db.zip
updated file structure, still not done
Diffstat (limited to 'Racing-Game/4WheelCar/CPUParticles2D.gd')
-rw-r--r--Racing-Game/4WheelCar/CPUParticles2D.gd13
1 files changed, 13 insertions, 0 deletions
diff --git a/Racing-Game/4WheelCar/CPUParticles2D.gd b/Racing-Game/4WheelCar/CPUParticles2D.gd
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+++ b/Racing-Game/4WheelCar/CPUParticles2D.gd
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+extends CPUParticles2D
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass