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authorrealtradam <[email protected]>2020-03-19 03:06:35 -0400
committerrealtradam <[email protected]>2020-03-19 03:06:35 -0400
commit2e7c27e3934fd9c73f7e6cd414a50a9a17e1669c (patch)
treea326cf8298580e28aa76766ec2836f980257f428 /Racing-Game/4WheelCar/CarProperties.gd
parent0fe77a326aec5732920dd3b23b36fd3405ff9e25 (diff)
downloadoptimal-direction-2e7c27e3934fd9c73f7e6cd414a50a9a17e1669c.tar.gz
optimal-direction-2e7c27e3934fd9c73f7e6cd414a50a9a17e1669c.zip
Wheels have been made more modular and easier to modify properties
Diffstat (limited to 'Racing-Game/4WheelCar/CarProperties.gd')
-rw-r--r--Racing-Game/4WheelCar/CarProperties.gd23
1 files changed, 23 insertions, 0 deletions
diff --git a/Racing-Game/4WheelCar/CarProperties.gd b/Racing-Game/4WheelCar/CarProperties.gd
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+extends Node
+
+var steerSplitA = 20
+var steerSplitB = 40
+var steerHeight = 2.6
+var steerLimit = 73
+var steerMinimum = 1
+
+var hp = 4.0
+var acceleration = 5
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ pass # Replace with function body.
+
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+#func _process(delta):
+# pass