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authorrealtradam <[email protected]>2020-03-15 03:24:21 -0400
committerrealtradam <[email protected]>2020-03-15 03:24:21 -0400
commit007e9dab410d825e92b0d391fd8356efcb4cb5db (patch)
tree1a20456a7d65202ac49c061466082b32411aa25f /Racing-Game/CPUParticles2D.gd
parentace8100600de99aed17c5de718b582749f126168 (diff)
downloadoptimal-direction-007e9dab410d825e92b0d391fd8356efcb4cb5db.tar.gz
optimal-direction-007e9dab410d825e92b0d391fd8356efcb4cb5db.zip
updated file structure, still not done
Diffstat (limited to 'Racing-Game/CPUParticles2D.gd')
-rw-r--r--Racing-Game/CPUParticles2D.gd13
1 files changed, 0 insertions, 13 deletions
diff --git a/Racing-Game/CPUParticles2D.gd b/Racing-Game/CPUParticles2D.gd
deleted file mode 100644
index d5eaef4..0000000
--- a/Racing-Game/CPUParticles2D.gd
+++ /dev/null
@@ -1,13 +0,0 @@
-extends CPUParticles2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-#func _process(delta):
-# pass