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authorrealtradam <[email protected]>2020-03-14 17:47:27 -0400
committerrealtradam <[email protected]>2020-03-14 17:47:27 -0400
commitace8100600de99aed17c5de718b582749f126168 (patch)
tree28caece492919039b26167bf61026618dc17688c /Racing-Game/CarBody.gd
parentf435ce10e93d7798ad4fe43be33cd01a4edd3dfb (diff)
downloadoptimal-direction-ace8100600de99aed17c5de718b582749f126168.tar.gz
optimal-direction-ace8100600de99aed17c5de718b582749f126168.zip
Some file refactoring was completed.
Diffstat (limited to 'Racing-Game/CarBody.gd')
-rw-r--r--Racing-Game/CarBody.gd61
1 files changed, 0 insertions, 61 deletions
diff --git a/Racing-Game/CarBody.gd b/Racing-Game/CarBody.gd
deleted file mode 100644
index 9b78c16..0000000
--- a/Racing-Game/CarBody.gd
+++ /dev/null
@@ -1,61 +0,0 @@
-extends RigidBody2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-# Called when the node enters the scene tree for the first time.
-var angular = 0;
-var directionAngle
-var directionUnitVector
-var cameraNode
-var speedometerNode
-var isSkidding = 0
-var frWheel
-var flWheel
-var brWheel
-var blWheel
-
-func _ready():
- frWheel = get_node("./Engine/Wheels/FRWheel")
- flWheel = get_node("./Engine/Wheels/FLWheel")
- brWheel = get_node("./Engine/Wheels/BRWheel")
- blWheel = get_node("./Engine/Wheels/BLWheel")
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-func _process(delta):
- directionAngle = get_transform().get_rotation() + (PI/2.0)#the angle the car is facing(relative to the world)
- directionUnitVector = Vector2(cos(directionAngle),sin(directionAngle))#the direction the car is facing
- linear_damp = 0.01
- angular = 5
-
- if(isSkidding > 0):
- frWheel.isSkidOverride = true
- flWheel.isSkidOverride = true
- brWheel.isSkidOverride = true
- blWheel.isSkidOverride = true
- frWheel.isSkid = true
- flWheel.isSkid = true
- brWheel.isSkid = true
- blWheel.isSkid = true
- #emit_signal("speedometer", measure_forward_velocity())
- cameraNode = get_node("/root/World/Camera2D")
- speedometerNode = get_node("/root/World/Camera2D/Panel/Speedometer")
- cameraNode.set_position(get_global_transform().get_origin())
- speedometerNode.updateSpeed(floor(measure_velocity()))
-
- if measure_velocity() < 30:
- angular_damp = angular*1
- elif measure_velocity() < 85:
- angular_damp = angular*0.4
- else:
- angular_damp = angular*0.05
-
-
-
-func measure_velocity():
- return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12
-
-func measure_forward_velocity():
- return floor(measure_velocity() * cos(directionUnitVector.angle_to(get_linear_velocity())))
-
-func forceSkidMarks(skid):
- isSkidding += skid \ No newline at end of file