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authorrealtradam <[email protected]>2020-03-15 14:31:34 -0400
committerrealtradam <[email protected]>2020-03-15 14:31:34 -0400
commitc65f6805081e999fa231f71b231dba6dc05286ea (patch)
tree5365cc9bca9fc05b7c9bc26858335fdd3b5ede68 /Racing-Game/KinematicBody2D.gd
parent007e9dab410d825e92b0d391fd8356efcb4cb5db (diff)
downloadoptimal-direction-c65f6805081e999fa231f71b231dba6dc05286ea.tar.gz
optimal-direction-c65f6805081e999fa231f71b231dba6dc05286ea.zip
more organizing file structure, not done yet
Diffstat (limited to 'Racing-Game/KinematicBody2D.gd')
-rw-r--r--Racing-Game/KinematicBody2D.gd21
1 files changed, 0 insertions, 21 deletions
diff --git a/Racing-Game/KinematicBody2D.gd b/Racing-Game/KinematicBody2D.gd
deleted file mode 100644
index 34844a4..0000000
--- a/Racing-Game/KinematicBody2D.gd
+++ /dev/null
@@ -1,21 +0,0 @@
-extends KinematicBody2D
-
-const UP = Vector2(0, -1)
-var motion = Vector2()
-
-func _physics_process(delta):
-
- if Input.is_action_pressed("ui_right"):
- motion.x = 100
- elif Input.is_action_pressed("ui_left"):
- motion.x = -100
- else:
- motion.x = 0
-
- if is_on_floor():
- if Input.is_action_just_pressed("ui_up"):
- motion.y = -325
-
- motion.y += 10
- motion = move_and_slide(motion, UP)
- pass