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| author | realtradam <[email protected]> | 2020-03-15 14:31:34 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2020-03-15 14:31:34 -0400 |
| commit | c65f6805081e999fa231f71b231dba6dc05286ea (patch) | |
| tree | 5365cc9bca9fc05b7c9bc26858335fdd3b5ede68 /Racing-Game/Player.gd | |
| parent | 007e9dab410d825e92b0d391fd8356efcb4cb5db (diff) | |
| download | optimal-direction-c65f6805081e999fa231f71b231dba6dc05286ea.tar.gz optimal-direction-c65f6805081e999fa231f71b231dba6dc05286ea.zip | |
more organizing file structure, not done yet
Diffstat (limited to 'Racing-Game/Player.gd')
| -rw-r--r-- | Racing-Game/Player.gd | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/Racing-Game/Player.gd b/Racing-Game/Player.gd deleted file mode 100644 index cacb5da..0000000 --- a/Racing-Game/Player.gd +++ /dev/null @@ -1,15 +0,0 @@ -extends RigidBody2D - -# Declare member variables here. Examples: -# var a = 2 -# var b = "text" - -# Called when the node enters the scene tree for the first time. -func _ready(): - bounce = 1 - linear_damp = 3 - angular_damp = 3 - pass # Replace with function body. - -# Called every frame. 'delta' is the elapsed time since the previous frame. - |
