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authorrealtradam <[email protected]>2020-03-15 14:31:34 -0400
committerrealtradam <[email protected]>2020-03-15 14:31:34 -0400
commitc65f6805081e999fa231f71b231dba6dc05286ea (patch)
tree5365cc9bca9fc05b7c9bc26858335fdd3b5ede68 /Racing-Game/Player.gd
parent007e9dab410d825e92b0d391fd8356efcb4cb5db (diff)
downloadoptimal-direction-c65f6805081e999fa231f71b231dba6dc05286ea.tar.gz
optimal-direction-c65f6805081e999fa231f71b231dba6dc05286ea.zip
more organizing file structure, not done yet
Diffstat (limited to 'Racing-Game/Player.gd')
-rw-r--r--Racing-Game/Player.gd15
1 files changed, 0 insertions, 15 deletions
diff --git a/Racing-Game/Player.gd b/Racing-Game/Player.gd
deleted file mode 100644
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--- a/Racing-Game/Player.gd
+++ /dev/null
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-extends RigidBody2D
-
-# Declare member variables here. Examples:
-# var a = 2
-# var b = "text"
-
-# Called when the node enters the scene tree for the first time.
-func _ready():
- bounce = 1
- linear_damp = 3
- angular_damp = 3
- pass # Replace with function body.
-
-# Called every frame. 'delta' is the elapsed time since the previous frame.
-