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-rw-r--r--Racing-Game/4WheelCar/FLLine.gd25
1 files changed, 25 insertions, 0 deletions
diff --git a/Racing-Game/4WheelCar/FLLine.gd b/Racing-Game/4WheelCar/FLLine.gd
new file mode 100644
index 0000000..fffcf04
--- /dev/null
+++ b/Racing-Game/4WheelCar/FLLine.gd
@@ -0,0 +1,25 @@
+extends Line2D
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+var tempnode = 0
+var on = true
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ tempnode = get_node("../Cars/4WheelCar/CarBody/Wheels/FLWheel")
+ pass # Replace with function body.
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+ pass
+
+func _on_FLWheel_slip():
+ if(on):
+ add_point(tempnode.get_global_position())
+
+
+func _on_FLWheel_end():
+ duplicate(1)
+ on = false