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-rw-r--r--Racing-Game/4WheelCar/Skid/SkidController.gd38
1 files changed, 38 insertions, 0 deletions
diff --git a/Racing-Game/4WheelCar/Skid/SkidController.gd b/Racing-Game/4WheelCar/Skid/SkidController.gd
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+++ b/Racing-Game/4WheelCar/Skid/SkidController.gd
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+extends Node
+
+# Declare member variables here. Examples:
+# var a = 2
+# var b = "text"
+var skidSwitch = false # Is the wheel currantly skidding?
+var skidFile # Stores the skid file
+var skidRecent # Holds the most recent skidmark
+
+var deleteme = 0;
+
+# Called when the node enters the scene tree for the first time.
+func _ready():
+ skidFile = load("res://4WheelCar/Skid/Skidmark.tscn")
+ skidRecent = skidFile.instance()
+ add_child(skidRecent)
+
+# Called every frame. 'delta' is the elapsed time since the previous frame.
+func _process(delta):
+
+ if(skidSwitch && get_parent().isSkid):#if controller believes car is skidding and the wheel is skidding
+ #ignore the status and let the skid keep drawing
+ pass
+ elif(!skidSwitch && get_parent().isSkid):#controller doesnt skid, but wheel is supposed to be skidding
+ # create new skidding child, and set skid to true
+
+ skidSwitch = true
+ skidFile = load("res://4WheelCar/Skid/Skidmark.tscn")
+ skidRecent = skidFile.instance()
+ add_child(skidRecent)
+ #set to run
+ pass
+ elif(!get_parent().isSkid):
+ #stop child from skidding and store
+ skidRecent.skidDraw = false
+ skidSwitch = false
+ pass
+