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extends "res://4WheelCar/Wheel.gd"
#Accelerating
var hp = 4.0
var acceleration = 5
var gripDelay = 0
func _ready():
pass
func _process(delta):
#Variable Setup
#---null_slide vars
nullStrength = 0
carAngle = get_node("../../../CarBody").get_transform().get_rotation()
velVector = get_node("../../../CarBody").get_linear_velocity()
velocity = measure_velocity()
#---
set_rotation(carAngle)
isSkid = Input.is_action_pressed("grip")
if Input.is_action_pressed("grip") || Input.is_action_pressed("brake"):
nullStrength += max(5,velocity/7)
else:
nullStrength += 1
#Braking
setBrake(0)
null_slide(nullStrength, delta)
if Input.is_action_pressed("forward"):
if !Input.is_action_pressed("brake"):
apply_central_impulse(Vector2(0,-gear(velocity, hp, acceleration)).rotated(carAngle)*delta*5000)
else:
pass
elif Input.is_action_pressed("backward"):
if !Input.is_action_pressed("brake"):
apply_central_impulse(Vector2(0,(1)).rotated(carAngle)*delta*5000)
else:
pass
func measure_velocity():
return sqrt(get_linear_velocity().dot(get_linear_velocity()))/12
func gear(var rpm, var maxPower, var topSpeed):
return max(-pow((rpm/((1000/topSpeed)/sqrt(maxPower)))-sqrt(maxPower),2)+(maxPower+1),0)
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