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path: root/Racing-Game/4WheelCar/CarProperties.gd
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extends Node

var steerSplitA = 20
var steerSplitB = 40
var steerHeight = 2.6
var steerLimit = 73
var steerMinimum = 1

var hp = 4.0
var acceleration = 5


# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.


# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
#	pass