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extends Sprite
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# if Input.is_key_pressed(KEY_A):
# set_rotation(get_node("../../../../CarBody").get_rotation()-PI/4)
# if Input.is_key_pressed(KEY_D):
# set_rotation(get_node("../../../../CarBody").get_rotation()+PI/4)
pass
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