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extends Node
# This script creates and attaches all "masses". This makes it possible
# to simulate unbalanced weight distribution in a vehicle
# Called when the node enters the scene tree for the first time.
func _ready():
createWeight(0,30,30)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func createWeight(locX,locY,Mass):
var weighttemp_resource = load("res://4WheelCar/Weight/Weight.tscn")
var weighttemp = weighttemp_resource.instance()
weighttemp.set_position(Vector2(locX,locY))
add_child(weighttemp)
weighttemp.initVars(locX,locY,Mass)
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