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extends Sprite

# Declare member variables here. Examples:
# var a = 2
# var b = "text"

# Called when the node enters the scene tree for the first time.
func _ready():
	pass # Replace with function body.

# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#	if Input.is_key_pressed(KEY_A):
#		set_rotation(get_node("../../../../CarBody").get_rotation()-PI/4)
#	if Input.is_key_pressed(KEY_D):
#		set_rotation(get_node("../../../../CarBody").get_rotation()+PI/4)
	pass