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extends KinematicBody2D
const UP = Vector2(0, -1)
var motion = Vector2()
func _physics_process(delta):
if Input.is_action_pressed("ui_right"):
motion.x = 100
elif Input.is_action_pressed("ui_left"):
motion.x = -100
else:
motion.x = 0
if is_on_floor():
if Input.is_action_just_pressed("ui_up"):
motion.y = -325
motion.y += 10
motion = move_and_slide(motion, UP)
pass
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