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authorrealtradam <[email protected]>2022-10-30 16:08:46 -0400
committerrealtradam <[email protected]>2022-10-30 16:08:46 -0400
commitfde8ab552350217592ac77123e9fec394741727e (patch)
treece37645971b55f4a948f2fe32dd4a530581c8a51
parent51643c9613027844f7e41cb57ce35e0254f0fd0d (diff)
downloadorbital_game-fde8ab552350217592ac77123e9fec394741727e.tar.gz
orbital_game-fde8ab552350217592ac77123e9fec394741727e.zip
add readme and a little more info in the doc
-rw-r--r--README.mdown3
-rw-r--r--orbital_game_doc/.obsidian/workspace.json15
-rw-r--r--orbital_game_doc/Design Doc.md3
3 files changed, 7 insertions, 14 deletions
diff --git a/README.mdown b/README.mdown
new file mode 100644
index 0000000..6eb16a8
--- /dev/null
+++ b/README.mdown
@@ -0,0 +1,3 @@
+# Orbital Game
+
+A game made by [Arnold](https://github.com/arngo) and myself for both fun and to practice C++.
diff --git a/orbital_game_doc/.obsidian/workspace.json b/orbital_game_doc/.obsidian/workspace.json
index f9a1b30..998ad1d 100644
--- a/orbital_game_doc/.obsidian/workspace.json
+++ b/orbital_game_doc/.obsidian/workspace.json
@@ -8,18 +8,6 @@
"type": "tabs",
"children": [
{
- "id": "8f209e3dd8895e41",
- "type": "leaf",
- "state": {
- "type": "markdown",
- "state": {
- "file": "Example Doc.md",
- "mode": "source",
- "source": false
- }
- }
- },
- {
"id": "387ea3eb3fadc8cb",
"type": "leaf",
"state": {
@@ -31,8 +19,7 @@
}
}
}
- ],
- "currentTab": 1
+ ]
}
],
"direction": "vertical"
diff --git a/orbital_game_doc/Design Doc.md b/orbital_game_doc/Design Doc.md
index 8476152..3fe5006 100644
--- a/orbital_game_doc/Design Doc.md
+++ b/orbital_game_doc/Design Doc.md
@@ -5,6 +5,7 @@ A single player 2D space exploration game with realistic orbital mechanics. Expl
## Inspiration
- Famicom Art:
+"Execute daring gravity swings and ballistic maneuvers in CALLISTO, an orbital-mechanics action game set in the Jupiter system."
![](https://famicase.com/22/softs/047.jpg)
- Kerbal Space Program
@@ -39,6 +40,8 @@ Goal is to practice C++, as well as practice using common complex elements in ga
Game will have a minimal UI showing both the map and the real view at the same time. When a player is far out in outer space then the game will have the map be in large view and the real view in ther corner. If the player is landing on a surface then the view will automatically switch to have the real view be primary and the map in the corner.
+Player gets objectives to explore specific points in the solar system, and then gets rewarded with upgrades or points.
+
If fuel will be implemeneted, a small guage in the corner for thruster and rcs fuel.
Mockup: