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| author | realtradam <[email protected]> | 2022-11-04 19:58:52 -0400 |
|---|---|---|
| committer | realtradam <[email protected]> | 2022-11-04 19:58:52 -0400 |
| commit | f32e06ab49889b50bba195729af19d3bc878f976 (patch) | |
| tree | 975df20f86f9405e4321dc14265c145b9e876a3e /src/main.cpp | |
| parent | 4c5b6f580133f9e9c02b5cb2243b43ff15b20304 (diff) | |
| download | orbital_game-f32e06ab49889b50bba195729af19d3bc878f976.tar.gz orbital_game-f32e06ab49889b50bba195729af19d3bc878f976.zip | |
added renderer system
Diffstat (limited to 'src/main.cpp')
| -rw-r--r-- | src/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index 827368d..0cda8fb 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1,5 +1,6 @@ #include "raylib.h" -#include "resources.h" +#include "resources.hpp" +#include "renderer.hpp" //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ @@ -15,7 +16,7 @@ int main(void) SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - auto ship = Resources::Sprite("ship", (Rectangle){1365,1696,198,188}); + auto ship = Renderer::Sprite("ship", (Rectangle){1365,1696,198,188}); // Main game loop while (!WindowShouldClose()) // Detect window close button or ESC key |
