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#include "raylib.h"
#include "raymath.h"
#include "resources.hpp"
#include "renderer.hpp"
#include "physics.hpp"
#include <iostream>
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 800;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
auto ship_sprite = Renderer::Sprite("kenneySpaceShooter", (Rectangle){1365,1696,198,188}, (Vector2){19.80/2,18.80/2});
auto rock_sprite = Renderer::Sprite("kenneySpaceShooter", (Rectangle){0,800,440,442}, (Vector2){44.00/2, 44.20/2});
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
for (int i = 0; i < 50000; i++) {
Physics::step(0.001);
}
std::cout << std::to_string(Vector2Distance(Physics::ship.position, Physics::rock.position)) << std::endl;
BeginDrawing();
ClearBackground(BLACK);
DrawText("Space!", 190, 200, 20, LIGHTGRAY);
//DrawTexture(Resources::useTexture("ship"), 0, 0, WHITE);
ship_sprite.draw(Physics::ship.position.x,Physics::ship.position.y, 0.1);
rock_sprite.draw(Physics::rock.position.x,Physics::rock.position.y, 0.1);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
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