1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
|
#pragma once
#include <unordered_set>
#include "raylib.h"
namespace Physics {
class Body {
public:
Vector2 position;
Vector2 velocity;
float mass;
Body(Vector2 position, Vector2 velocity, float mass);
};
// TODO: replace these hardcoded bodies with dynamic/kinematic bodies in gameplay system
extern Body ship;// = Body((Vector2){50,50}, (Vector2){0,1}, 1);
extern Body rock;// = Body((Vector2){400,400}, (Vector2){0,0}, 50);
class DynamicBody : public Body {
private:
static std::unordered_set<DynamicBody*> dynamicBodies;
public:
void apply_force(Vector2 force);
DynamicBody(Vector2 position, Vector2 velocity, float mass);
~DynamicBody();
};
class KinematicBody : public Body {
private:
static std::unordered_set<KinematicBody*> kinematicBodies;
public:
KinematicBody(Vector2 position, Vector2 velocity, float mass);
~KinematicBody();
};
//0.01667
void step(float deltaTime, int times=1);
Vector2 get_grav_force(Body body1, Body body2);
}
|