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| author | realtradam <[email protected]> | 2022-02-20 21:25:23 -0500 |
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| committer | realtradam <[email protected]> | 2022-02-20 21:25:23 -0500 |
| commit | 4c4209661856ef673a28ef71211e8c3ec874fb08 (patch) | |
| tree | eb35a23dbc392392f5fd09112ad7088a047a0cbc /index.html | |
| parent | 0cfb1d6afd84c11eac7bebb98f8a4550ab192198 (diff) | |
| download | portfolio-site-4c4209661856ef673a28ef71211e8c3ec874fb08.tar.gz portfolio-site-4c4209661856ef673a28ef71211e8c3ec874fb08.zip | |
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| -rw-r--r-- | index.html | 19 |
1 files changed, 12 insertions, 7 deletions
@@ -29,31 +29,36 @@ All controls are fully explained in game.</p> </Transition></p> <ul> -<li>worked in team</li> -<li>was able to go from idea to complete working prototype in under 8 days</li> -<li>used custom tools like bindings + felECS</li> -<li>content</li> +<li>Effectively cooperated in a team of 2 to build a better game, faster.</li> +<li>Went from an idea to complete working prototype under a tight deadline of 8 days.</li> +<li>Utilized multiple custom in-house made tools which allowed for more efficient development speed and better code organization(Used MRuby-Raylib and FelECS).</li> +<li>One of 41 submissions in the Raylib 5K Gamejam, our game won first place both by popular vote and judge's vote.</li> </ul> </article><article class="basis-1/3 bg-gradient-to-r from-slate-800 to-slate-900 rounded-xl mr-12 pl-8 pr-8 pt-5 pb-5 shadow-inset"><h1><a href="https://github.com/realtradam/FelECS">FelECS</a></p> <div class="subheader">— Engine Agnostic Pure Ruby ECS</div></h1><h2>May 2021 -</h2> <p>ECS implemented in Ruby with goals of being easy to incorporate/use in projects, reliable, and heavily documented.</p> +<!-- logo --> + <ul> <li>To ensure reliability the test coverage goal is 100% coverage. This target is consistently maintained since the library's initial release in July 2021.</li> <li>To ensure ease of use the documentation coverage goal is 100% coverage. Using Yard documentation coverage is automatically reported as well as automatic generation of documentation.</li> <li>Is continuously being developed to this day to add new features as well as rework and optimize older ones.</li> <li>Built various games using this framework in order to stress test its usability(Orc: Arena of Time, Steelwings, Ruboids)</li> +<li>Enables faster development by keeping code organized and modular while the simple syntax stays out of the way.</li> </ul> </article><article class="basis-1/3 bg-gradient-to-r from-slate-800 to-slate-900 rounded-xl mr-12 pl-8 pr-8 pt-5 pb-5 shadow-inset"><h1><a href="https://github.com/realtradam/mruby-raylib">MRuby-Raylib</a></p> <div class="subheader">— MRuby bindings for the Raylib Graphics Library</div></h1><h2>May 2021 -</h2> <p>MRuby bindings which allow easy use of the C library Raylib.</p> +<!-- logo --> + <ul> -<li>You need to fill out these bullet points</li> -<li>You need to fill out these bullet points</li> -<li>You need to fill out these bullet points</li> +<li>Allowed for better understanding of how wrappers and bindings to C libraries are structured and designed.</li> +<li>Working on this project gave a better understanding of how a high level language like Ruby works under the hood, as well as how a language like this would interface with C code.</li> +<li>Enables the ease and speed of coding with Ruby, while still having access to advanced OpenGl/Raylib C functions.</li> </ul> </article><article class="basis-1/3 bg-gradient-to-r from-slate-800 to-slate-900 rounded-xl mr-12 pl-8 pr-8 pt-5 pb-5 shadow-inset"><h1><a href="https://github.com/realtradam/SteelWings">Steelwings</a></p> <div class="subheader">— Raylib/MRuby Game</div></h1><h2>January 2022</h2> |
