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authorrealtradam <[email protected]>2022-02-20 21:25:23 -0500
committerrealtradam <[email protected]>2022-02-20 21:25:23 -0500
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</Transition></p>
<ul>
-<li>worked in team</li>
-<li>was able to go from idea to complete working prototype in under 8 days</li>
-<li>used custom tools like bindings + felECS</li>
-<li>content</li>
+<li>Effectively cooperated in a team of 2 to build a better game, faster.</li>
+<li>Went from an idea to complete working prototype under a tight deadline of 8 days.</li>
+<li>Utilized multiple custom in-house made tools which allowed for more efficient development speed and better code organization(Used MRuby-Raylib and FelECS).</li>
+<li>One of 41 submissions in the Raylib 5K Gamejam, our game won first place both by popular vote and judge&#39;s vote.</li>
</ul>
</article><article class="basis-1/3 bg-gradient-to-r from-slate-800 to-slate-900 rounded-xl mr-12 pl-8 pr-8 pt-5 pb-5 shadow-inset"><h1><a href="https://github.com/realtradam/FelECS">FelECS</a></p>
<div class="subheader">— Engine Agnostic Pure Ruby ECS</div></h1><h2>May 2021 -</h2>
<p>ECS implemented in Ruby with goals of being easy to incorporate/use in projects, reliable, and heavily documented.</p>
+<!-- logo -->
+
<ul>
<li>To ensure reliability the test coverage goal is 100% coverage. This target is consistently maintained since the library&#39;s initial release in July 2021.</li>
<li>To ensure ease of use the documentation coverage goal is 100% coverage. Using Yard documentation coverage is automatically reported as well as automatic generation of documentation.</li>
<li>Is continuously being developed to this day to add new features as well as rework and optimize older ones.</li>
<li>Built various games using this framework in order to stress test its usability(Orc: Arena of Time, Steelwings, Ruboids)</li>
+<li>Enables faster development by keeping code organized and modular while the simple syntax stays out of the way.</li>
</ul>
</article><article class="basis-1/3 bg-gradient-to-r from-slate-800 to-slate-900 rounded-xl mr-12 pl-8 pr-8 pt-5 pb-5 shadow-inset"><h1><a href="https://github.com/realtradam/mruby-raylib">MRuby-Raylib</a></p>
<div class="subheader">— MRuby bindings for the Raylib Graphics Library</div></h1><h2>May 2021 -</h2>
<p>MRuby bindings which allow easy use of the C library Raylib.</p>
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+
<ul>
-<li>You need to fill out these bullet points</li>
-<li>You need to fill out these bullet points</li>
-<li>You need to fill out these bullet points</li>
+<li>Allowed for better understanding of how wrappers and bindings to C libraries are structured and designed.</li>
+<li>Working on this project gave a better understanding of how a high level language like Ruby works under the hood, as well as how a language like this would interface with C code.</li>
+<li>Enables the ease and speed of coding with Ruby, while still having access to advanced OpenGl/Raylib C functions.</li>
</ul>
</article><article class="basis-1/3 bg-gradient-to-r from-slate-800 to-slate-900 rounded-xl mr-12 pl-8 pr-8 pt-5 pb-5 shadow-inset"><h1><a href="https://github.com/realtradam/SteelWings">Steelwings</a></p>
<div class="subheader">— Raylib/MRuby Game</div></h1><h2>January 2022</h2>