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authorPeter0x44 <[email protected]>2024-06-20 23:38:43 +0100
committerPeter0x44 <[email protected]>2024-06-20 23:38:43 +0100
commit8ed354f7fb32b064b5f082adc127011cca078077 (patch)
tree6d58a6babebec60a55bca0b2498cc51592440227
parent640693705326544bc05437c9788e8d3ef8f4f254 (diff)
downloadraylib-DrawTexturePro-interactive-demo-8ed354f7fb32b064b5f082adc127011cca078077.tar.gz
raylib-DrawTexturePro-interactive-demo-8ed354f7fb32b064b5f082adc127011cca078077.zip
Use OpenGL ES3 for GL_REPEAT
Specifying a larger source rectangle than the texture only works if GL_REPEAT does, and GL_REPEAT only works on OpenGL ES3 Raylib must be built with GRAPHICS=GRAPHICS_API_OPENGL_ES3 for this to work on web.
-rw-r--r--Makefile2
1 files changed, 1 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index aec7883..e673e5f 100644
--- a/Makefile
+++ b/Makefile
@@ -1,4 +1,4 @@
desktop:
zig cc -target native main.c -o game -lGL -lm -lpthread -ldl -lrt -lX11 -Iraylib/src -Iraygui/src lib/tux/libraylib.a && ./game
web:
- emcc -Os -Wall main.c -o game -Iraylib/src -Iraygui/src lib/web/libraylib.a -o output/index.html -s USE_GLFW=3 -DPLATFORM_WEB --shell-file raylib/src/minshell.html -s TOTAL_MEMORY=268435456 -s ASYNCIFY --preload-file ./assets
+ emcc -Os -Wall main.c -o game -Iraylib/src -Iraygui/src lib/web/libraylib.a -o output/index.html -s USE_GLFW=3 -s FULL_ES3 -DPLATFORM_WEB --shell-file raylib/src/minshell.html -s TOTAL_MEMORY=268435456 -s ASYNCIFY --preload-file ./assets